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Rune lord; shield, rune stone, rune balance, rune spelleater, rune spell breaking. 273pt
25 warriors; full command, great weapons. 275pt
25 warriors; full command, great weapons. 275pt
24 warriors; full command, great weapons. 265pt
25 hammerers; full command. 330pt
cannon; engineer, runes forging, burning. 145pt
cannon; engineer, rune forging. 140pt
grudge thrower; engineer, runes penetration, accuracy, burning. 150pt
grudge thrower; engineer, runes penetration, accuracy. 145pt
THE PLAN hopefully rune lord will shut down magic phase with all but top winds of magic roll. cannons target monsters or other warmachines while throwers deal with units. depending on opponent either infantry sit back and deal with any charges or advance in blocks straight down the throat of the enemy. most games i've played i normally keep one unit of warriors on either flank to protect warmachines. otherwise depending on mission i go for a refused flank with all my army in one corner.
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