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![[Post New]](/s/i/i.gif) 2011/02/27 01:55:04
Subject: Space Wolves Final Army List 1850 Idea
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Guarding Guardian
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Here is my vision for my first army:
Wolf Lord 145pts
-Thunderwolf Mount
10 Grey Hunters 190pts
-2 Meltaguns
-Rhino
10 Grey Hunters 190pts
-2 Meltaguns
-Rhino
15 Blood Claws 225pts
-2 Flamers
10 Blood Claws 150pts
-1 Flamer
3 Thunerwolves 150pts
2 Land Speeders 100pts
-1 Heavy Flamer
6 Long Fangs 220pts
-1 Meltagun
-3 Heavy Bolters
-1 Multi-Melta
-1 Plasma Cannon
-Razorback
-2 Plasma Cannon and 2 Lascannons
1 Land Raider 250pts
5 Wolf Guard 230pts
-5 Terminator Armor
-5 Wolf Claws
-1 Heavy Flamer
-Drop Pod
Any Review or suggestions are veeeryyy appreciated. Automatically Appended Next Post: Also if you have some lists of your own you could share for comparison or pros and cons of units.
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This message was edited 1 time. Last update was at 2011/02/27 02:01:48
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![[Post New]](/s/i/i.gif) 2011/02/27 02:05:49
Subject: Space Wolves Final Army List 1850 Idea
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Discriminating Deathmark Assassin
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I don't think the Blood Claws can make use of the flamers if they don't have a character leading them. Unless you're just barely outside of assault range. They get too worked up to shoot.
Lead them with a Wolf Guard each, or, ideally, a Wolf Priest.
What's going in the Razorback? Not the Long Fangs, I hope. I would tend to think they sit on a hill somewhere any fire death halfway across the board.
Speaking of which, is the Land Raider carrying anything? I feel like once you give them a character to lead them, the Blood Claws would go well in there. Automatically Appended Next Post: Oh, and if you give all of your Thunderwolf Cavalry different gear it'll let you abuse the wound allocation rules to get more out of them before they die.
For instance, give one a Power Sword and Pistol, one just a Pistol, and one a Power First, or something like that. Automatically Appended Next Post: Long Fangs, unless you have big problems with horde armies, seem to favor Missile Launchers, if you have enough to model them like that. Also, one of them should have just a pistol; he's the leader, lets them split their fire against two different units if you want.
Alternately, if you play a -lot- of other Marine armies, some Plasma Cannons may be worth it, though they're far from cheap.
The Land Speeders are good for delivering some weapon to wherever it needs to be right this moment; horde armies getting you down? Fly a heavy flamer or heavy bolter over and mow them down. Having issues with tanks? Fly a melta up in its face. Other marines bothering you? Assault Cannon or Typhoon Missiles. Etc, etc.
Figure out what your army is weak against and fill the holes with the weapons you choose for your Land Speeders.
For the Blood Claws, you should probably give them, or the character leading them, a Power Weapon of some sort. Or even a Mark of the Wulfen. Something to help them deal with armor.
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This message was edited 2 times. Last update was at 2011/02/27 02:41:39
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![[Post New]](/s/i/i.gif) 2011/02/27 03:02:45
Subject: Space Wolves Final Army List 1850 Idea
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RogueSangre
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The two most glaring issues with this list are the Blood Claws and the Long Fangs.
Two units of infantry without any real transport are just asking to get shot to bits on their way across the table. Trade them in for a few more squad of the much superior Grey Hunters in Rhinos.
And your Long Fangs are all over the place. There's no reason to have weapons that operate at different ranges and are good at different things. And since you should be pulling the sergeant first,(or lose a heavy weapon) than you won't even be able to do that. Do yourself a favor and count them all as missile launchers. And what's going on with the Razorback? They can't have 2 Lascannons and 2 Plasma cannons on them. They can have a single Lascannon and a Twin Linked plasmagun. Is that what you meant?
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![[Post New]](/s/i/i.gif) 2011/02/27 03:07:54
Subject: Space Wolves Final Army List 1850 Idea
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Discriminating Deathmark Assassin
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Listen to the guy with the wolf head on his avatar, since I'm just going from second-hand other-side-of-the-table experience.
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![[Post New]](/s/i/i.gif) 2011/02/27 03:23:44
Subject: Re:Space Wolves Final Army List 1850 Idea
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Guarding Guardian
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Yes I was meaning to have the Long Fangs in a Razorback (with the lascannon and plasma)
I do see what you're saying though, however, i've been playing my buddy's CSMs alot lately and play testing the long fangs, and they seem to work well with the plasmas and such. BTW the Meltagun guy is the leader. And The Blood claws were going to go in the LR.
So are you thinking maybe giving the claws just pistols? because i see that they can't fire in 6" so its fine to just have bolters so I can rapid fire if I cant shoot.
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![[Post New]](/s/i/i.gif) 2011/02/27 03:53:37
Subject: Space Wolves Final Army List 1850 Idea
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Discriminating Deathmark Assassin
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I'd say give the Blood Claws Pistols; if they shoot Bolters they can't assault, and assault is what they're all about.
Though give them a couple of power weapons, and definitely lead them with some character.
The Long Fangs are just too scattered. They should be good at one thing. Otherwise, when you're shooting at tanks the guys with the Heavy Bolters will feel useless, when you're shooting at swarms the one with the Multi-Melta will feel like his time is being wasted, etc, etc.
Missiles you can shoot two different types, so you can get rid of one big thing or a few small things. More adaptable = good.
I'm not saying the other weapons are useless, but I wouldn't use such a wide variety of different weapons in one squad.
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![[Post New]](/s/i/i.gif) 2011/02/27 04:08:26
Subject: Re:Space Wolves Final Army List 1850 Idea
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Guarding Guardian
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My only thing is that instead of giving them a character, if i just give them bolters, then if the are out of assault range, then they can kill some dudes before they attack me, so I can better my survival chances.
Also with the fangs, I don't see the problem with them being different??? If i can spread the fire, why not have the multi melta go for tanks (and the razorback) and the HBs go on infantry. The plasma could go wherever...
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![[Post New]](/s/i/i.gif) 2011/02/27 04:19:01
Subject: Space Wolves Final Army List 1850 Idea
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Discriminating Deathmark Assassin
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You can only split the fire two ways, just so you know. And there's no guarantee that there will be something good for each gun to shoot in sight.
But these are just suggestions, like you were asking for; play your army how you want. =)
As for the Blood Claws, they're not very good at shooting, compared to everything else in your army. And they do better than a lot of others in an assault. It's a waste of their talents. It's like giving a huge sword to a sniper. Sure, I guess if someone finds him he can sort of defend himself with it, but he's not going to be any good at it and you're better off giving him a better scope.
The plan with the Blood Claws should be the Land Raider drives up to about six inches away from something, the Claws hop out, fire with their pistols, and then run screaming into combat.
Leading them with a character will make it so they can shoot with those pistols (they can't if they're not lead by something) and will lend some additional combat ability to the unit, since that character can probably take a Power Weapon too. And if you lead them with a Wolf Priest, he makes them Fearless, so they won't run away if things go badly.
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![[Post New]](/s/i/i.gif) 2011/02/27 04:26:12
Subject: Space Wolves Final Army List 1850 Idea
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RogueSangre
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Because Missile Launchers are great against everything except for AV14. When the squad starts taking casualties, you should pull the squad leader first. That way, you still have all you heavy weapons, and can still do maximum damage. Being able to split fire is nothing but a nice bonus while the sergeant is still alive. Its also that your ranges are inconsistent. You;ve got 4 36" weapons, 1 24" and one 12". If you split fire, you can't shoot the meltagun, and one Multi-Melta has a decent chance of missing and doing nothing.
Also, Blood Claws can't have bolters, so the point is moot.
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![[Post New]](/s/i/i.gif) 2011/02/27 13:55:48
Subject: Space Wolves Final Army List 1850 Idea
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Automated Rubric Marine of Tzeentch
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Now I get to see this list.
Drop the Razorback holding the Long Fangs, and give it to your other unit of Blood Claws that won't be riding in the LR, and drop the Plasma Cannon. Take either Heavy Bolters or Missile Launchers.
Also, I believe that giving Blood Claws bolters is free. Why not take them?
Also, I would recommend trying to find some space for some stationary lascannons somewhere. The best thing is maybe a lascannon pred sitting on your side of the table. Maybe a drop a Blood Claws squad or a Land Speeder and replace it? Actually, you could just give speeders meltas  .
