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Made in us
Regular Dakkanaut





has any one run up against this cheese yet? I would like to know how to counter it if it happens to me.

Here is the scenario. Nid player takes units that give him bonuses to reserves, attempts to surround your units with pods, and then pops mawlocs out of the ground and removes your models from play.

I have yet to see this in a tournament, but being a former nid player, I never thought that mawlocs were that effective.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Spread out and don't give him the opportunity to surround you. It's a pretty easy tactic to beat by disallowing him a good place to land with his pods. Even at 2500 points, that's almost half his army filled with mediocre units that really only function as a one-trick pony. Spread out, take away his landing options, then smash him once he's on the ground. Also note that his lictor's reserve bonuses don't stack with each other (they will stack with a Tyrant's or the Swarmlord's bonuses) and don't function until the turn after they come onto the board. The homing beacon function also does not work until the turn after they come in.

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++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
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Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Fixture of Dakka





Runnin up on ya.

Urban terrain and put everything on the top floor of a building?

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Fixture of Dakka





Could you explain why this strategy is dangerous in any capacity? I feel as if I'm missing some vital detail.

This message was edited 1 time. Last update was at 2011/03/02 20:21:55


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Could you explain why this strategy is dangerous in any capacity? I feel as if I'm missing some vital detail.

If units are unable to move 1" away from under the mawlocs template they are removed from play. So lictors and pods box in units/army and mawlocs come in and stuff just gets removed from play because there's no where for you to go. Thats the theory anyways

Problem is if the tactic fails, you are hosed. And its easy for it to fail -- your opponent can simply reserve on you. Also since lictors homer doesn't work until the turn after they arrive -- its a good chance those pods and lictors get killed instead of the enemy.

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Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Regular Dakkanaut





I honestly can't blame Nid players for this. They are probably getting desperate after the multiple nerfs that GW has hit them with.
   
Made in us
Fixture of Dakka





winterman wrote:
Could you explain why this strategy is dangerous in any capacity? I feel as if I'm missing some vital detail.

If units are unable to move 1" away from under the mawlocs template they are removed from play. So lictors and pods box in units/army and mawlocs come in and stuff just gets removed from play because there's no where for you to go. Thats the theory anyways

Problem is if the tactic fails, you are hosed. And its easy for it to fail -- your opponent can simply reserve on you. Also since lictors homer doesn't work until the turn after they arrive -- its a good chance those pods and lictors get killed instead of the enemy.

So this entire strategy is hinged on the opposition forming into a tight little group, doing nothing while you establish your formation, and then luckily having your reserves come in the way you want?

If that's the case, the the correct way to counter this strategy is to play normally.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in no
Liche Priest Hierophant





Bergen

This is why it is bad: Lictors aruive on turn two and you can't use the pheremon trail before turn 3. This means mawlocks do nothing turn one, go to ground turn 2 and pop up on turn 3. That is 3 tursn with a LOTT of points tied up.

If you are in a psyker heavy enviorment then it might be worth to take the deathleeper and a mawlock. While the DL is not good, he is hard to kill, keeps psykers down and he will contest in the last round so you have a muatch better chance in objective games. And if it tick over to turn 6 then the mawlock will pop out before the lictor charges.

   
Made in us
Hurr! Ogryn Bone 'Ead!




Golden coast games, shelton Connecticut

As a nid player that is 1 of the worst strategies I've seen in a long time so much could go wrong and your banking on scatter dice that can put every model 12" in different directions lol plus your list is built around this strategy and what happens after you've deep striked?

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Made in us
Tunneling Trygon





The House that Peterbilt

So this entire strategy is hinged on the opposition forming into a tight little group, doing nothing while you establish your formation, and then luckily having your reserves come in the way you want?

