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Made in us
Raging Ravener




N Nevada

I know it's a long shot, but I was hoping that special rule "The big dok" would allow me to give a vehicle an invul save. Could I argue this (even as "tfg") or is there no wiggle room?


"When [have] guns you (not), then [make] guns (you) do."

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Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

There is a very threadbare argument for giving it to a unit of vehicles with more than one member, but it would be very very TFG. There are other threads on this further down the YMDC i think.

I think the general consensus was that it only applied to non-vehicles, even though the wording could be technically stretched to cover any unit in the codex...


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Made in fi
Confessor Of Sins




Stretch it if you wish, then try to find anything about how vehicles make Inv saves in the rulebook. I doubt very many opponents will be interested in making a house rule for it.

Yes, only a TFG wouldn't agree that Inv saves work for deldar vehicles... but then those can actually buy them as vehicle upgrades.
   
Made in us
Raging Ravener




N Nevada

Lol, thanks. I don't intend to be "tfg" but there are games we play at my flgs called "RAW Games" where you try to be as cheap as you can, while still following rules as written. If you do this however, and someone can call you out on it, then the unit is immediately destroyed "by" the player who called you out.
Oddly enough, one time someone won who wasn't even playing.


Automatically Appended Next Post:
Spetulhu wrote:Stretch it if you wish, then try to find anything about how vehicles make Inv saves in the rulebook. I doubt very many opponents will be interested in making a house rule for it.

Yes, only a TFG wouldn't agree that Inv saves work for deldar vehicles... but then those can actually buy them as vehicle upgrades.

Thought that was faq'd?

This message was edited 1 time. Last update was at 2011/02/27 07:14:07



"When [have] guns you (not), then [make] guns (you) do."

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"Mystery Comics, Where the pen is mightier than the sword, and chain sword is mightier than the pen!" 
   
Made in au
Longtime Dakkanaut






It's perfectly legal RAW "Any unit in an army including Mad Doc Grotsnik may upgrade its members to have Cybork bodies for +X points per model" Pg 96
And Vehicles, even when just one, not a squadron, are indeed units. And given how GW has been using inv saves of late (Bjorn, Flicker field) it would seem to work. Bjorn has more explanation on how his works and FF has as much as Da Big Doc.

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in ca
Focused Fire Warrior




Haha I say do it...let us know how it works out. Point out the any unit and see if anyone can counter it.
   
Made in fi
Confessor Of Sins




Bjorn tells us specifically what his Inv save can do... Deldar codex doesn't. RAW they only work on wounds.
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

I dont recommend doing it. Its better to not rock that boat until an FAQ comes out being specific on the subject.

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Made in au
Longtime Dakkanaut






Spetulhu wrote:Yes, only a TFG wouldn't agree that Inv saves work for deldar vehicles...

Spetulhu wrote:Bjorn tells us specifically what his Inv save can do... Deldar codex doesn't. RAW they only work on wounds.


???
@Yodisi: Either Invul save work on vehicle or they don't, I hardly think they gave DE a point sink in that fashion. So if they work - then they work - otherwise one's standing on both sides of the fence and that hurts :(

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Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

IThe big mek's KFF gives a vehicle a 4+ save for being obscured, but it's a really big TFG move to try and extend MDG's special rule to vehicles.

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Made in au
Longtime Dakkanaut






How is using an unique ability of an IC in the specific fashion ("Any unit may...') outlined in the codex being 'TFG'?

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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Maybe because a chainsaw arm welded to a trukk should not help it survive a lascannon shot?

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Made in us
Nurgle Veteran Marine with the Flu





Michigan

There was a thread two weeks ago about this, it clears it up in the FAQ and states that you CANNOT give vehicles invul.

Q. How many units in an army with Mad Dok
Grotsnik can be upgraded to have cybork
bodies? Are there any restrictions (apart from
non-vehicle) or can it even be Gretchin or
independent characters?
A. Any number of units can be upgraded. This
includes Gretchin (Super-Gretchin! Cool
conversions, but a bit expensive at 8 pts per
model!) and independent characters (except for
unique characters), effectively giving them a 5 pt
discount on the cybork body upgrade

That was directly cut and pasted from the FAQ, I hope it helps.

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Surprise, I just did something horrible to you! ~ Me





 
   
Made in gb
Decrepit Dakkanaut




No, it does not state that.

Vehicles are units. The *question* may have excepted vehicles, but the answer didnt
   
Made in us
Fixture of Dakka






I still have missed the part where vehicles are allowed to take invulnerable saves as invulnerable saves are only made against WOUNDS.

Bjorn has an explicit exception which allow his to be made against glace/pens and Flickerfields do 'nothing'.

I don't think it would be terrible for Mad Dok to give tanks Cybork (often a trukk is immobilized because the driver is killed, maybe the drivers all have cybork bodies?) but I would need an FAQ allowing invulnerable saves to actually work first.

I could see the metagame changing if all trukks and ork walkers could get a 5+ invun. I would have to really reconsider how I build an ork list.


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[DCM]
Tilter at Windmills






Manchester, NH

nosferatu1001 wrote:No, it does not state that.

Vehicles are units. The *question* may have excepted vehicles, but the answer didnt


Yes it did, implicitly. When a FAQ is edited and compiled the questions are normally re-phrased for clarity and/or to add extra value by getting multiple issues clarified at once. The fact that the vehicle exclusion is left in there and not contradicted by the answer is implicit proof that vehicles are indeed ineligible.


nkelsch wrote:I still have missed the part where vehicles are allowed to take invulnerable saves as invulnerable saves are only made against WOUNDS.

Bjorn has an explicit exception which allow his to be made against glace/pens and Flickerfields do 'nothing'.


But no one actually plays that way, surely?

GW has made implicitly clear by the existence of the Flickerfield that Invulnerable saves obviously do apply to vehicles. They've made obvious as well that Cover Saves from wargear/psychic powers do as well, via the KFF rules and Shield of Sanguinius FAQ.

Yes, there is technically a hole in the rules that they never explicitly spell out (except in the SW codex) how to use an Invuln. save, but Bjorn's rules give a nice big indication, and the rules for vehicle cover saves give the same easy procedure. Surely none of us are too stupid to make such a tiny logical leap to play the game correctly?

This message was edited 5 times. Last update was at 2011/03/01 18:40:22


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Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Without being shot down repeatedly for not following the word of RAW?

I think its a perfectly logical leap, and I play this way just fine, but some people have a RAW-wedgie and will argue against it (ran into one of those on Saturday, trying to argue that flickerfields didn't work vs another guy's Dark Eldar, probably because he was losing after informing the other guy that Dark Eldar are just !@#$...

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Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Anyone with that deep a "RAW-wedgie" needs to pause for a minute and extract it. I tend to find that speaking calmly and politely but with confidence tends to help them see reason.

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More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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Made in us
Fixture of Dakka






Well we all probably agree that Flickerfields are intended to work against Glance/pen, but I can't see agreeing to that justifying Cybork bodies to grant invulnerables to all ork models.

Basically someone has to argue RAI to get invulnerable saves for Dark eldar and in the same breath argue RAW to get cybork bodies for battlewagons. Doesn't work that way for me. If you want to talk 'intent' and 'common sense' then no cybork for trukks and battleagons. If you want to talk RAW, then cybork the trukks and the invun save does nothing.

Both result in the same thing.

Edit: Don't get me wrong... get a TO to allow it and I will totally take an ambushing Mad Dok and cyborked dreadwall

This message was edited 1 time. Last update was at 2011/03/02 01:44:07


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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." 
   
 
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