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This message was edited 3 times. Last update was at 2011/02/27 13:58:04
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![[Post New]](/s/i/i.gif) 2011/02/27 13:57:03
Subject: Re:Space Wolves Final Army List 1850 Idea
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Guarding Guardian
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Alright thanks guys.
I really need to take a re-look at this list, lots of points to relocate... Automatically Appended Next Post: Well, ZTCC, the guys have a point that the blood claws couldnt assault after shooting the bolters, and if they have the LR, the don't have to worry too much about range...
Also, if i drop the multi, the melta, and the plasma, there will be plenty of points for a pred.
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This message was edited 1 time. Last update was at 2011/02/27 14:00:04
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![[Post New]](/s/i/i.gif) 2011/02/27 15:16:58
Subject: Space Wolves Final Army List 1850 Idea
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Automated Rubric Marine of Tzeentch
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Good, do that.
But what would that actually leave for your Fangs?
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![[Post New]](/s/i/i.gif) 2011/02/27 21:28:08
Subject: Re:Space Wolves Final Army List 1850 Idea
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Been Around the Block
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Blood Claws cannot get bolters. So that whole debate is pointless.
I find your wolf guard termie loadout rather odd. Only a single wolf claw on each?
Plain thunderwolves are kind of a waste. They need different wargear loadouts to abuse the wound allocation, and at least one should have a storm shield. Otherwise power weapons are just going to tear them apart.
Wolf lord with no invuln save is going to die the first time he gets into CC with any IC, or possibly even any squad with a sarge that has a power weapon/fist.
Blood claws are kind of a waste in general. Their additional attack on the charge over grey hunters is outweighed by the fact they cannot shot their pistols before the charge w/o an IC and they have a lower WS. I'd drop all blood claws for grey hunters personally.
As others have said, your ability to split fire with your long fangs is lost the first time they take a casualty. Plus, odds are vehicles shouldn't get in range for multi-melta on your long fangs to be useful unless they are deep striking BA vehicles.
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![[Post New]](/s/i/i.gif) 2011/02/28 04:04:54
Subject: Space Wolves Final Army List 1850 Idea
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Discriminating Deathmark Assassin
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If you really want Lascannons around, I believe it's easy enough to upgrade your Rhinos to Razorbacks.
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![[Post New]](/s/i/i.gif) 2011/03/03 00:14:50
Subject: Re:Space Wolves Final Army List 1850 Idea
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Guarding Guardian
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Yeah, now i'm thinking of dropping the wolf claws, and maybe giving one or two of the twolves strom shields...
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![[Post New]](/s/i/i.gif) 2011/03/03 20:07:55
Subject: Re:Space Wolves Final Army List 1850 Idea
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Guarding Guardian
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I've got a whole new list soon to be posted, so check back in a day or so.
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![[Post New]](/s/i/i.gif) 2011/03/03 20:59:43
Subject: Re:Space Wolves Final Army List 1850 Idea
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Been Around the Block
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Blood claws are good maxed out with a priest in a crusader so you can have 16 dudes. Competitively the unit just costs too much and LR are always the first to die. For me at least. I think that for the money the 5 grey hunter/flamer/las plas razorback is the way to go. I've been playing the wolves a whole lot lately. I've been running really weird ad mixed up combos and still this does better. If you are going to take TWC then I would take 3 and a wolf lord with them. If points are really tight try canis to save some. More than 3 in unde 2000 pt games is too expensive and takes away from your bread and butter missiles in razorbacks and small hunter squads in razorbacks. Every list I make now maxes out with 6 troops and 3 units of as many long fangs as I can fit and then I fill in gaps with hq and fast attack. But right now the 6 las plas backs and missile city razorback fangs is so hot right now because it is worth it. I mean for 900 points you get 30 grey hunters 6 flamers and 6 razorbacks with a lascannon and a TL plasma. And the fangs are so good because they can split fire and missiles work against horde and armor. If you like terminators I love running the deathstar unit of 7 termies with storm shields a few claws and a hammer. Give one guy mark of the wulfen and lead them with arjac or Logan and drive them around in a LRC. Its a boat load of points but it's hard as nails. This past weekend I had 4 termies with claws and a guy with mark led by arjac in one round of combat I took out like 15 berzerkers, kharn the betrayer and 5 bloodletters. All this was done after being charged.my opponent was disgusted to say the least. Hope this helps and remember maximum redundancy is key with wolves. Good luck.
