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Made in se
Strider




Sweden

Currently it looks like this

Tyrant: High Commander 195

3 Hive Guard 150
2 Zoanthrope M.Spore 180
2 Zoanthrope M.Spore 180

15 Termagaunts: devourers, M.Spore 190
15 Termagaunts: devourers, M.Spore 190
5 Warriors: bone&lash, M.Spore 265
5 Warriors: bone&lash, M.Spore 265

1615/1750

The tyrant hangs out with the hive guard while the rest of the army rains down and hopefully nomnom and fry the enemy.
Have had quite good success with the Termas+Spore, seem them kill way more stuff then Termas to be honest, and can pop vehicles if getting it right.

So I got about 135 points left, dunno what to do with them. Also a bit unsure if I want the warriors equipted that way.

(Additional info: I don't play tournies and we are a friendly bunch of guys, no leafblowers, and no "I drive around all day in my razorback/rhino" spam.)
   
Made in nz
Brainy Zoanthrope






the problem is thus, you are playing tyranids at 1750 points and have 48 units, im sorry but it is most likely not going to be enough, i would reconsider the warriors definetly.

Gargoyls assualt "Seems Good"

Tyranids 500
1k
1.5k
1750
1850
2k

Feel free to send me messages with points and what style you play restrictions and i will happily construct compettitive lists for you  
   
Made in se
Strider




Sweden

Aaaaaaand how would you go about it? that is what Im asking.
Your post is basicly stating the obvious :S
   
Made in us
Fresh-Faced New User





How are you handling synapse if the pods don't come when you might like?...you may get you termagaunts down with no synapse near them for a turn or two. If your pods just trickle in here and there you will get destroyed.

..too much rng for my liking


The "shotgun pod" gaunts are pricey and are kind of a one trick pony from my experience..I'll maybe field ONE from time to time, but after they fire that first shot they usually die fast(after all they are still just termagaunts). I would personally kill at least one of those units and go for an outflanking stealer squad in its place...stealers are one of those units that generally earn their points every game and are a solid core troop to take at least one of.

Is there a specific reason you are going for this many pods rather than other more standard choices?..you seem to offering a lot of kill points to an opponent while fielding nothing really scary..the zoanthropes are quick tank poppers, but they should die to even a 5 man marine squad in cc..i.e...they may not be around long as they seem to be the biggest threat I see. The double warrior squads are even "meh" imo...
   
Made in se
Strider




Sweden

Well, problem is that my opponents are quite low infantry count with (for example a tau player with only 34 infantry + 4 vehicles). But they do however have allot of fire power, and I am trying to negate that, with being able to strike first.

And after reading your post, some more theorycrafting... yeah, 2x5 warriors is to much. I took one out and replaced with:
15 Genestealers: Scytching Talons 240

Bringing down the army to 1590/1750.

The question is still what to use the extra points for?
20 Hormas with Ad.glands/Toxic Sacs?
Brings the army up to exactly 1750, if not.. 160 pts left.

Suggestions? maybe a tervigon?

This message was edited 2 times. Last update was at 2011/03/03 07:07:23


 
   
Made in gb
Tower of Power






Cannock

Besides giving +1 to reserve what's your Tyrant doing? In combat will take ages to get there and should have a Tyrant Guard of on foot and some ranged support.

Don't expect your Warriors to do a fat lot. They will come down and stand there because you cannot assault after deep strike. They will get raped by S8 stuff to I.D them such as missiles, meltas and plasma will start chipping wounds off.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in it
Infiltrating Broodlord





Italy

Just dropping something from my full deepstrike list here what I can advice you:

HQ - Tyrant - double TL Devourer - Paroxism & Leech Ess. - Hive Commander - Old Adversary - Wings. 310
EL - 2x zoanthropes - Spod. 160
EL - 2x zoanthropes - Spod. 160
TR - 15x Devilgaunts - Spod. 190
TR - 15x Devilgaunts - Spod. 190
TR - 10x Stealers. 140
TR - 10x Stealers. 140
HV - Carnifex - 2x TL Devourer - Spod. 230
HV - Carnifex - 2x TL Devourer - Spod. 230
Tot. 1750

Of course it is a list particulary effective in annihilation games and quitely more uneasy in others games but if you'll can well place all the Spod once landed and, of course the Tyrant, you'll strike very hard often protected by most of LOS.
In the very better event, supposing that everything will enter in the second turn thanks to the bigger luck ever seen in the world, you'll can shot:
- 36x S6 shots;
- potentially 4 ST10 vp1 lance shoots;
- 90 S4 shots;
- CC assault attacks from the Stealers.

Just try to place the Spod the better you can tryin' to compensate the scattering and do not forget that Spod are 3W MC, not ceramite suppositories. You'll can block road quitely easily with them and this saved me many times.

It's still a win-win or lose-lose list but I sincerely haven't found yet an equilibrated and in one word "competitive", full deep strike Nid's list.

This message was edited 4 times. Last update was at 2011/03/03 15:10:59


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in my
Regular Dakkanaut



5°15′N 117°0′E

Even though it's a one-trick pony, 20 Devilgant in a spore can still bring down a lot of troops with 60 shots. If you manage to drop the spore within 6" of the target, the spore can wreck the havoc with S6 weapon.

Another possible combination:

HQ
-Hive Tyrant with Wings and Hive Commander.

