Switch Theme:

Invulnerable saves (A tweak)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Longtime Dakkanaut





Scotland

REALLY happy with these little rules PLEASE COMMENT!!!

If this proposed rule existed it would be a paragraph in the rulebook under the entry for Invulnerable saves. It would read something like this.

Invulnerable Save classification:
In an invulnerable unit entry or the entry for an upgrade which provides an invulnerable save it should specify (in brackets) which type of invulnerable save is provided. The types are as follows:

Psychic, Daemonic: These Invulnerable saves may never be taken against attacks that ignore the save. For example a warscythe or Incinerator. May be modified by psychic powers.

Tech: Same as above except they Cannot be Modified by psychic powers. For example Nullzone.

Reflex: These saves may always be taken except against attacks that do not require line of sight or psychic attacks that do not require a to hit roll. For example (can't think of a better one atm ) Lelith Hesperex taking wounds from the Mindwar power. Or Engaged wyches wounded with an indirect basilisk teamplate.

Fortune: These may never be taken against psychic Powers. Cant think of an example, there used to be grot character who was lucky. Lukas the trickster?

Willpower: Only the mightiest survive through sheer willpower. They may always take their invulnerable save.

Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Lukas the Trickster doesn't have an invun.
I would change it to 2 catagories.
Artificial
Natural
Artificial saves can be modified by things that usually modify invun saves e.g. Warscythe and Nullzone, this includes bonuses.
Natural saves can't be used against anything that auto-hits this includes bonuses.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in gb
Longtime Dakkanaut





Scotland

I like your streamlining but My main problems were 'rolling out the way' of a mindwar and Nullzone nullifying a shield drone. I dont actually know the rules for nullzone but when comeone said they could negate flickerfields i was a little bit peeved so wrote these.
And willpower is meant for the Big dogs like Calgar, Lysander, Yarrick, Dante etc...

This message was edited 1 time. Last update was at 2011/03/10 12:46:43


Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Perkustin wrote:I like your streamlining but My main problems were 'rolling out the way' of a mindwar and Nullzone nullifying a shield drone. I dont actually know the rules for nullzone but when comeone said they could negate flickerfields i was a little bit peeved so wrote these.

Then Mind-War get a rule saying it auto-hits against people with a Natural Invun.
Nullzone just nullifies everything so i can believe that.
Certain psyhic powers can be dodged (Bolt of change and others like it)
Anything that has a chance of missing can be dodged.
Somethings could get the ability to auto-hit anything with a Natural Invun. this would have to be a rarely used rule though.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in gb
Longtime Dakkanaut





Scotland

Hmmmm 40k really needs better classification of it's 'spells' a la WHFB 'Magic Missiles' etc... Because that is what i deem as dodgable like a lightning bolt kinda thing or a fireball but not someone boiling your blood from inside.

This message was edited 1 time. Last update was at 2011/03/10 13:00:07


Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in us
Loyal Necron Lychguard






So...warscythe vs. willpower invul save = game breaker? Since willpower "always" gets invul save and warscythe bypasses invul saves...it's the unstoppable force vs. immovable object all over again.
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Got a great image of a guy headbutting a Warscythe and the Warscythe bouncing off and slicing through a tank.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

purplefood wrote:Got a great image of a guy headbutting a Warscythe and the Warscythe bouncing off and slicing through a tank.


Well we already have sword that can slice through tanks bouncing off storm shields, no?

"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)

Visit my nation on Nation States!








 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Yeah this is the sort of thing that bothers me in 40k - it's called an INVULNERABLE save, therefore nothing should be able to negate them. Then when things do it sometimes doesn't make sense. For example, Ragnar's invulnerable save - it is based on his quick reflexes, so shouldn't he be able to try to dodge a warscythe? I like the natural/artificial idea, it complicates things the least, but I'd just be happiest if Invul saves couldn't be negated.

   
Made in nz
Changing Our Legion's Name





In meh mancave painting sum marines.

im wondering why librarians dnt hve inv. saves. they could toss up a psychic shield @ the last possible second or something. then librarians would be almost perfect

-Ultramarines 2nd Company 1000 pts

Walk Softly, And Carry A Big Gun
-VERY Common DoW Force Commander Saying

I am White/Green
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both orderly and instinctive. I value community and group identity, defining myself by the social group I am a part of. At best, I'm selfless and strong-willed; at worst, I'm unoriginal and mindless.
 