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![[Post New]](/s/i/i.gif) 2011/03/09 23:39:57
Subject: Re:Space Wolves Final Army List 1850 Idea
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Guarding Guardian
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Alrighty heres the new one:
Wolf Lord 205
-Thunder Hammer
-Storm Shield
-T-Wolf Mount
3 TWC 270
-3 Storm Shields
-1 Thunder Hammer
5 Wolf Guard 315
-5 Terminator
-5 Thunder Hammers
-5 Storm Shield
5 Grey Hunters 155
-Meltagun
-Razorback
--TL Lascannon
5 Grey Hunters 155
-Meltagun
-Razorback
--TL Lascannon
5 Grey Hunters 155
-Meltagun
-Razorback
--TL Assault Cannon
5 Grey Hunters 150
-Razorback
--TL Assault Cannon
6 Long Fangs 140
-5 Missile Launchers
6 Long Fangs 140
-5 Missile Launchers
Predator 165
-TL Lascannon
-Lascannon Sponsons
Finally posted!!!
OK its now officially open for debate.
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![[Post New]](/s/i/i.gif) 2011/03/10 03:10:39
Subject: Space Wolves Final Army List 1850 Idea
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Crafty Bray Shaman
NOVA
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Personally, I don't like giving the thunderhammer to one of the highest initiative guys in the wolves...I would give him a frost axe and give one of the regular TWC a TH, which would also improve wound allocation. I'm still pretty new, though, so do what you like. =)
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![[Post New]](/s/i/i.gif) 2011/03/10 03:16:54
Subject: Space Wolves Final Army List 1850 Idea
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Longtime Dakkanaut
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You should never, ever take th/ss WG termies.
They are way to expensive.
As a matter of fact, most of your choices are just way to expensive.
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![[Post New]](/s/i/i.gif) 2011/03/10 08:44:33
Subject: Space Wolves Final Army List 1850 Idea
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Dakka Veteran
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imweasel wrote:You should never, ever take th/ss WG termies. They are way to expensive. Yes, they are. As a matter of fact, most of your choices are just way to expensive. Not really, everything else is pretty much bare bones. Replace the Razorback TL Lascannons & Assault Cannons with Lascannon & TL Plasmaguns. You won't lose all your weapons on the first Destroyed Weapon result. They're the same points cost anyways (the TL Lascannon and Lascannon w/ TL Plasmaguns the Assault cannons are cheaper). (I learned this myself just recently.) Replace the Wolf Lord's Thunderhammer for the Frost Axe/Sword. Take away the Thunderhammer from the TWC, you'll want to use the Rending hits they do anyways in CC. Make your Predator cheaper by using the Autocannon instead of the TL Lascannon and keeping the Lascannon Side Sponoson. For a cost of 120pts. Add at least 1 Lascannon to the Long Fangs, the Missile Launchers are nice, but you need an extra Lascannon for AV14 which you will see at 2k points. Or Alternatively, take a second Predator with the same kit I just described. Might also look into transports for the Long Fangs also, just an idea. The Wolf Guard should be re-kitted. TH+ SS Terminators for Wolves are way to expensive compared to Vanilla marines. You can keep them in Terminator Armor if you want but I'd leave them with their Stormbolters and Power Weapons at 165 pts. Maybe a couple upgrades to Wolf Claws or Power Fists or Frost Weapons if you want too. That's up to you. Another issue, is they're foot slogging, if you can with the spare points give them a Drop Pod, since I don't think you'll have enough room with the changes for a Land Raider. Just some things to look at, but as always, play what you think you'll have fun with.  Enjoy! Updated: Fixed spelling/grammar errors.
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This message was edited 1 time. Last update was at 2011/03/10 08:46:12
: 1500pts - : 1000pts - : 1500pts
I want you to know that every time I fart under the covers... (Frrp!)
I'm doing it because I care about you and I want to keep you warm.
Don't fight my methane cuddels. Enjoy them!
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![[Post New]](/s/i/i.gif) 2011/03/12 14:15:24
Subject: Re:Space Wolves Final Army List 1850 Idea
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Guarding Guardian
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Again, thanks for the help guys.
This is still my first army, and I bet its pretty obvious i have little knowledge of my codex...
But anyways, thanks.
So about the Lord: i agree that dropping his initiative is pretty stupid, and i can save the points for something a little nicer elsewhere.
Termies: I understand that TH/ SS are almost unstoppable, but how well would a few claws or power weapons work compared to that?
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