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Made in us
Pyromaniac Hellhound Pilot





killeen TX

these two list are just for fun and to do it a bit different.

IG:

commissar yarrick
ogryn squad
chimera ( multi laser, hvy flamer, dozer blade)

vet 1 (meltagun x3)
chimera (hvy flamer, hvy flamer)

vet 2 (plasma gun x3, plasma pistol, carapace armour)
chimera (multi laser, heavy bolter)

penial legion squad

ratlings (5 strong)

armoured sentinel w/ autocannon
armoured sentinel w/ autocannon
bane wolf (heavy flamer)

leman russ battle tank w/ lascannon
leman russ battle tank w/ lascannon
demolisher w/ multimelta sponsons, heavy bolter
exterminator w/ hvy flamer sponsons/ lascannon

the two LRBT will be in a squadron. the penial legion squad is there to just try something new and different. ratlings fill out some points, and can take down some monstorous creatures.

option #2

vulkan
sm cpt (artificer armour, thunder hammer)
command squad: standard, company champion, melta gun, melta gun,
drop pod

dreadnaught w/ hvy flamer
drop pod

ironclad dreadnaught w/ hvy flamer, meltagun
drop pod

tactical squad 1: combi melta/ meltagun
drop pod

tactical squad 2: melta gun/ combi melta/ multi melta
drop pod

vangaurd sqd: 9 total, jump packs, thunder hammer x2, power weapon x3, lightning claw,

scout squd: combi flamer, heavy bolter, cammo cloaks for all five



just trying to get oppinions on what to run. not on what to change the list too. with the IG, it is a good amount of tanks and transports, use yarrick and the ogryns to chase down the other HQ. penial legion to just cause some different things each game.

the salamanders are in your face style of play. alot of melta comes in first turn to blow tanks and transports up. thunder hammers and melta due to vulcans ability. i know, no flamers on this list, but, maybe next time.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in gb
Tower of Power






Cannock

Orgyns are cool models but really aren't that good and a normal Lord Commissar would be fine with them.

All Chimeras should have multi lasers and heavy flamers on the hulls, all other tanks should have heavy flamers as auto hit is cool and having the range with the multi lasers is nice.

Plasma Veterans should be cost cheap so lose the pistol as you don't want the Sgt dying and also the carapace armour.

Tank in squadrons aren't good - which ares are in squadrons btw?

In the Marine army Captain isn't that good as isn't a force multipler pus has a thunder hammer which would strike last, take a relic blade which is loads better.

Command Squad doesn't need the standard or Champion and should be loaded with special weapons.

Vanguard are going to cost a packet.

Not sure on multiple Drop Pods if I am honest. I don't like the prospect of only getting the army in piecemeal and hoping you get good dice rolls to do damage.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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