Well its a bit easier on the nid player then that, since turn 2 you can ensure mawlocs arrive automatically, you get hive commander for the +1 for your other units, and between your opponents own models, any impassible terrain and your reserves its not hard to surround a clump of units; isolated units; or part of a formation. Then place mawlocs, hope they don't scatter far and profit. Or wait a turn as already mentioned but to me that'd usually be worse, even with the possibility of no scatter.

Not defending the strategy, in the end its pretty horrible regardless. Just trying to relay more info that seems to be missed.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

With a hive tyrant and swarmlord you are still arriving on 2+, not quite automatic. The Lictor's bonuses do not stack with each other and do not take effect till they have been on the board for a turn.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Discriminating Deathmark Assassin






No, you start the Mawlocs on the board, and then burrow them first turn. They'll pop up automatically from then on.
   
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A garden grove on Citadel Station

So you either hide in your transports or just spread out to coherency? This army list seems really bad, I dis-recommend you spend money on it.

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Liche Priest Hierophant





Bergen

Nightbringer's Chosen wrote:No, you start the Mawlocs on the board, and then burrow them first turn. They'll pop up automatically from then on.


The problem is that it pops up turn 2, but the lictor does not go into effect before turn 3.

   
Made in us
Arch Magos w/ 4 Meg of RAM






Could be powerful, going through the codex one of the things that jumped out at me was mawloc+lictor dropping big blasts on people.

but in reality it doesn't work due to how lictors are reserved, and how weak mawlocs blast generally is.

one of the many unfortunate problems due to bad writing in that codex.

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Made in no
Liche Priest Hierophant





Bergen

Again, I would say it is a fine cresendo of a finish of you have 1 mawlock and 1 deathleaper on your codex. A finish for the end turns, but nothing to base your whole army on.

   
Made in us
Tunneling Trygon





The House that Peterbilt

The problem is that it pops up turn 2, but the lictor does not go into effect before turn 3.

But the lictors still block moves out from under the blast. So yes less accurate, but the lictors still figure into the whole removal bit. You keep saying this like you have to use the lictors phermone trail. That is just a bonus in the odd chance you can use it.

Gah why am I even posting, its still a horrible list lol.

Again, I would say it is a fine cresendo of a finish of you have 1 mawlock and 1 deathleaper on your codex. A finish for the end turns, but nothing to base your whole army on.

Yeah I can see that. I have a 3x2lictor list in the works for giggles and I may add a mawloc for the fun factor. But game breaking cheese it is not.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Stubborn Temple Guard






I have an IG player this might work against. But that's about it. IT also wouldn't deal with his vehicles.

Might be funny to try some time. I wouldn't buy the models to do it, but if I already had them I'd try it once, at least.

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Made in ca
Regular Dakkanaut




The mawloc can't pop up in difficult terrain, or he gets a mishap roll.

Just deploy in cover.

Record:

8th edition:
Tyranids: 5-4-3
Orks: 4-2-1

5th edition

Orks:18-5-1
Tyranids: 17-10-4

6th edition

Tyranids: 6-4-1
Orks: 3-1-0 
   
Made in us
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Alexandria

ph34r wrote:So you either hide in your transports or just spread out to coherency? This army list seems really bad, I dis-recommend you spend money on it.


I'm not saying this is a good list idea, but hiding in your transport wont help vs this tactic if it goes off like it s supposed to, vehicles are also removed from play if they cant be moved legally.

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Made in us
Fixture of Dakka





Runnin up on ya.

kill dem stunties wrote:I'm not saying this is a good list idea, but hiding in your transport wont help vs this tactic if it goes off like it s supposed to, vehicles are also removed from play if they cant be moved legally.


Possibly the cheapest way to get rid of a Titan in the game. Encircle the titan with a bunch of crap troops and the send in the Mawloc.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

bucheonman wrote:The mawloc can't pop up in difficult terrain, or he gets a mishap roll.

Just deploy in cover.



Uh, no. He makes a dangerous terrain test in difficult terrain, mishap in impassable....big difference.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
 
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