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351) Use a Yatzee Shaker to roll your dice. announce 40k game rolls such as hits, and also announce where you are using your roll on your Yatzee score pad. Forexample, CSM firing bolters at an enemy roll three 4's and to 3's. declare 3 hits and your full house.
352) during the enemy movement phase, build walls in front of your troops with extra dice. claim the are out of LOS and argue until you settle on the 5+ cover save as written in the rules.
353) If a cheap laugh is beter than winning a casual game, drive all of your vehicles in reverse the whole game. And for extra fun have Just Married! painted on the back doors.
354) 2 Rhinos start on the farthest right side pf ypur deployment zone as possible, empty of course. do nothing with them other than race them around rthe table edges the entire game, letting them switch back and forth with a 1 inch lead. If your opponant catches on start comentating Kentucky Derby Style.
355) use a spare troop to walk next to the driver side of a vehicle the entire time it moves, claiming he is ghost riding his whip.
356) When playing against a Xeno army, predict where squads will move, and creat a trail of Reeses Pieces leading them along as an ET reference
357) For Dawn of War set up, insist the first turn be played with the lights off.
358) When you have clearly won the game and it is your turn six, make no movements, shoot nothing and decline to roll any hits in CC. casually tell your opponant you have taken a knee with the ball so the clock can run out.
359) During your turn that 1 or more deepstriking units make it on the board, play It's Raining Men for the duration of your turn.
360) Make all measurements with a heavy duty tapemeasure, ask your opponant to hold the other end, even to check for 1" away from enemy model checks
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