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Tempest's Wrath a decent counter to Stormraven shenanigans?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut





Having not played against any Stormravens yet this could all be horribly wrong. However...

The whole point of Stormravens is to zoom up as fast as possible to close in on the enemy, which usually means going flat out and getting a cover save. But the Stormraven is a skimmer. TW works on skimmers, making terrain difficult and dangerous. A 1/6 chance of immobilization may not sound like much, but if the thing moves flat out, an immobilized result destroys the units inside.

Of course, the Space Wolves player would need to go first for this to work. So besides shooting at the thing, it seems to me like TW would be a nice deterrent. Yes? No? Maybe?
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

If I were running a Storm Raven list, and you did that, it wouldn't stop me. I know my primary hope for victory is to get in close, and hanging around where you can shoot me is only helping you. So, I'd take the 1/6 chance that my Storm Raven will go down, and in the wors of Admiral Farragut, "Damn the torpedoes, full speed ahead!"

"If everything on Earth were rational, nothing would ever happen."
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"Never attribute to malice that which is adequately explained by stupidity."
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Made in us
Regular Dakkanaut





Wouldn't stop your decision to what, move flat out if you go second? Or do you never go flat out if you move second?

If the answer is the former, ok, fine, but that means 1/6 of the time you lose your unit and the dread and basically lose the game.

This message was edited 1 time. Last update was at 2011/03/08 01:24:23


 
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

It wouldn't stop me from moving flat out 2nd turn in an attempt to expose myself to the least shooting possible. That being said, if I was going second, I'd reserve my skimmers so that they can zoom on later. In which case you're going to have to guess where the skimmers will zoom in, which could make it more difficult to pull off.

Yeah, I'm going for the former. That 1/6 chance isn't enough to stop me, so as a deterrent, this tactic wouldn't work as well. There will be times when it wins you the game, but it won't be an effective deterrent.

"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)

Visit my nation on Nation States!








 
   
Made in us
Regular Dakkanaut





You know what, I don't have my rulebook here. I'm wondering now if this would even work. When does a vehicle count as moving "flat out"? Do you have to announce it when you start moving? If so, it would work as I said (although not often and wouldn't be much of a deterrant).

If not, if you actually have to move more than 12 inches to count as moving flat out, there may be times where the TW bubble is less than 12 inches from the Stormraven's starting point. If it gets immobilized in that case, no units would be lost because it didn't move enough to be flat out.
   
Made in gb
Swift Swooping Hawk






Stavkat wrote:Wouldn't stop your decision to what, move flat out if you go second? Or do you never go flat out if you move second?

If the answer is the former, ok, fine, but that means 1/6 of the time you lose your unit and the dread and basically lose the game.


Lose the game? That really depends on your opponent, skill, stratergy and luck.
I've "won" games before parts of my army has shown from reserves.
I've also seen people win after their expensive unit DS's onto the board, mishaps, and dies.

It would be worth the risk to simply "go for it anyway" with the SR, 5/6 chance your ok? I'll live with that.
Also the BA player doesn't need to move the SR flat out to cause carnage.

Pivot to gain 1.5", move 12", deploy DC dread 2", 2.5" base, fleet 6", charge 6"

30" charge range.

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Made in us
Plastictrees






Salem, MA

Yeah, in fact you can't disembark anything if you're moving flat out anyway, and who says the guys inside the storm raven even want to charge where the rune priest is? Maybe they want to hit something nearby that they can get to without flying into the tempest bubble at all?

I've only played one game with skimmers vs. a tempest wrath priest, and it only slowed my movement one time one turn when I didn't want to risk losing a scoring unit. The rest of the time I just stayed outside the bubble.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Dakka Veteran





Stavkat wrote:Do you have to announce it when you start moving?


Most people do, but that's not what really happens. The only movement you have to announce really is Difficult Terrain (for tests) and Tank Shocking/Ramming.

Vehicle movement just starts, and then stops. You technically don't move Flat Out until you've already moved greater than 12", and you don't know that until you've already moved your whole distance (because you need an endpoint to measure your distance moved).

So, if Tempest's Wrath is in effect, and I want to move Flat Out, but I started in the area and take my test before moving and fail, I am immobilized right there, where I started. Since I didn't move more than 12", I didn't move Flat Out, so I'm not destroyed.
   
Made in us
Infiltrating Oniwaban






At this point you might want to move the discussion to YMDC.

If you count as moving Flat Out for the whole move, should any part of it go over 12", then Tempest's Wrath is probably a decent idea. A 1/6th chance of destroying the SR plus the embarked unit is a decent investment. That plus the other benefits of a Priest are probably worth it. Sure, the BA player is going to grin and bear it, and you should have your main plan depend upon them getting through. But if they don't, you've had a real windfall.

Againt DE and Mechdar players, you're also in good shape. It's probably a decent buy. Try it out for a while and let us know how it goes.

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Fresh-Faced New User




Actually, this wouldn't work on the Stormraven. Well, the Stormraven would go down, but the unit inside would not be destroyed.

A unit is destroyed if it cannot disembark when the SR is destroyed - but units CAN disembark from a SR which moved flat out (Skies of Blood).
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

if a skimmer moved flat out and is immobilized on it's turn(by difficult terrain) it is destroyed along with any units inside.


Skies of Blood doesn't protect from this as, IIRC, you declare you are using it after the Raven has finished moving(and the Difficult terrain roll is done immediatly upon entering it)

This message was edited 1 time. Last update was at 2011/03/08 19:42:15


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Made in us
Infiltrating Oniwaban






No, that only works if you deep struck the unit during your own turn ("If the Stormraven has moved flat out passengers may still disembark, but they must do so as follows"). Since it's not their turn they can't disembark using SoB, and are stuck with the regular skimmers moving flat out and destroyed problem.

Nice try, though SMDVogrin.

EDIT: Ninja'ed by Grey Templar, d'oh!

This message was edited 1 time. Last update was at 2011/03/08 19:50:23


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"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
Made in us
Regular Dakkanaut





Ok, I actually got my rulebook back and looked this up.

Skimmers ignore movement restrictions on difficult and dangerous terrain. But if they start or end their move on it, they roll a dangerous terrain test (d6, result of one means immobilized).

Also, Tempest's Wrath kicks in after a jetbike, jump infantry or skimmer finishes its move. So my question on announcing does not matter. If, at the end of its move, the skimmer is in the TW bubble, it must take the terrain test. If it moved flat out (greater than 12 inches) there is a risk that the skimmer and the units inside could be destroyed.
   
 
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