Elite
- 3 x Zoan in spore
- 10 x Ymgarl Genestealer in Dormant

Troops
- 20 Devilgants in spore
- 20 Devilgants in spore
- 20 Devilgants in spore
- 20 Devilgants in spore

Total: 1745 points.

Hive Tyrant will fly around to provide synapse while 3 Zoey would provide AT firepower. Mean while, Ymgarls would give your opponent nasty surprise once they are reveal.

This message was edited 1 time. Last update was at 2011/03/03 15:22:59


 
   
Made in gb
Power-Hungry Cultist of Tzeentch





To Toban Spod are T4 not T6 so quite easy to strip the 3 wounds.

To Prophanati, you mention that Spods are going to give away more KPs. Could someone clarify this for me? It says in the book that a Spod is always treated as a seperate non-scoring unit.

This isn't clear to me I had read it as non-scoring unit means that it doesnt count for scoring in KPs. Are you saying that it only means they cannot claim objectives?

Overall my experienece of all drop nid-lists is that they seem to get owned. I strangely have much better successes walking across the board, using stacked buffs like venomthropes and catalyst, walking tyrants with guards for cover etc. Maybe I am just unlucky with my all-drop lists.

I have fond memories of my first drop list when a Mawloc deep struck in the second turn and scattered over a large rock. The Mawloc brained itself on the rock 'tremors' style and I flushed his points down the pan.
   
Made in my
Regular Dakkanaut



5°15′N 117°0′E

lighterthief wrote:
To Prophanati, you mention that Spods are going to give away more KPs. Could someone clarify this for me? It says in the book that a Spod is always treated as a seperate non-scoring unit..

Spore is not count as KP. and no it cannot claim objectives too (except in Planetstrike game).

This isn't clear to me I had read it as non-scoring unit means that it doesnt count for scoring in KPs. Are you saying that it only means they cannot claim objectives?

lighterthief wrote:Overall my experienece of all drop nid-lists is that they seem to get owned. I strangely have much better successes walking across the board, using stacked buffs like venomthropes and catalyst, walking tyrants with guards for cover etc. Maybe I am just unlucky with my all-drop lists.

Venomthropes can be put into spore too. Which mean even spore can claim cover save from it from S8 shooting thus has the chance to survive an ID attack.
   
Made in it
Infiltrating Broodlord





Italy

lighterthief wrote:To Toban Spod are T4 not T6 so quite easy to strip the 3 wounds.


My point was that if they shoot at the Sporesthey doesn't shoot at other things.. exactly for that reason you'll have to try positioning the spores (hoping in a good scattering of course) to block movements, LOS etc etc. It can happens that this will win games for you.

lighterthief wrote:Overall my experienece of all drop nid-lists is that they seem to get owned. I strangely have much better successes walking across the board, using stacked buffs like venomthropes and catalyst, walking tyrants with guards for cover etc. Maybe I am just unlucky with my all-drop lists.


This is still the best way to play them nowadays and of course the more competitive setup.
As said the full deepstriking lists are really win-win or lose-lose...

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in gb
Tower of Power






Cannock

Mr Gold wrote:
lighterthief wrote:
To Prophanati, you mention that Spods are going to give away more KPs. Could someone clarify this for me? It says in the book that a Spod is always treated as a seperate non-scoring unit..

Spore is not count as KP. and no it cannot claim objectives too (except in Planetstrike game).

This isn't clear to me I had read it as non-scoring unit means that it doesnt count for scoring in KPs. Are you saying that it only means they cannot claim objectives?



No, it means Pods cannot claim objectives because they are listed in the troop section. They are still kill points. No where does it say they are not kill points.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in nz
Brainy Zoanthrope






Toban wrote:Just dropping something from my full deepstrike list here what I can advice you:

HQ - Tyrant - double TL Devourer - Paroxism & Leech Ess. - Hive Commander - Old Adversary - Wings. 310
EL - 2x zoanthropes - Spod. 160
EL - 2x zoanthropes - Spod. 160
TR - 15x Devilgaunts - Spod. 190
TR - 15x Devilgaunts - Spod. 190
TR - 10x Stealers. 140
TR - 10x Stealers. 140
HV - Carnifex - 2x TL Devourer - Spod. 230
HV - Carnifex - 2x TL Devourer - Spod. 230
Tot. 1750

Of course it is a list particulary effective in annihilation games and quitely more uneasy in others games but if you'll can well place all the Spod once landed and, of course the Tyrant, you'll strike very hard often protected by most of LOS.
In the very better event, supposing that everything will enter in the second turn thanks to the bigger luck ever seen in the world, you'll can shot:
- 36x S6 shots;
- potentially 4 ST10 vp1 lance shoots;
- 90 S4 shots;
- CC assault attacks from the Stealers.

Just try to place the Spod the better you can tryin' to compensate the scattering and do not forget that Spod are 3W MC, not ceramite suppositories. You'll can block road quitely easily with them and this saved me many times.

It's still a win-win or lose-lose list but I sincerely haven't found yet an equilibrated and in one word "competitive", full deep strike Nid's list.


Used this list in the weekend and it worked really well, thanks toban xD

Dave_Nz

Gargoyls assualt "Seems Good"

Tyranids 500
1k
1.5k
1750
1850
2k

Feel free to send me messages with points and what style you play restrictions and i will happily construct compettitive lists for you  
   
 
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