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![[Post New]](/s/i/i.gif) 2011/03/07 23:01:22
Subject: Da Green Tide
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Regular Dakkanaut
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HQ
Warboss – 110
PK, Attack Squig, Combi-skorcha
Cybork body
Big Mek – 90
KFF
Cybork body
Elites
5 Lootas – 75
5 Lootas – 75
Troops
30 Boyz – 235
Shootas
3 Big shootas
Nob w/ PK, bosspole
30 Boyz – 235
Shootas
3 Big shootas
Nob w/ PK, bosspole
30 Boyz – 235
Shootas
3 Big shootas
Nob w/ PK, bosspole
30 Boyz – 235
Shootas
3 Big shootas
Nob w/ PK, bosspole
30 Boyz – 235
Shootas
3 Big shootas
Nob w/ PK, bosspole
Fast Attack
Deffcopta – 70
TL Rokkit launcha
Buzzsaw
Deffcopta – 70
TL Rokkit launcha
Buzzsaw
Deffcopta – 70
TL Rokkit launcha
Buzzsaw
Looking to take this list on a few tours soon would this work??
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![[Post New]](/s/i/i.gif) 2011/03/07 23:19:59
Subject: Re:Da Green Tide
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Implacable Black Templar Initiate
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Looks good maybe have a few test games
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![[Post New]](/s/i/i.gif) 2011/03/07 23:39:01
Subject: Re:Da Green Tide
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Paingiver
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Yeah try it out, TBH I think you're better off with the slugga on the Warboss no combi weapon. Our biggest problem is AV14/Land Raiders and our best answer to it IMO is Warboss with PK and Attack Squig. With the slugga you'll get an extra attack and you'll want it. The skorcha is nice but you'll be laying down plenty of shooting action from those boyz. You really can't go wrong with Shootas, Lootas, KFF and Warbosses with PKs. If you do drop the combi skorcha I believe you can fit in another 5 lootas in exchange for a kopta, might be a better use of points.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/03/07 23:51:06
Subject: Da Green Tide
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Regular Dakkanaut
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So go..
HQ
Warboss – 105
PK, Attack Squig, Slugga
Cybork body
Big Mek – 90
KFF
Cybork body
Elites
5 Lootas - 75
5 Lootas – 75
5 Lootas – 75
Troops
30 Boyz – 235
Shootas
3 Big shootas
Nob w/ PK, bosspole
30 Boyz – 235
Shootas
3 Big shootas
Nob w/ PK, bosspole
30 Boyz – 235
Shootas
3 Big shootas
Nob w/ PK, bosspole
30 Boyz – 235
Shootas
3 Big shootas
Nob w/ PK, bosspole
30 Boyz – 235
Shootas
3 Big shootas
Nob w/ PK, bosspole
Fast Attack
Deffcopta – 70
TL Rokkit launcha
Buzzsaw
Deffcopta – 70
TL Rokkit launcha
Buzzsaw
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![[Post New]](/s/i/i.gif) 2011/03/07 23:52:06
Subject: Re:Da Green Tide
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Ork Boy Hangin' off a Trukk
El Paso, Texas
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Last time i checked you could not get a bonus attack from a pistol with a powerklaw or am i mistaking another rule?
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3000 speed freeks
2/6/0 Going to keep track starting next game
http://redonezgofaster.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/03/08 00:11:58
Subject: Da Green Tide
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Impassive Inquisitorial Interrogator
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No, you don't get an extra attack with PF/ PK.
Looks pretty good to me. I wouldn't want to face it.
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1850 12/2/4
Playin' GKs since it was an incredibly painful experience. |
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![[Post New]](/s/i/i.gif) 2011/03/08 03:01:08
Subject: Da Green Tide
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Stinky Spore
BC, Canada
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Looks pretty nasty. Only one nitpick: your points seem wrong, your HQs are each 5 points too low.
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Waaagh Grimmskul (5K+)
The Fallen Ones (WIP)
The Sky Serpents (WIP) |
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![[Post New]](/s/i/i.gif) 2011/03/08 04:38:04
Subject: Re:Da Green Tide
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Ork Boy Hangin' off a Trukk
El Paso, Texas
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I thought so and yeah the HQ units are 5 points under
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3000 speed freeks
2/6/0 Going to keep track starting next game
http://redonezgofaster.blogspot.com/ |
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