   
Made in gb
Longtime Dakkanaut





Scotland

I would say neither are particularly complicated, it is just an extra paragraph in the rules that might occasionally need consulting. Plus the streamlining only removes one inconsistancy, not them all.

It is no more complicated than any of the universal special rules e.g. it is commonly forgotten that with poisoned cc weapons if your strength is equal/higher than the toughness you get to re roll...

I think the librarians dont have an Invulnerable for that very reason.

Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

my librarians do =]

FORCE DOME NA NA NA NAAAAAAA!!! naffest power ever

Or termy armour =]
   
Made in se
Wicked Warp Spider






Ios

Perkustin wrote:REALLY happy with these little rules PLEASE COMMENT!!!

If this proposed rule existed it would be a paragraph in the rulebook under the entry for Invulnerable saves. It would read something like this.

Invulnerable Save classification:
In an invulnerable unit entry or the entry for an upgrade which provides an invulnerable save it should specify (in brackets) which type of invulnerable save is provided. The types are as follows:

Psychic, Daemonic: These Invulnerable saves may never be taken against attacks that ignore the save. For example a warscythe or Incinerator. May be modified by psychic powers.

Tech: Same as above except they Cannot be Modified by psychic powers. For example Nullzone.

Reflex: These saves may always be taken except against attacks that do not require line of sight or psychic attacks that do not require a to hit roll. For example (can't think of a better one atm ) Lelith Hesperex taking wounds from the Mindwar power. Or Engaged wyches wounded with an indirect basilisk teamplate.

Fortune: These may never be taken against psychic Powers. Cant think of an example, there used to be grot character who was lucky. Lukas the trickster?

Willpower: Only the mightiest survive through sheer willpower. They may always take their invulnerable save.

Fortune and Willpower sounds a lot like psychic saves or in case of willpower, Feel No Pain.

Also, it seems your buffing tech saves a lot (read: Space Marines). Under what category of attack does Force Weapon fall under? It requires a psychic test to function. Is a Farseer's armour, heavily psy-tech a psychic or technological creation?

I'd prefer a distinction between barrier and avoidance more. Some things can't be avoided, such as a Farseer crushing your brains, while others can't be shielded against (although these are mostly CC or secondary effects which invulnerables don't work against in either case.).
Avoidance - Typically bad against area-attacks and non-to-hit attacks, such as Mortars and Perils in the Warp respectively. This is typically luck, reflex, or holo-tech. A large portion of Eldar tech falls into this category.
Barriers - Typically bad against invulnerable-piercing attacks or lock-down attacks, such as Warscythe and Null-Zone respectively. This is typically actively fortified armour (artificer armour), psychic/demonic shields, or force-fields. A large portion of human tech falls into this category.

A further advantage between these two distinctions is that you can alter Turbo-Boosting and similar cover saves into becoming avoidance invulnerable saves. Some weapons that ignore cover do so by blasting through the cover, which simply makes no sense when the save is granted from moving really fast.
On the other hand, weapons which simply fill the volume of space the enemy is in with plasma, against those Avoidance saves makes no sense. This endangers making flamers even better, naturally.

I really need to stay away from the 40K forums. 
   
Made in gb
Longtime Dakkanaut





Scotland

I like! This has been slightly better refined, i am happy i caused you to put some thought into this. FTR i dont think there would necesarily be any issue over deciding what's what as i said it would be clearly stated in the codex/FAQ what type each was. For Runic armour i would have thought psychic as per Wychblades. I still think a reflex style invulnerable would be able to dodge any saturation style weapon as long as they could determine the source. Hence why indirect fire can still catch 'em.

Again this is better thoght out than Natural/artificial as that leaves daemons better off.

Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in gb
Lieutenant Colonel




Hi all.
IMO, 'Invunerable saves' should be called 'Alternative saves'.As this will not confuse peope when they are NOT frakking invunerable!
In the same way 'Universal Special Rules should be called 'Additional rules'.

Alternative saves can be then classed as;-

Invunerable ,Are NEVER modified for any reason what so ever.

Displacement, the opponent HAS to re roll any sucessful to hit rolls.(Eg dodging out of the way or bluring/obscuring the target.)

Psychic ,ONLY modified by weapons that have the special ability to work against psychic saves.

TTFN
   
 
Forum Index » 40K Proposed Rules
Go to: