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Made in au
Regular Dakkanaut



NSW Australia

I was wondering if what would happen in the following situation: my genestealers move and fleet into the same cover as the enemy unit (say they're hiding behind a building in a ruin or something) and am like 1 inch away from them. If I charge them does htis mean that they get to attack first because I don't have grenades even though Im not charging into cover I'm in the same cover?
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Do you make a terrain test?
Then you strike at I1, the rules are clear.

If you have to test, you strike after they do.


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Made in gb
Decrepit Dakkanaut




The rules could give a frak about "cover"

THe rules state that, if you take a difficult or dangerous terrain test, implicitly for ANY reason, then you strike at I1

Yes, this sucks for genestealers.
   
Made in es
Raging Ravener







That's is why it is MANDATORY for both players to clearly stablish before the battle what pieces of terrain provide cover and/or are difficult/dangerous/impassable terrain. (it is mentioned in a particular paragraph in the BGB)
If this case takes place in, let's say, some ruins that provide cover but are "clean" enough not to be difficult terrain, then I think the answer is obvious, I mean, the OP asks for charging from inside cover area, not difficult terrain, so the 8th passenger WILL surprise you while strolling the hall...

 
   
Made in us
Longtime Dakkanaut





Washington DC

Unless they are pinned/have gone to ground or are already involved in CC when you charge! ( it is important to remember that)

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Made in au
Stealthy Space Wolves Scout





Sydney

The I1 penalty is for having to climb over obstacles etc (i.e difficult terrain) while making an assault
Therefore you need to look at what the terrain is
Is the "cover" only a perimeter ? (eg an area surrounded by sandbag walls, or certain buildings in good condition) in which case the genestealers could reasonably be declared to no longer be effected by the terrain.
If the cover was ruins then it's still difficult to move about 'inside' the ruins (due to remnants of interior walls, cover, debris etc) and as such you would still have to make a difficult terrain test AND count initiative as 1.
The same would apply to woods/folliage types of cover - it's still hard to move once inside

like ENKHANNA said, it's best to establish this kind of tihng before deploying troops (or even choosing sides)

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Made in gb
Decrepit Dakkanaut




As I said: "cover" is not hte important thing here. ALL that counts is: did you take a diff / dang terrain test. If you did you are striking at I1

Nothing else matters.
   
Made in au
Stealthy Space Wolves Scout





Sydney

nosferatu1001 wrote:Nothing else matters.
I think establishing whether or not they should have taken a difficult terrain test matters.
What about if he should have taken a difficult terrain test, but assumed since he was already in the cover that he didnt have to test anymore?
It's fair to ask since it's the same kinda of misunderstanding as whether or not they suffer the I1 penalty, and establishing a clear understaning of both rules at the same time is a good idea, and related

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in gb
Decrepit Dakkanaut




When someone says they are "in the same cover" they are very unlikely to mean they were somehow inside a perimeter cover.

Given you can also take Diff/ Dang terrain tests without cover being anywhere near you (ref: nigth spinner, murderous hurricane) I was outlining the very basic rules
   
Made in us
Dakka Veteran




nosferatu1001 wrote:The rules could give a frak about "cover"

THe rules state that, if you take a difficult or dangerous terrain test, implicitly for ANY reason, then you strike at I1


This is all that needed to be said. The great big bold heading that says ASSAULTING THROUGH COVER is a red herring.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Yup.

This was a big change from 4th to 5th for simplicity.

In 4th, you took a model's eye view before the assault move to determine whether the unit you wished to assault was "in cover", prior to the assault move, from the assaulting unit's perspective. If so, the advantage pertained.

In 5th, to simplify things, all that matters is whether the assaulting unit has to take a difficult terrain test (or the equivalent Dangerous Terrain test, for units like Bikes and Cavalry). You could even be assaulting OUT of cover at a unit in the open!

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