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Made in ca
Stinky Spore




BC, Canada

Looking for some criticism of my 2k list - my friends are too nice to tell me the truth about my orks

2k Mech Assault
---
HQ
Ghaz 225
KFF Mek 85

Elites
5 Lootas 75
5 Lootas 75
15 Burna Boyz 225

Troops
19 s/c boyz w/Nob, PK, bosspole 154
20 s/c boyz w/Nob, PK, bosspole 160
12 s/c boyz w/Nob, PK, bosspole; Trukk w/ram, plank 157
12 s/c boyz w/Nob, PK, bosspole; Trukk w/ram, plank 157
10 grotz, 1 runtherder 40
10 grotz, 1 runtherder 40

Fast
1 Deffkopta w/TL rokkits, buzzsaw 70
1 Deffkopta w/TL rokkits, buzzsaw 70
3 Warbuggies w/TL rokkits 105

Heavy
Battlewagon w/deffrolla, plank, big shoota 120
Battlewagon w/deffrolla, plank, big shoota 120
Battlewagon w/deffrolla, plank, big shoota 120

1998pts

Brief strategy explanation: Break the little boxes, eat the soft insides. I play mostly against space marines of various sorts, so I've found it best to get right in their faces with TL rokkits, flatten things with the deffrollas, then unleash the boyz to bury the humies in attacks. Also: burnas. Sometimes I even manage to drive-by power klaw something. I know, ork strategy, huh?

Be brutal, tell me how your army would table mine. Also, what would you change? I'd like to replace the trukks with battlewagons, using nobz mobs to get 'em as transports, myself. Please keep with the mechanized assault theme, though; I already play a green tide army, a nob biker army, and I'm building a kan wall.

This message was edited 1 time. Last update was at 2011/02/26 06:42:55


Waaagh Grimmskul (5K+)
The Fallen Ones (WIP)
The Sky Serpents (WIP) 
   
Made in us
Been Around the Block




Changes you thinking of....

HQ
2 Big Mek w/ KFF

Elites
3x 3 Nobs w/ 1 Pk + BW w/ Big Shoota,DeffRolla, RPJ, and BP

Troops
3x 11 Boyz + Nob w/PK +Trukk w/ RPJ and BP
3x 15 Boyz + Nob w/PK

Heavy
3x BW w/ 1 Big Shoota, RPJ, DeffaRolla, BP

This what you thinking about?
   
Made in ca
Stinky Spore




BC, Canada

@DaOrkz1977: Thanks for the suggestion. Personally, I'd keep Ghazghkull in and use a Nobz mob as troops (I usually try to field as many scoring units as is feasible), drop a trukk squad and a unit of grotz (maybe 2). Basically, more battlewagons, less trukks. I've tried double Mek-Mech lists before, but I find I don't need the second force field. Also, RPJ is good, but I've never found it really necessary.

Waaagh Grimmskul (5K+)
The Fallen Ones (WIP)
The Sky Serpents (WIP) 
   
Made in au
Skillful Swordmaster






Good list =) I think it could maybe need more lootas possibly dropping a truck to free up the points to buy 10 more putting 15 in one unit and 5 on the other.

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in ca
Stinky Spore




BC, Canada

@Jubear: Thanks. I agree, more Lootas would be a good addition. Plus I've painted things up to look like a Death Skulls army, so it's fluffy too. My only hesitation is that then I have one less scoring unit.

I've been running the small 5 man loota squads for a while (they're in mainly to pop open rhinos/razorbacks), and sometimes they work great while at other times they flub badly (damn you, random number of shots). Hey, at least they're not flash gitz. Big loota mobs can work wonders, but they can be a bit too much overkill, too.

Any other suggestions?

Waaagh Grimmskul (5K+)
The Fallen Ones (WIP)
The Sky Serpents (WIP) 
   
Made in gb
Monstrous Master Moulder





Essex,, England

I will echo everyone else and say lootas are the very handy, they pop marines, and if they are lucky can pop rhinos, the poor BS is balanced by the amount of shots.


 
   
 
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