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![[Post New]](/s/i/i.gif) 2011/03/10 03:38:52
Subject: Daemons 1250 Changing it up
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Regular Dakkanaut
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Hey people! Lately I have been playing the fatecrusher build with daemons, just to see how it works. In my opinion, the fateweaver is really nice. Now if only he had a 2++ save...  Kidding. Anyway, now that I know basically how it works, I think I am going to change it up. So i was thinking of using a very mobile army. So, how does this look to people? HQ (x4) Herald of Tzeentch (Chariot, Bolt, Master of Sorcery, We are legion) 440 Elite (x2) 6 Fiends of Slaanesh 360 Troops (x2) 10 Plaguebearers (Icon) 350 = 1250 Any thoughts?
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This message was edited 2 times. Last update was at 2011/03/10 03:39:40
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![[Post New]](/s/i/i.gif) 2011/03/10 04:14:26
Subject: Re:Daemons 1250 Changing it up
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Crazed Zealot
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Looks pretty cool to me. Just gotta hope the fiends dont get gunned down before they can do damage. They are all you got in the way of killing things reliably. But I would definitely try it out, could work well. What armies do you usually play against?
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![[Post New]](/s/i/i.gif) 2011/03/10 05:29:52
Subject: Daemons 1250 Changing it up
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Regular Dakkanaut
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CSM (dual lash... I really hate it -.-) DE, BA, Vulkan, Orks, and this weekend one of my friends is trying the rough draft leaked codex against them. That is going to be annoying... but from what i have heard, not as bad as the last Grey Knights dex.
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![[Post New]](/s/i/i.gif) 2011/03/10 10:08:53
Subject: Re:Daemons 1250 Changing it up
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Lesser Daemon of Chaos
Groningen, The Netherlands
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Hey Wisdomeyes1,
Nice start for a list. I have some suggestions:
- Drop Legion on the Heralds, saves 40 points and it's not an essential upgrade IMO
- Cut some Plaguebearers. They are tough and as such have merit, but their killingpower is too measly to warant taking 2x10. 2x7 will be sufficient. In your list with decent shooting and the range of the Fiends I'd also drop the Icons.
These changes buy 180 points. They could be spent on additional Fiends, a squad of Horrors w. Bolt and Changeling, a squad of Flesh Hounds or even a Daemon Prince.
I'd do something like this:
100 Herald of Tzeentch, Chariot, Bolt, Master
100 Herald of Tzeentch, Chariot, Bolt, Master
100 Herald of Tzeentch, Chariot, Bolt, Master
100 Herald of Tzeentch, Chariot, Bolt, Master
180 6 Fiends
180 5 Fiends
150 3 Bloodcrushers, Icon, Instr.
75 5 Plaguebearers
75 5 Plaguebearers
100 5 Horrors, Bolt, Changeling
120 8 Flesh Hounds of Khorne
1250 points
Hope this is usefull.
Cilithan
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Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.
Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
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![[Post New]](/s/i/i.gif) 2011/03/10 13:43:08
Subject: Re:Daemons 1250 Changing it up
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Regular Dakkanaut
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Although i agree with the above poster that your PBs are too many I'd like to present a different alternative. Might wanna think about going with 2 TDPs instead of the 3 crushers and Flesh Hounds. While flesh hounds are great in WFB they are not above medicore in 40k. A TDP presents another shooting platform and a melee threat. Or since your not running Fate you could try 2 SGs preferrably with toungue.
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![[Post New]](/s/i/i.gif) 2011/03/13 03:18:05
Subject: Daemons 1250 Changing it up
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Regular Dakkanaut
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@Cilithan: Wisdom's :p No worries... everyone reads it wisdom.
Well, thus far legion has been really great. My opponents hate it when i pop their transports and kill their marines in a different area holding an objective.
Flesh hounds: Are they any good? Let me phrase that better: How effective are they. They don't seem all that amazing.
@txscotch12: I tend to avoid the soulgrinder because it is big (easy mishap), 160 points for what? A s8 large blast that hits half of the time? Though AV13 is nice, but once we get into anti-tank it starts becoming less and less appealing.
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![[Post New]](/s/i/i.gif) 2011/03/13 18:53:39
Subject: Daemons 1250 Changing it up
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Growlin' Guntrukk Driver with Killacannon
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Flesh Hounds are situationally incredible. If they drop in front of a squad of marines, they'll evaporate. However, if you can get them to survive the initial drop, they are great for tying up shooty units or fast units so your dead-killy things can wipe the board.
I know anecdotal evidence proves nothing, but I had a squad of Hounds save me the game just the other day by dropping in on Turn 4 and wiping a squad that was coming for my objective.
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2011/03/13 20:43:30
Subject: Daemons 1250 Changing it up
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Giggling Nurgling
Norwich
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Soul Grinders own, Having Large blast with ap 3 means insta dead for most troop choices, a assult 6 gun and Str 10 dreadnaught claws? If your not shooting Troops go crunch some tanks? they have fleet also
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This message was edited 1 time. Last update was at 2011/03/13 20:43:47
Chaos Daemons   
1500 10% painted
xbelson x] |
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![[Post New]](/s/i/i.gif) 2011/03/13 21:27:55
Subject: Re:Daemons 1250 Changing it up
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Tough-as-Nails Ork Boy
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I think the Legion is great on heralds.
Also maybe something like this?
HQ
4x Zeentch herals
-we are legion
-master of sorcery
-chariot
-bolt
Elites
2x 6Fiends
-UM
Troops
2x 7 PB
5 horrors o tz
-bolt changeling
Heavy support
1x daemon prince of chaos
-MoS
-Pavane
-Iron hide
-Soporific musk
Reason for the Prince is it draws your enemy closer and can be great in combat who should always strike first wich should kill the opponent straight away.
I don't think you need more moblile firepower with 4 heralds tbh.
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![[Post New]](/s/i/i.gif) 2011/03/13 23:49:59
Subject: Daemons 1250 Changing it up
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Regular Dakkanaut
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xbelson wrote:Soul Grinders own, Having Large blast with ap 3 means insta dead for most troop choices, a assult 6 gun and Str 10 dreadnaught claws? If your not shooting Troops go crunch some tanks? they have fleet also 
But they are still WS and BS 3. 4 attacks hitting most things on 4's means 2 wounds without armor. Then they hit back, and if they aren't powerfisted or MC's, they will be doing nothing. Sounds great until you get charged by boyz, gants. Get shot up by melta gunts. Daemon princes dual charge you because of their lash.
A soulgrinders large blast only hits about half of the time. And blasts are pretty much worthless against tanks in most cases, only needed to scatter 1-2" to become half strength.
I am paying 160 points for that? And assuming it doesn't mishap. Yea... no. This is daemons, they don't need vehicles. If this was fantasy and we were still using VP, that may be a different story. Points denial would be quite nice. Automatically Appended Next Post: Claypool wrote:Flesh Hounds are situationally incredible. If they drop in front of a squad of marines, they'll evaporate. However, if you can get them to survive the initial drop, they are great for tying up shooty units or fast units so your dead-killy things can wipe the board.
I know anecdotal evidence proves nothing, but I had a squad of Hounds save me the game just the other day by dropping in on Turn 4 and wiping a squad that was coming for my objective.
Proof??? As if there is such a thing...
Tying up units may be a good use for them. I will try them. Heck, they may prove useful against Grey Knights being able to avoid the 12" mishap psychic power wile still being useful, and having blessing standard. Though, my issue is the lack of rending/power weapons. Automatically Appended Next Post: Any other thoughts?
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This message was edited 2 times. Last update was at 2011/03/14 04:18:05
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