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![[Post New]](/s/i/i.gif) 2011/03/04 21:01:15
Subject: Why has the new FAQ made Deathwing viable again?
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Thinking of Joining a Davinite Loge
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I'm just curious because I don't have experience playing them but am putting a small Deathwing force together. Ive read the FAQ but there doesn't seem to be any groundbreaking rule in there. Im sure they could take TH/SS, cyclone missile launchers, lightning claws etc etc anyway. Is it a special rule or a wargear thing?
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![[Post New]](/s/i/i.gif) 2011/03/04 21:03:54
Subject: Why has the new FAQ made Deathwing viable again?
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Mighty Chosen Warrior of Chaos
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Previous editions of codexes had their own individual wargear sections which, for obvious reasons did not get updated with the newer C:SM. For example the storm shield was only worth a 4+ inv in combat. The faq's bring all the wargear sections into line with the current set.
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![[Post New]](/s/i/i.gif) 2011/03/04 21:04:11
Subject: Why has the new FAQ made Deathwing viable again?
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Rogue Daemonhunter fueled by Chaos
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ColdSadHungry wrote:I'm just curious because I don't have experience playing them but am putting a small Deathwing force together. Ive read the FAQ but there doesn't seem to be any groundbreaking rule in there. Im sure they could take TH/SS, cyclone missile launchers, lightning claws etc etc anyway. Is it a special rule or a wargear thing?
They FAQ changes Storm Sheilds and Cyclones to the same rules used by Codex:Space Marines, meaning that deathwing termies with TH/ SS get a 3+ Invulnerable save at all times, and Cyclones are heavy two. Both are substanial upgrades.
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![[Post New]](/s/i/i.gif) 2011/03/04 21:04:53
Subject: Why has the new FAQ made Deathwing viable again?
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Tzeentch Veteran Marine with Psychic Potential
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Storm shields now give them a 3 plus Invul save at all times. And cyclone missiles are 2 str.8 shots, or 2 small blasts a turn. Other then that, nothing.
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![[Post New]](/s/i/i.gif) 2011/03/04 21:06:26
Subject: Re:Why has the new FAQ made Deathwing viable again?
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Yellin' Yoof on a Scooter
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In the Dark Angels codex, some wargear had different stats than the same wargear in the newest vanilla marine codex. Stormshields were 4++ in combat only, Cyclone launchers were a regular Missile Launcher, the Machine spirit was different, and the apothecary was different, among other things. The FAQ changed these things to the current standard, and the newest versions are all better than they were before.
IMO, it didn't make them awesome or anything, but it did make the Dark Angels significantly better.
Edit: Sorry, slow typing. The others have basically summed it up.
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This message was edited 1 time. Last update was at 2011/03/04 21:07:47
My Forces:
DA Consecrators- 2000 points' worth, currently shelved
Imperial Guard - about 2000 points' worth, soon to be expanded
Christmas Orks - 1750 points' worth |
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![[Post New]](/s/i/i.gif) 2011/03/04 21:08:33
Subject: Why has the new FAQ made Deathwing viable again?
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Thinking of Joining a Davinite Loge
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Ah, thanks very much. I had been wondering what it was all about.
I suppose the extra +1 1nvul is pretty good and the extra shot on the cyclone is very good.
I'm hoping to put a cyclone on all my squads - I think they're better generally speaking than taking an assault cannon or heavy flamer.
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![[Post New]](/s/i/i.gif) 2011/03/04 22:01:30
Subject: Re:Why has the new FAQ made Deathwing viable again?
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Revving Ravenwing Biker
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Its not a +1, its actually more a +2. Generally, they were more concerned with their invulnerable save against things like Demolisher Cannons and Plasma. Before, they Storm Shield didn't help at all versus those attacks, leaving them with only a 5++. Now, with the ability to have 3++ all the time, they can actually exist outside a landraider for more then 2 seconds.
Also, Typhoons were updated to standard as well. They increased their firepower substantially, and in ways that mitigated their higher cost. DWT squad with Cyclone is still more then a normal tactical termie squad with CML, but they have TH/SS and are fearless. Typhoon speeders with MM come in 20 points cheaper then vanilla marines as well.
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![[Post New]](/s/i/i.gif) 2011/03/04 22:03:31
Subject: Why has the new FAQ made Deathwing viable again?
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Insect-Infested Nurgle Chaos Lord
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You also have Terminators who can have TH/SS, have FnP, and shoot Cyclone Missiles.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2011/03/05 00:21:44
Subject: Why has the new FAQ made Deathwing viable again?
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Decrepit Dakkanaut
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And deepstrike in on turn 1....
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