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Made in us
Paingiver





Maybe looking at a 1500 point tourney at the end of the month. Been out of 40k a while, and thought I might run something like this:

Warboss
PK
Cybork
Attack Squig 110

Mad Dok Grotsnik 160

Lootasx10
Cyborkx10 200

Lootasx10
Cyborkx10 200

Ork Boyzx30-Sluggas
Nob
PK
Cyborkx30 365

Ork Boyzx30-Shootas
Nob
PK
BP
Big Shootax3 235

Ork Boyzx29-Shootas
Nob
PK
BP
Big Shootax3 229

1499

Mad Dok has not failed to let me down yet. In a group with a warboss and 30 slugga boyz all with cybork armor. Combination of cybork and feel no pain and 30+ strong unit is crazy tough. Between the Mad Dok, Warboss and Nob there is a ton of PK attacks that have taken out land raiders and wrecked most space marine units. This one group in a match against my buddies Salamanders took down 2 assault squads, a rhino, a terminator squad and almost killed another terminator squad before time was up and still had about 12 guys left at the end of the game. Lootas provide fire support, it's easy to get Mad Dok kited by a rhino and these guys will eliminate that issue. I know someone might recommend a KFF in there but those have been a let down to me, I find cybork to be a better route for protection. Also I cannot fit one in with Mad Dok and a Warboss at this level, and I need the warboss as they are my only real option against AV14.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Paingiver





After doing some reading, I decided to split up the Shootas into 3 units:

Warboss
PK
Cybork
Attack Squig 110

Mad Dok Grotsnik 160

Lootasx8
Cyborkx8 160

Lootasx8
Cyborkx8 160

Ork Boyzx30-Sluggas
Nob
PK
Cyborkx30 365

Ork Boyzx21-Shootas
Nob
PK
BP
Big Shootax3 175

Ork Boyzx21-Shootas
Nob
PK
BP
Big Shootax3 175

Ork Boyzx21-Shootas
Nob
PK
BP
Big Shootax3 175

1498

I will likely be doing a 2s tourney with my friend who runs Salamanders or Necrons.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in gb
Stinky Spore




hey, i like the look of this, and tbh really want to try it myself, although i can not see anywhere that says i can put cybork bodies on to boyz :S

is it 5 points a per model???



Automatically Appended Next Post:
Ork Boyzx21-Shootas
Nob
PK
BP
Big Shootax3 175

^^ plus that is an issue as you can only have 1 big shoota per 10 boyz... so you only get 2 big shootas each group..

This message was edited 1 time. Last update was at 2011/03/06 17:26:46


 
   
Made in us
Paingiver





^^^
Doh! That's right I fail.

Also for the Cybork on Boyz check the Mad Doks Entry in the Army Point Section. In the box his special army rule:
"Any unit in an army including Grotsnik may upgrade it's members to have cybork bodies for +5 points per model"

I can imagine you can even give them to gretchin. Some people may argue for 1 more point that could be an extra boy, but believe me this unit is a beast and will take down most anything in the game. Also I don't have enough boyz to spend the points on. So here is the updated list, I'm gonna make it a little easier to read this time:

Warboss -PK -Cybork -Attack Squig 110

Mad Dok Grotsnik 160

Lootasx8 -Cybork 160

Lootasx8 -Cybork 160

Ork Boyzx30-Sluggas -Nob -PK -Cybork 365

Ork Boyzx22-Shootas -Nob -PK -BP -Big Shootax2 182

Ork Boyzx22-Shootas -Nob -PK -BP -Big Shootax2 182

Ork Boyzx21-Shootas Nob -PK -BP -Big Shootax2 176

1495

So I have 5 free points thinking of throwing them on my Warboss. There is no need for a BP on the Sluggas as Mad Dok makes them Fearless. So I'm leaning 'eavy armor over say a shoota/skorcha combo, because I want that extra attack with the power claw, but i'm not sure if I can have both 'eavy armor and cybork.


Automatically Appended Next Post:
Or I am also considering:

Ghazghkull 225

Mad Dok Grotsnik 160

Lootasx8 -Cybork 160

Lootasx8 -Cybork 160

Ork Boyzx30-Sluggas -Nob -PK -Cybork 365

Ork Boyzx28-Shootas -Nob -PK -BP -Big Shootax2 218

Ork Boyzx27-Shootas -Nob -PK -BP -Big Shootax2 212

1500

Ghaz with Feel No Pain, OUCH! Plus this is surprisingly fluffy having both Ghaz and Grotsnik in the same army.


Automatically Appended Next Post:
After much consideration I am really liking this list. It's kind of Boy-Lite but brings the kommando threat I think is needed for a foot slogging army. The thing I'm not too hip on Ghaz in a foot army is the "slow and purposeful" getting into combat with him is a must. So here it is:

Warboss -PK -Cybork -'Eavy Armor -Attack Squig 115

Mad Dok Grotsnik 160

Lootasx9 -Cybork 180

Lootasx9 -Cybork 180

Kommandosx10 -Cybork -2xBurna -Snikrot 265

Ork Boyzx30-Sluggas -Nob -PK -Cybork 365

Ork Boyzx30-Shootas -Nob -PK -BP -Big Shootax3 235

1500

This message was edited 3 times. Last update was at 2011/03/06 23:01:02


Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in gb
Stinky Spore




very nice correction... going to try it out myself thanks alot

hope it works well for you, not quite my style as after looking at it model wise, it is defo a small army, but strength in numbers does not always have the best the way.. feel no pain should be beasty
   
Made in gb
Longtime Dakkanaut





Norwich

Just quickly (off to lecture) YOU DO NOT WANT CYBORK ON BOYZ you are paying almost double for a 5+ save? It doesn't even matter that its inv, It will make the squad a bit harder to kill, but essentially, i think another 25 Boyz (same cost as 30 Cybork bodies) would be more useful.... Numbers is everything.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Lootas should be in 5 man or 15 man squads. They break and run easily, so either make them discardable or as hard to break as possible. I run 3 squads of 5 lootas.
Drop the cybork bodies on them. Lootas should be in cover, so the 4+ cover save is better than the cybork save.

Drop the BP on you 30 boy squads. Run them as 30 boys, as you need those bodies to keep em fearless.

Thats 150 points to make your slugga boys have a 5 up invuln save. Have you considered just using 'ard boys instead? That's an easy 30 points to trim.

Your warboss and the 'doc make a huge killy team. That should take you far. Combine with the PK nob for max brutal effect

With the point savings mentioned earlier why not add more lootas or a deffkopta with a buzzsaw for the turn 1 tank kill? That is very handy for taking down a 'Russ.
   
Made in us
Paingiver





I think a 6+ plus feel no pain might be enough. How does this list look:

Warboss -PK -Cybork -'Eavy Armor -Attack Squig 115

Mad Dok Grotsnik 160

Lootasx5 75

Lootasx5 75

Lootasx5 75

Kommandosx10 -Cybork -2xBurna -Snikrot 265

Ork Boyzx30-Sluggas -Nob -PK 215

Ork Boyzx30-Shootas -Nob -PK -BP -Big Shootax3 230

Ork Boyzx30-Shootas -Nob -PK -BP -Big Shootax3 230

Deffkopta -Buzzsaw 60

1500

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

What is the time limit in your tournament? Just remember that you need to move all of that stuff across the board and get it into HTH. This means 1 to 2 turns of running so your orks won't get anything decisive done in less than 3 turns. So if it is 2 hours per round including setup time, you have to make sure you can do something to an opponent in the time allowed.

I know it was a newbie situation but my nephew was playing an ork list at 600 pts in a tournie with 1 hour rounds. He ended up with two draws and one loss. The two draws were basically because of lack of time to move.

His list - 20 boyz w PK
10 grots w slaver
2 killa kans with big shootas
5 lootas
2 buzzsay deffkoptas.

Not alot but 39 elements to move 5 times (5 turn game) If you take 15 seconds per move that is 50 minutes!!! Not good in a 1 hour time limit.

So looking at your list 118 items that need to be moved. You need to average movement phases of about 15 minutes for each turn which means 15 minutes to move 118 units and ideally fire them and resolve every close combat.

2000
2000
WIP
3000
8000 
   
Made in us
Paingiver





^^^ I thought about the time limits. I maybe better with less boyz and more cybork. It is a friendly tournament.


Automatically Appended Next Post:
Also list above I did is illegal, 4 elite units. So with timing and all considered how does this look:

Warboss -PK -Cybork -Attack Squig 110

Mad Dok Grotsnik 160

Lootasx15 225

Kommandosx12 -Cybork -2xBurna -Snikrot 285

Ork Boyzx30-Sluggas -Nob -PK -Cybork 365

Ork Boyzx30-Shootas -Nob -PK -BP -Big Shootax3 235

Deffkopta -Buzzsaw 60

Deffkopta -Buzzsaw 60

1500

This message was edited 1 time. Last update was at 2011/03/07 18:17:49


Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
 
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