Switch Theme:

Plasma Pistols?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Strangely Beautiful Daemonette of Slaanesh





I can't seem to figure out any real reason why you would take a plasma pistol over a plasma gun...ever. I play CSM, so all my units automatically have a c.c. weapon and bolt pistol, and since plasma pistols and plasma guns both cost the same in my codex, I'm having a hard time figuring out why this is even an option for me...can anyone help me out here?

 
   
Made in gb
Spawn of Chaos




Scotland

Not got my codex to hand, but Im pretty sure that pistols are seperate from guns so you can upgrade say your champion with the pistol and still give the regulars a plasma gun.

What do you do when the Ruinous Powers give you Lemons? RAM THEM INTO THE ENEMIES EYEBALLS!

filbert wrote:Sometimes I get the impression from GW that if they could market via carrier pigeon, then they would..
 
   
Made in us
Storm Trooper with Maglight






Dayton, OH

If you're playing Chaos, probably not. In every other army, it's nice to have that AP2 and the extra attack to put down a termi BEFORE you get into close combat with him. And since Plasma guns are rapid fire, not assault, that's one more shot you get before jumping into the fray.

This message was edited 1 time. Last update was at 2011/03/01 13:47:49


I'm just a simple guy who is trying to make Daemon Princes look like Pokémon. - The Baron

That's my ACTUAL Necron Army list you turd. +27 scarabs. Stop hatin'! -Dash of Pepper 
   
Made in us
Kid_Kyoto






Probably work

To take a shot and then charge? Plasmaguns are rapid fire, so there is no charging after shooting, unless you're relentless.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Irked Necron Immortal




Rhizome 9

Well with the pistol you get the extra close combat attack, but if you have all 3(bolter, bolt pistol, extra CCW,) there really isn't much of a reason. Liike Lonecoon said, you can shoot and still assualt, but uness it's like a raptor or berseker, it's not all that nesecarry.




 
   
Made in us
Strangely Beautiful Daemonette of Slaanesh





What about in different armies? And what do you think about the points cost? Is it really worth it to be buying Plasma pistols when you could be loading up on more Plasma guns? Somehow I don't think so...

 
   
Made in gb
Spawn of Chaos




Scotland

TBH I'm not a big Plasma fan. I pimped my Zerkers with a few and due to some horribly bad rolling lost 2 men before I even got into combat. That put me off.

What do you do when the Ruinous Powers give you Lemons? RAM THEM INTO THE ENEMIES EYEBALLS!

filbert wrote:Sometimes I get the impression from GW that if they could market via carrier pigeon, then they would..
 
   
Made in us
Strangely Beautiful Daemonette of Slaanesh





I start to feel that way too sometimes, and then I remember the only other good option is to take a Meltagun, and I'm too scared of Eldar to lose that much range...

 
   
Made in us
Dakka Veteran




daedalus wrote:To take a shot and then charge? Plasmaguns are rapid fire, so there is no charging after shooting, unless you're relentless.


I thought this was the case? Rapid fire weapons disallow assaults
   
Made in us
Strangely Beautiful Daemonette of Slaanesh





That's what he said...

 
   
Made in us
Kid_Kyoto






Probably work

Gibbsey wrote:
daedalus wrote:To take a shot and then charge? Plasmaguns are rapid fire, so there is no charging after shooting, unless you're relentless.


I thought this was the case? Rapid fire weapons disallow assaults


Indeed. That was my guess as to why one would take a pistol instead of the RF gun.


Automatically Appended Next Post:
UberhAxTHC wrote:What about in different armies? And what do you think about the points cost? Is it really worth it to be buying Plasma pistols when you could be loading up on more Plasma guns? Somehow I don't think so...


I give my C:SM assault squad 3 plasma pistols. It's expensive and probably not worth it, but terrifying when they get close.

I could justify them for any MEQ squad, and maybe an Inquisitor. They lose some punch on a IG sarge, especially since you either need them for leadership marshalling in the case of Vets, or for power weapon/melta bomb guys in the case of blobs. I use Al'rahem though, but that's because he's two wound. The only other thing I'd put one on for IG is a Company Commander. I give my CCS carapace, so they have a 4+ already, and he's a multiwound model, so I might as well.

This message was edited 1 time. Last update was at 2011/03/01 16:09:23


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Plasma Pistols is universally used for assaulting squads to soften up the targets as Daedlalus pointed out. However if the target does warrent a Plasma Pistol shot, it tends to either have much more heavy armor after the one trooper dies, or place the one wound on something with a low armor save. For the same cost as a Plasma Pistol, most codexes will give you a Power weapon, which is much more effective in what it can kill compared to a Plasma Pistol, without the risk of frying the owner (A Power weapon tends to be available to the sarge or champ of the unit, so it's a base of 2 power weapon attacks. These units tend to have a second CCW too, bringing it up to 3. Finally they will be charging in this case, as otherwise the PP is unusable, so they'll be at another +1, bringing to a total of 4 attacks). A PP is ever so slightly more accurate, and stronger, but with the volume of attacks, that's kinda rendered moot, especially when you ahve the potential to kill much, much more, as well as get ride of abalative wounds through normal attacks made by your squad. Plasma Guns, however, are good in drive-by shooting squads, since you wont be able to charge after getting out of a rhino anyways.

This message was edited 2 times. Last update was at 2011/03/01 16:15:22


Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I'm not necessarily sold on the "soften them up with shooting before assault" idea, with plasma pistols or not, given that it can be tragically easy to shoot yourself out of assault.

Really, plasma pistols seem more like a luxury good for when you have 10 points to throw around and you want to make a plasma death squad that little bit more killy. Yes, it's not as good as a plasma gun, but once you've taken up all of the special weapons slots, there isn't another way to add another plasma gun, now is there?


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Grisly Ghost Ark Driver






For the price of two pistols I could throw in another berzerker and an icon. I'd rather have the extra wound in the unit and 4 attacks at str 5 on the charge than the possibility of blowing up a body and wasting that expenditure.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Plasma death squads would seem more appealing if things are not hiding in their METAL BAWKSES XD. While a Plasma gun can get the job done, a Melta gun can do it better without the operator getting potentially fried.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Grisly Ghost Ark Driver






And cheaper too!

Chaos Lord: I'm sorry Horgrath, we don't need your plasma gunners anymore. I've outsourced infantry killing to the melta-gunners."

CSM: DEY TOOK MAH JERB!!!!!
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

UberhAxTHC wrote:What about in different armies? And what do you think about the points cost? Is it really worth it to be buying Plasma pistols when you could be loading up on more Plasma guns? Somehow I don't think so...


That's just it. No other army has the option of one or the other.

Typically, only sergeants and HQ's can take plasma pistols. They aren't allowed plasma guns.

Only your run-of-the-mill marines or IG can take plasmaguns. They aren't allowed plasma pistols.

This isn't much of a debate. You can only have one or the other.

This message was edited 1 time. Last update was at 2011/03/01 17:05:14


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
 
Forum Index » 40K General Discussion
Go to: