Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/03/11 09:30:25
Subject: Monolith move
|
 |
Deranged Necron Destroyer
|
Just one quick question... Due to strangely written rules, I got confused...
Can lith move only 6" or is he normal skimmer?
|
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/11 10:19:45
Subject: Monolith move
|
 |
Daemonic Dreadnought
|
it is a skimmer which can only move 6".
Also, if it is immobilised it doesn't crash like normal skimmers, it just settles on the ground.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/11 10:40:01
Subject: Monolith move
|
 |
Dark Angels Librarian with Book of Secrets
|
Exactly what is so hard about the way in which it is written?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/11 15:29:57
Subject: Monolith move
|
 |
Dakka Veteran
|
Praxiss wrote:it is a skimmer which can only move 6".
Also, if it is immobilised it doesn't crash like normal skimmers, it just settles on the ground.
[engage pedantic mode] A normal skimmer only crashes (and becomes wrecked) if it is immobilised after moving flat out in its last turn. If it did not move flat out an immobilised result will not cause the skimmer to become wrecked.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/11 16:00:00
Subject: Monolith move
|
 |
Daemonic Dreadnought
|
OK, so i'ts a skimmer that can only move 6". Ignore my other statement.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/11 23:16:02
Subject: Re:Monolith move
|
 |
Deranged Necron Destroyer
|
Well, it was just the way it was written, that it is a skimmer that can move 6'' and remain totally stationary... And then that crash thing... It didn't say that it can move 6'' OR remain stationary, and the rest of the rule looked like it just negates old drawback of skimmers in some old edition... nvm...
Thx for quick answer
|
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/11 23:25:05
Subject: Monolith move
|
 |
Insect-Infested Nurgle Chaos Lord
|
'[engage pedantic mode] A normal skimmer only crashes (and becomes wrecked) if it is immobilised after moving flat out in its last turn. If it did not move flat out an immobilised result will not cause the skimmer to become wrecked. '
Disengage Pedantic Mode.
Back in the dawn of prehistory when the codex was written (2nd Ed? or early 3rd? ) skimmers would drift randomly if shaken/stunned and crash and burn if immobilized, regardless of speed.
A lot of the codex text doesn't really apply to well any more as they've totally changed the rules several times.
The lith moves 6'' or less, always, but counts as cruising speed when deepstriking. As the Lith is 6'' across it makes hopping scenery without testing for immobilzation a bit problematical..
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/11 23:26:13
Subject: Monolith move
|
 |
Dakka Veteran
|
Yeah, I got a look at a 4th edition rule book (I played one game of 4th years ago!) and in 4th any immobilized result caused a skimmer to crash. And then depending on how fast you were going or what you were over crashing had different effects.
|
This message was edited 1 time. Last update was at 2011/03/11 23:27:14
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/12 00:10:18
Subject: Monolith move
|
 |
Bonkers Buggy Driver with Rockets
|
kmdl1066 wrote:Praxiss wrote:it is a skimmer which can only move 6".
Also, if it is immobilised it doesn't crash like normal skimmers, it just settles on the ground.
[engage pedantic mode] A normal skimmer only crashes (and becomes wrecked) if it is immobilised after moving flat out in its last turn. If it did not move flat out an immobilised result will not cause the skimmer to become wrecked.
Note: in its last turn refers to player turn, not game turn. If immobilized by enemy shooting it will not crash.
|
- 3000 pts
- 3000 pts
- 3000 pts
- 7500 pts
- 2000 pts
- 2500 pts
3850 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/12 00:20:00
Subject: Monolith move
|
 |
Loyal Necron Lychguard
|
kill dem stunties wrote:kmdl1066 wrote:Praxiss wrote:it is a skimmer which can only move 6".
Also, if it is immobilised it doesn't crash like normal skimmers, it just settles on the ground.
[engage pedantic mode] A normal skimmer only crashes (and becomes wrecked) if it is immobilised after moving flat out in its last turn. If it did not move flat out an immobilised result will not cause the skimmer to become wrecked.
Note: in its last turn refers to player turn, not game turn. If immobilized by enemy shooting it will not crash.
"Q: If a skimmer is immobilised in its own Movement phase
whilst moving flat out is it still destroyed? (p71)
A: Yes."
Emphasis mine, but this seems to imply that it would be either turn. Also, unless the book says PLAYER turn, then "turn" and "game turn" are used interchangeably. which I believe is also stated near the front of the rule book.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/12 01:34:47
Subject: Monolith move
|
 |
Bonkers Buggy Driver with Rockets
|
The book says if the word turn is used, it is meant to be player turn unless specifically noted otherwise.
Not destroyed by being immobilized in the enemy shooting phase.
|
- 3000 pts
- 3000 pts
- 3000 pts
- 7500 pts
- 2000 pts
- 2500 pts
3850 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/12 02:14:38
Subject: Monolith move
|
 |
Dakka Veteran
|
The wording in the BRB tells you that the skimmer is destroyed if it is immobilised if it moved flat out in its last turn. The FAQ clarifies that if the skiimmer is somehow immobilized during the player turn in which it moved flat out it is destroyed.
Move flat out, get immobilized before your next movement phase, the skimmer is destroyed.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/12 03:09:51
Subject: Monolith move
|
 |
Insect-Infested Nurgle Chaos Lord
|
Not that you can move the Lith flat out anyway, so it's irrelevant to the post, but for skimmers in general it gets important.
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/12 05:01:48
Subject: Monolith move
|
 |
Bonkers Buggy Driver with Rockets
|
Except that the BRB says that any time the word turn is used, it is to mean PLAYER TURN, unless it specifically says game turn, which it DOES NOT.
|
- 3000 pts
- 3000 pts
- 3000 pts
- 7500 pts
- 2000 pts
- 2500 pts
3850 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/12 06:18:07
Subject: Monolith move
|
 |
[DCM]
Tilter at Windmills
|
Kill dem stunties, please go look at the rulebook. It's perfectly clear on this. If a skimmer moves flat out, and then gets immobilized in the subsequent opponent's turn, it crashes and is destroyed.
The bit you're probably thinking about where the unspecified "turn" is used, and flat out is concerned, is passengers being able to get out and dying; which only happens on your own turn.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
 |
 |
|