Switch Theme:

Skyclaw Assault Packs  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Sure Space Wolves Land Raider Pilot





Montreal

I'm just starting my SW army and I've been considering picking up an Assault Marine box and giving them helmet-less SW heads and making Skyclaws. I was wondering how good they are. Even though they have 1 less BS and WS they're less points each than normal assault marines. I was probably going to put some of them and some land speeders and something else to expand from 500pts.

What load-out should I give them? I'm not entirely sure if I should give them a special weapon and which if so. I also don't know whether to give them a power fist or power weapon.

500

DA:90-SG-M--B--I+Pw49k10#----D+A--/fWD371R----T(S)DM+ 
   
Made in us
RogueSangre






They really aren't worth it. For the points it costs to make them effective (you pretty much also have to have a JP wolf priest to put with them) there are tons of better options.

If you do decide to use them, don;t bother with anything but a flamer. One BS3 Meltagun (that won;t even get to fire if its in 2D6 pen range) isn't going to do anything that a similarly costed, dedicated tank hunting unit can't. The main advantage of Claw packs is the 2 attacks they get on the charge, which they should be using against infantry.

   
Made in us
Boom! Leman Russ Commander








Also note you cannot give them a WGPack Leader.

Bikers are a better option.

.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in ca
Sure Space Wolves Land Raider Pilot





Montreal

So lots of what I've been hearing. I wanted to try them because I thought it would be fun and look cool. I was pretty sure I'd be giving them a flamer. Though I'm not sure between the fist and the power weapon.

I was planing on getting a tac marine box soon to mix with 5 wolves to get a squad of 15 blood claws. I'm considering shoving them in a land raider crusader. Though I thought I would be using the flamer from the box for the blood claws, but if I give it to the skyclaws then I'll be either hunting for a bit trade for another flamer or just buy one.

500

DA:90-SG-M--B--I+Pw49k10#----D+A--/fWD371R----T(S)DM+ 
   
Made in us
Sure Space Wolves Land Raider Pilot




play skyclaws with a wolf priest dedicate them on infantry flamer and PF.

Your end has come. The sight of us will be your last. We are Wrath. We are Vengeance. We are the Rainbow Warrioirs."

*Silence*

-Snigger-

fatelf 
   
Made in ca
Sure Space Wolves Land Raider Pilot





Montreal

Why are the bikes better btw? They're still blood claws. I'm guessing they move faster? (new to 40k still and not super familiar with all the rules)

Like I said, the main reason for the skyclaws was because I though they were cool. Also they'd fit more easily in my citadel case.

500

DA:90-SG-M--B--I+Pw49k10#----D+A--/fWD371R----T(S)DM+ 
   
Made in us
Sure Space Wolves Land Raider Pilot




Bikes are faster can deliver melta are better in cc and slightly cheaper

Your end has come. The sight of us will be your last. We are Wrath. We are Vengeance. We are the Rainbow Warrioirs."

*Silence*

-Snigger-

fatelf 
   
Made in ca
Sure Space Wolves Land Raider Pilot





Montreal

They're 7pts more per model...so more=cheaper?

This message was edited 1 time. Last update was at 2011/03/12 23:24:02


500

DA:90-SG-M--B--I+Pw49k10#----D+A--/fWD371R----T(S)DM+ 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Copy and pasting myself from another thread:

Little lord Fauntleroy wrote:Well, I'm no Space Wolf, but I suppose I'll get the ball rolling...

From the looks of things, Skyclaws seem to take the usual place of Assault Marines in the army. But Skyclaws seem to be completely undesirable as an assault choice, with a lower WS and that role filled up by other fast atack choices such as the Thunder wolves. So, is there ever a reason for taking Skyclaws? Ever?


Aha! Thank you Lord of the Little, as useful as ever!

Sky Claws are a bit of a mixed bag and as you said, they're not as good as Assault Marines and have to compete with the likes of Thunder Wolf Cavalry. They do however have their uses.
For a 4-attack Jump-Pack Space Marine, 18pts is quite cheap and their mobility can massively increase their chances of getting the all-important charge. Much of the Space Wolf codex doesn't 'naturally' do Close Combat, so having specialist close combat units such as Wolf Guard, Blood Claws, Thunderwolf Cavalry and Skyclaws is a bonus of limited choice. However, compared to the other options, Sky Claws are significantly cheaper (although slightly worse). Thunderwolf Cavalry cost 50pts each and Wolf Guard and Blood Claws usually need something such as a Land Raider to get them into combat, costing more than the Skyclaws by itself.

Also, 4 TWC at 200pts can amass 24+ attacks on the charge ( I think). 10 Skyclaws at 180pts can amass 40 attacks on the charge which although at not the same strength or weapon skill, is still very deadly.
My recommended build for Skyclaws is:
10x Skyclaw, 1x Powerfist, 1x MotW - 220pts
To which you may also wish to add flamers or melta's and/or a Wolf Priest to further increase their effectiveness.

This unit outlined above had mobility, costs relatively little (for an Meq army), is deadly in close combat and is versatile, the Powerfist and even Motw helping against any big uglies in close combat. Dont expect the world from such a unit but they can work wonders and when combined with a mass of angry hairy dudes driving towards you (Grey Hunters etc.) and a few smaller hairy dudes (scouts) appearing behind you then they're a very useful addition.
Also, they can be extremely effective for getting to the more annoying and hard to reach enemies such as Loota's and Noise Marines.

As I said and as you can see for yourself, they're a mix bag and tricky to write a tactica on . They have their pro's and their cons and they have limited use, but they can still be very effective, useful and surprising. Focus using them to isolate enemy units and attack those that are a serious threat and/or hard to reach. Ultimately, they're not the best, but they're still good and can destroy the squishy and not-so-squishy alike.
They don't have the best weapon skill and they are tricky to control, but they can amass A LOT of attacks for relatively little and are the natural bane of and fragile infantry. However, there's always Thunderwolves to use instead!

Over all though, I wouldn't recommend Skyclaws. YMMV with this unit, but they are commonly out-classed and out of place in a Space Wolf army.

Note: Some people use a Squad of Sky Claws, Wolf Priest (Jump Pack) and Wolf Lord (Jump Pack and goodies) as a hammer unit, which although costing in excess of 450+pts, is still very deadly. It's worth noting however at that price you could get 9 Thunderwolves and even more attacks, which also rend.


Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
 
Forum Index » 40K General Discussion
Go to: