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![[Post New]](/s/i/i.gif) 2011/03/07 18:33:54
Subject: Ram/Tank Shocking - Speed/hindering movement?
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Longtime Dakkanaut
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So I read that you can't tank shock in the rulebook yesterday unless you move combat speed. So you would have to declare moving 6" movement minimum to be able to tank shock a unit.
1) Does this affect ramming since it is a type of tank shock? Meaning that you can place a vehicle A 1" in front of Vehicle B attempting the ram and Vehicle B won't be able to Ram?
2) Is there anyway to work around with the rules; whether it be the 1" away from enemy rules, combat speed required movement 6" to tank shock etc. to negate or counter an opponent wanting to tank shock? What about ram?
3) s there anyway to work around with the rules; whether it be the 1" away from enemy rules, combat speed required movement 6" to tank shock etc. to hinder an opponents vehicle movment?
Thanks.
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![[Post New]](/s/i/i.gif) 2011/03/07 19:15:32
Subject: Ram/Tank Shocking - Speed/hindering movement?
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Decrepit Dakkanaut
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Combat speed is 0.0000001" to 5.9999999"
NOT 6"
That's your initial mistake.
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![[Post New]](/s/i/i.gif) 2011/03/07 19:28:36
Subject: Re:Ram/Tank Shocking - Speed/hindering movement?
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Longtime Dakkanaut
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Ok. Thanks. But I think it's 0.0000001" to 6". Your right though I was looking at it wrong.
With that said can you sill block opponents vehicles from moving by placing ur own vehicles/units in front of him? Or can he just tankshock/ram through it all anyways. I'm assuming he can...
No way to hinder/block vehicles from moving?
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This message was edited 1 time. Last update was at 2011/03/07 19:29:30
Easy Stable Flying base tutorial here on Dakka:
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![[Post New]](/s/i/i.gif) 2011/03/07 19:38:03
Subject: Re:Ram/Tank Shocking - Speed/hindering movement?
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Sinewy Scourge
Long Island, New York, USA
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Not really sure what you're asking syypher.
The rules for tank shock and ramming both cover what happens when you come in contact with an enemy model.
You don't necessarily "block" a vehicle from tank shocking, it would just tank shock the first enemy non-vehicle unit it comes in contact with.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2011/03/07 19:41:27
Subject: Ram/Tank Shocking - Speed/hindering movement?
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Longtime Dakkanaut
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Ok well to be more specific I read a lot of strategies for Eldar and SM's where people will take their little fast vehicles like Vypers or Land Speeders (vehicles with AV) that have had their weapons destroyed but are still mobile. They will use these vehicles to park 1" from vehicles that are threatening like Land Raiders or Monoliths to block them or force them to go around them.
A lot of people use empty rhinos or vehicles that are mobile but of no more use (no weapons etc.) to "block" enemy AV from closing in on them or to hinder their movement.
How do they do this? Can't the vehicle they are attempting to block and ram right past them fairly easily...?
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![[Post New]](/s/i/i.gif) 2011/03/07 19:46:21
Subject: Ram/Tank Shocking - Speed/hindering movement?
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Dakka Veteran
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syypher wrote: Can't the vehicle they are attempting to block and ram right past them fairly easily...?
If by "fairly easily" you mean "That S5 hit should blow up that vehicle" then no.
If you put a Landspeeder in front of a Landraider, 1" away, then that Landraider would only hit with a S5 hit (4 for AV-10, +1 for being a tank). You'd need a 6 to penetrate, and a further 6 to blow it up, making it very unlikely that the Landraider will be able to move through the blockade.
Even if the Landraider did have room to get some speed and get a stronger hit, you'd still have to worry about the damage table, and the fact that only 1 out of the 6 results helps you at all that turn.
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![[Post New]](/s/i/i.gif) 2011/03/07 19:47:17
Subject: Ram/Tank Shocking - Speed/hindering movement?
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[MOD]
Making Stuff
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You can't 'ram right past' enemy vehicles. Your vehicle stops the moment it encounters an enemy vehicle, damage is resolved, and your vehicle only continues moving if the enemy vehicle rolls an 'Explodes' result on the damage table.
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![[Post New]](/s/i/i.gif) 2011/03/07 19:47:27
Subject: Ram/Tank Shocking - Speed/hindering movement?
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Sinewy Scourge
Long Island, New York, USA
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syypher wrote:How do they do this? Can't the vehicle they are attempting to block and ram right past them fairly easily...?
Ah, Okay!
First off, you cannot tank shock a vehicle, you can only ram it.
Second, look at the last paragraph on page 69. When the enemy vehicle is rammed, if it is 'destroyed-explodes!', the ramming vehicle will continue its ram move up to its maximum distance or until it reaches another enemy unit.
If the enemy vehilce suffers any other result, it is not removed and the ramming vehicle halts right there.
So a vehicle can attempt to block another vehicle, how good of a tactic it might be is the subject of other debates.
EDIT: Or, yeah, what insaniak said!
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This message was edited 1 time. Last update was at 2011/03/07 19:54:00
I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2011/03/07 19:54:15
Subject: Ram/Tank Shocking - Speed/hindering movement?
