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Made in gb
Powerful Irongut



Bedford UK

I know this is a bit random-forgive me please.....

How sucessful would I be if I used Biovores (at least 2) as a tool of area denyal, with a view to pushing my opponants army towards the table edges where genestealers outflank and assault them? Is that a decent core tactic to use, with nids, at 1750, in a friendly series of games, against Deamons, Orks, Eldar,Tau and Necrons??????????????

All opinions welcome...
   
Made in us
Arch Magos w/ 4 Meg of RAM






it can work

you can also deep strike spore mines reducing deployment options (esp when enemy cant deploy within 12" of your models and the mines land before deployment)

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Made in us
Tunneling Trygon





The House that Peterbilt

I'm of the opinion that stealers and biovores don't mix. I could be wrong in this, I just feel like having those blasts raining down around my fragile shock troops is a bit counter productive.

Also I don't see how biovores push people anwhere. They may spread out but I doubt they'd risk an outflank charge becuase of some biovore blasts. For pushing units towards the sides (or at least giving a hard choice) better to take something to run up the middle like swarmlord and/or a catalyst unit of some nasty cc, etc. That does that job a lot better imo.

I do like the idea of biovores as the 3rd choice in a shooty nid list, or taking a bunch of them and hive guard (hive gaurd de-mech, biovores blast away).

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Made in us
Regular Dakkanaut




Biovores used to be the undisputed kings of area denial and were amazingly useful because of that. Now they took away the ability to fire their spores at a point on the table instead of a specific unit and they are forced to take on the role of direct artillery. This is a far less flexible role, and on top of that they are not exactly top-tier in that role.

If you're looking to push people out take one, two tops, units of minimum sized spore mines and deep strike them in. In a few mission types under the right circumstances with some luck and an unprepared opponent you may get what you want. In general though purchasing spore mines this way is an excuse for your opponent to make you waste points. All it takes is armor value anywhere in their army and it's a complete and total waste without any redeeming value. Deploy the vehicle right next to your mines, your mines detonate, they do absolutely nothing to the vehicle and the points spent during unit selection were completely wasted.
   
Made in us
Arch Magos w/ 4 Meg of RAM






SumYungGui wrote: Deploy the vehicle right next to your mines, your mines detonate, they do absolutely nothing to the vehicle and the points spent during unit selection were completely wasted.


except in dawn of war you can't deploy anywhere near the mines, forcing you to go to the table edges

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Made in us
Regular Dakkanaut




Boy ya know I could swear I sad something involving the words
SumYungGui wrote:IN A FEW MISSION TYPES
among other words. Yep, I really do think I said that somewhere. If only I could remember where.
   
Made in us
Arch Magos w/ 4 Meg of RAM






Better watch it, you dont have over 1k posts which means you aren't allowed to randomly troll people

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Made in us
Fixture of Dakka






On a boat, Trying not to die.

I would try using a Trygon Prime and a Mawloc, 2 Trygons, or 2 Mawlocs.

Have the Trygon come out one side, and because it has either 12 or 14 shots, (Can't remember right now), use that to hammer one side of the flank. Use the Mawloc to swallow another.

The next turn, out come the Genestealers, closer to the now cramped flan than they have ever been.

Of course, you would need a Swarmlord or a Hive Tyrant to get the +1 to reserves so that they come in a bit more predictably.

This message was edited 1 time. Last update was at 2011/03/05 17:42:33


Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Depends heavily on who your facing. Against MEQs Trygons and Mawlocs are infinitely better because they are shock troops that can really destroy your opponent's strategies. Combined with Genestealers outflanking this can really, really screw up your opponent's day. A S4 AP 4 blast marker isnt that big of a deal to MEQs really, they might even walk up to it just to get it off the field.

However, if you went up against Eldar, Orks, other nids or footslogger guard, then Biovores can do what Trygons can do for alot cheaper. Ploping down tons of the little sporemines each turn, not to mention standing a fair chance of landing a template on one of the squads, means that the opponent has to be REALLY careful where he treads, less he want half his squad turned into explosive jelly. Saturating the field with spore mines also impede enemy movement, which helps alot when you have Genestealers outflanking.

I actually had a recent battle with Eldar, where the sheer amount of spore mine saturation caused my opponent to hug the table edges as he was moving. Big mistake as I had two GS squads in reserve, ready to outflank and devour anything near a table edge.

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