Me and my sister were bored so we decided to kill each other in a 500 pt kill point game
Draconir 13th (me)
CCS w/ 3 meltas
Vets w/ Autocannon
Vets w/ Autocannon
Vets w/ Missile Launcher
Vets w/ 2 Plasma Guns
Ghost Assasin Garvel(Marbo)
Daemons of Ass kickatude
Herald of Tzeentch w/ bolt
(10) Deamonettes
(9) Deamonettes
(5) Fiends (seekers proxied these guys)
Big ups to
Autarch of Saim-Hain for telling me how do get the pics up.

)
Here's what we look like at deployment:
We roll for fist turrn and I get it, but give it to her.
Daemon Turn 1:
Her choice for first wave is the 9 strong deamonette squad and the herald. She rolls and gets them, neither one mishaps but the deamonettes JUST BARELY stay on the table after a scatter.
Movement:
none
Shooting:
none
Assault:
none
IG Turn 1:
Movement:
The plasma vets move 6in. to the left
CCS issues oders of fire on my target (successfully) to both auto cannon squads
Shooting:
Both auto cannon squads shoot at the Herald which in the end is taken down by the lasguns from the squads (1 wound from each)
Here's where we are after turn 1:
Daemon Turn 2:
Her 10 strong deamonette squad shows up near the other one, and the fiends scatter and land almost in the middle of the board.
Movement:
The 9 strong deamonettes move in a downward left motion 6 in.
Shooting:
The same squad runs a further 3 in. the same way
Assault:
none
IG Turn 2:
Movement:
none
Shooting:
The missile squad shoots at the nearest deamonettes, and kills 6.
The plasma squad shoots at the same squad and kills the last 3 wiping out the 9 strong squad.
Both autoncannon squads shoot at the fiends and put down 4 wounds killing none.
Assault:
none
Here's where we are after turn 2:
Daemon Turn 3:
Movement:
The remaining deamonette squad moves 6 in. toward the plasma gun squad.
The fiends advance 6 in. toward my imposing gunline in the lower left.
Shooting:
none
Assault:
the deamonettes aren't quite in assault range and are promptly left to stare at my soldiers as they reloaded for the next round of shooting.
The fiends however are well within range to rip up some guardmen and they do so, charging the autocannon squad b and wiping them out without taking a single wound...ouch.
IG Turn 3:
Movement:
none
Shooting:
Missile squad shoots at the deamonettes and kills 2
The plasma gun squad shoots at the same group and kills 2 as well.
The remaining auto cannon squad shoots at the fiends and only manages one wound.
The
CCS flubs the to hit rolls and does nothing.
Assault:
none
Here's where we are after turn 3
Daemon Turn 4:
Movement:
Deamonettes move towards the plasma gun squad
Shooting:
none
Assault:
Deamonettes assault the plasma gun squad killing 3 and losing 1
The fiends then wipe out the
CCS after a brutal charge.
IG turn 4:
Garvel finally shows up and lands on target behind the fiends
Movement:
none
Shooting:
The remaining auto cannon squad shoots at the fiends and manages one wound
Garvel drops a demo charge on them and that FIINALLY kills a couple of them.
Assault:
The plasma squad is still locked in melee and kills zero deamonettes, yes zero. they then proceed to get wiped out allowing the deamonettes to consolodate 5in. toward my now very nervous missile squad.
Here's where we are after turn 4:
Daemon Turn 5:
Movement:
none
Shooting:
none
Assault:
The fiends assault the autocannon squad and kill 5 with no losses, the cowards then fail their morale check and get swept.
The deamonettes assault the missile squad killing 7. The
IG fail their morale check BUT! the do not get swept, no they fall back off the table
IG Turn 5:
Movement:
none
Shooting:
Garvel shoots at the fiends and kills one YEAH!
Assault:
He then proceeds to charge the remaining fiend killing it and taking one wound. He consolidates 1 in. toward the deamonettes.
At this point i really cannot win so why not go down swinging?
We roll to continue and do so with a
Here's the where we were at at this point:
Final Turn:
We both advance towards each other, understanding that this is the way it should end, not with her outrunning Garvel to prevent even the possibility of a loss...daemons don't run.
Garvel misses with his pistol but gets the charge killing two deamonettes before getting pulled down by the final 3.
Final Score:
Daemons: 6
IG: 3
Daemon Victory