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Longtime Dakkanaut
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Ah thanks guys. That makes sense now. Ok so those "useless" vehicles that have been disabled can effectively become useful knowing this...heh
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![[Post New]](/s/i/i.gif) 2011/03/07 19:56:12
Subject: Re:Ram/Tank Shocking - Speed/hindering movement?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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the Speeder would also get it's 4+ dodge.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/03/07 20:03:15
Subject: Re:Ram/Tank Shocking - Speed/hindering movement?
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Sinewy Scourge
Long Island, New York, USA
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Grey Templar wrote:the Speeder would also get it's 4+ dodge.
Skimmer dodging is on a 3+.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2011/03/07 20:15:08
Subject: Ram/Tank Shocking - Speed/hindering movement?
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Regular Dakkanaut
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What if you declare your distance (somewhere beyond the first target you encounter), ram the enemy vehicle, get a 5 "wrecked' result. That enemy vehicle is now terrain, can't you continue to travel over the difficult terrain (after taking the appropriate tests)?
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![[Post New]](/s/i/i.gif) 2011/03/07 20:17:13
Subject: Ram/Tank Shocking - Speed/hindering movement?
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[MOD]
Making Stuff
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No, because the rules say that your vehicle stops, and can only continue moving if the enemy vehicle explodes.
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![[Post New]](/s/i/i.gif) 2011/03/07 20:29:05
Subject: Ram/Tank Shocking - Speed/hindering movement?
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Malicious Mandrake
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But next turn you can roll over the terrain, taking the appropriate tests, unless he puts another vehicle in front of you.
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Kabal of Isha's Fall 12000PTs
Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.
And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch. |
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![[Post New]](/s/i/i.gif) 2011/03/07 20:30:25
Subject: Ram/Tank Shocking - Speed/hindering movement?
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Insect-Infested Nurgle Chaos Lord
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But you can drive over it next turn, using the usual difficult terrain rules...
Blockading is pretty effective, as a vehicle needs to get up speed to do a good ram. Monoliths especially suffer from this, as the top speed is 6''. The monolith, while a skimmer, is 6'' across as well, which pretty much prevents it from flying over ANYTHING Automatically Appended Next Post: ninjad
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This message was edited 1 time. Last update was at 2011/03/07 20:30:55
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
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Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/03/07 20:33:31
Subject: Ram/Tank Shocking - Speed/hindering movement?
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Regular Dakkanaut
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I am curious, because I like to use my Deffrolla, and I have only gotten a 'double' smash once.
If the vehicle does "6" explode, and there are passengers, do they take a tank shock hit since they are now standing in your path?
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![[Post New]](/s/i/i.gif) 2011/03/07 20:34:38
Subject: Re:Ram/Tank Shocking - Speed/hindering movement?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I would say yes.
they don't take hits, but must tank the Tank Shock Ld test(and may DoG if passed)
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This message was edited 1 time. Last update was at 2011/03/07 20:35:22
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/03/07 20:37:45
Subject: Ram/Tank Shocking - Speed/hindering movement?
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[DCM]
Tilter at Windmills
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Resolve the vehicle explosion. Place the transported unit. Ramming unit continues on its way, thus automatically hitting and Tank-Shocking the squad, as they are in the way.
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![[Post New]](/s/i/i.gif) 2011/03/07 20:38:55
Subject: Ram/Tank Shocking - Speed/hindering movement?
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Regular Dakkanaut
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Well, they'd probably take Deffrolla hits if I hit them with my Battlewagon. (They'd get 2D6 hits if they death or glory)
(Strangely, the Rolla does better against vehicles than most troops, since they still get their armor saves.)
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![[Post New]](/s/i/i.gif) 2011/03/07 20:42:01
Subject: Ram/Tank Shocking - Speed/hindering movement?
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Dakka Veteran
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Lost Boyz wrote:Well, they'd probably take Deffrolla hits if I hit them with my Battlewagon. (They'd get 2D6 hits if they death or glory)
(Strangely, the Rolla does better against vehicles than most troops, since they still get their armor saves.)
Remember also that they'd have to take a pinning test when they leave their destroyed transport. If they fail that, they couldn't DoG.
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![[Post New]](/s/i/i.gif) 2011/03/07 20:45:06
Subject: Re:Ram/Tank Shocking - Speed/hindering movement?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Why couldn't a pinned squad DoG?
i know of no limitation that prevents them from doing so.
you can DoG if the squad passes a Ld test from the tank shock.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/03/07 20:53:38
Subject: Re:Ram/Tank Shocking - Speed/hindering movement?
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Dakka Veteran
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Pg 24:
"Whilst it has gone to ground [or been pinned] the unit may do nothing of its own volition, but will react normally if affected by enemy actions."
DoG is something the unit must do "of its own volition" as it is a choice. If they are pinned, they are unable to DoG.
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![[Post New]](/s/i/i.gif) 2011/03/07 21:10:50
Subject: Ram/Tank Shocking - Speed/hindering movement?
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Malicious Mandrake
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And if they fail the pinning test, and fail the tank shock test, that would mean a fallback move for them. And as long as your vehicle can stay within 6", you can run them off the board!!!
Edited for spelling errors and because I reread the rules and checked where I had read wrong myself!!
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This message was edited 3 times. Last update was at 2011/03/07 21:19:39
Kabal of Isha's Fall 12000PTs
Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.
And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch. |
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