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Made in us
Fresh-Faced New User




Hi,

Here's my second attempt at putting together a vanilla space marine army list. I'd like to start playing the game with a very competitive list right off the bat. Any thoughts/additions/adjustments?

HQ:
Librarian [115 pts]
> Combi-Melta
> Null Zone
> Vortex of Doom

Troops:
Tactical Squad x 10 [215 pts]
> Flamer
> Missile-Launcher
> Rhino w/Storm Bolter

Tactial Squad x 10 [215 pts]
> Flamer
> Missile-Launcher
> Rhino w/Storm Bolter

Elites:
Dreadnought [150 pts]
> Multi-Melta/Heavy Flamer
> Drop Pod

Sternguard x 6 [215 pts]
> 4 x combi-meltas
> 2 x combi-flamers
> Drop Pod
> Librarian will attach to this unit

Heavy Support:
Predator [85 pts]
> Auto-Cannon/Heavy Bolter

TOTAL -- 995 points

Questions:
> Should I give my tac squad sergeants a chainsword? I was going to give them bolt pistols.
> Can the librarian join the Sternguard and travel with them in their drop pod?
> Have I got the mix right in terms of combi- weapons for the sternguard?


Thanks in advance!
-Gribs
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Heys a few tips:

Vortex is heavy so you libby can't fire it the turn he arrives or whenever he moves. But yes he can go in the DP with the sternguard. Drop Vortex for Avenger that dovetails nicely with the Sternguards main role of anti-infantry.

The read and Pred both need to eb doubled or dropped. Doubling in the dread would also solve your 2 DP problem (you should have 3 so 2 can arrive together turn 1 otherwise 1 arrives unsupported and dies).

That will cost you points though. So you'd have to make a concession on your tac marines.

Best load out for tac squads is:

Sergeant with combi-melta, Melta and missile launcher in a transport. Or combi-flamer, flamer ML and transport, flavour with powerfists to taste. So you're almost there but you need combis on the tac squads and I'd make 1 of them a melta squad.

But it is solid attempt for a newbie.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Fresh-Faced New User




Ok, how's this for a second cut:

HQ:
Librarian [100 pts]
> Null Zone
> Vortex of Doom

Troops:
Tactical Squad x 10 [220 pts]
> Combi-melta (sergeant)
> Meltagun
> Missile-Launcher
> Rhino

Tactical Squad x 10 [205 pts]
> Flamer
> Missile-Launcher
> Rhino

Elites:
Dreadnought [140 pts]
> Multi-Melta
> Drop Pod

Dreadnought [140 pts]
> Multi-Melta
> Drop Pod

Sternguard x 6 [195 pts]
> 3 x combi-melta
> 1 x combi-flamer
> Drop Pod
> Librarian will attach to this unit

Is it a big concern that i'm not giving my librarian a weapon upgrade or that i've knocked off the storm bolters from the rhinos?
Also took off heavy flamers from dreadnoughts due to lack of points.

TOTAL --- 1,000 POINTS
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Looks solid I'd drop the 6 Sternguard for another combi-melta and to putt the HFs back on both dreads.

That is a very solid list for 1k and would give many army problems whilst the survivability and mobility of your troops gives you the backbone to scrape draws if your main assault goes tits up. Looks Tournament ready to me.


Automatically Appended Next Post:
Except you've still got Vortex? Why?

This message was edited 1 time. Last update was at 2011/03/13 23:51:15


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Fresh-Faced New User




Whoops ... forgot to change that. I'm hoping this is the final cut. Could only afford the heavy flamer on a single dread though...

HQ:
Librarian [100 pts]
> Null Zone
> Avenger

Troops:
Tactical Squad x 10 [220 pts]
> Combi-melta (sergeant)
> Meltagun
> Missile-Launcher
> Rhino

Tactical Squad x 10 [205 pts]
> Flamer
> Missile-Launcher
> Rhino

Elites:
Dreadnought [150 pts]
> Multi-Melta
> Heavy Flamer
> Drop Pod

Dreadnought [140 pts]
> Multi-Melta
> Drop Pod

Sternguard x 5 [185 pts]
> 4 x combi-melta
> 1 x combi-flamer
> Drop Pod
> Librarian will attach to this unit

TOTAL --- 1,000 POINTS
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Looks good

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Fresh-Faced New User




Thanks for your help!
   
Made in us
Fresh-Faced New User




If I were to build this out to 1,500 points where do you think I should go from here?

Would this make sense:

+ additional tac squad (combi-melta; meltagun)
+ additional sterguard w/pod (4xcombi-melta; 1x-combi-flamer)

Also add that additional heavy flamer to the dreadnought

Would move me to 1,430. Any ideas for that 70 point differential. Or should I consider diversifying into different troop types?
Still would want to maintain a very competetive/balanced force.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I wouldn't bother with another tac squad 2 full squads is plenty at 1500.

Some hybrid preds or some Landspeeders would do well. LSS Scouts would ideally suit your DP alphastrike element. Or you could just grab a TH/SS Deathstar and the extra equipement would make you 1500.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Think your overkill on your melta, considering it's a 1000 point list.

Side note - Personally I think the best load out for a Tactical is, Combi-melta, Flamer, and Missile Launcher. Gives your tactical squad flexibility.

   
Made in gb
Ultramarine Chaplain with Hate to Spare





Side note - Personally I think the best load out for a Tactical is, Combi-melta, Flamer, and Missile Launcher. Gives your tactical squad flexibility.


How? It makes your squad ineffective against both hordes and tanks. Why would making your squad good at nothing make it tactically flexible?

I'd rather it do 1 thing OK rather than do everything very poorly.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

FlingitNow wrote:
Side note - Personally I think the best load out for a Tactical is, Combi-melta, Flamer, and Missile Launcher. Gives your tactical squad flexibility.


How? It makes your squad ineffective against both hordes and tanks. Why would making your squad good at nothing make it tactically flexible?

I'd rather it do 1 thing OK rather than do everything very poorly.
Because I don't play stupid opponents that go... gee I'll send the tank at the tactical with the meltaguns and I'll my troops at the tactical with the flamers...

   
Made in gb
Ultramarine Chaplain with Hate to Spare





Because I don't play stupid opponents that go... gee I'll send the tank at the tactical with the meltaguns and I'll my troops at the tactical with the flamers...


So your tactical squads remain static? THat might be the route of your problem. So your non-stupid opponents don't attempt to engage your tacticals with anything? As they are not equipped to deal with any sort of opponent with your configuration. My config (melta + combi-melta) makes them equipped to deal with the most common and threatening type of opponent (mech)...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Im going to have to side with Flingit here, I'd stay with one Special Weapon/Same Combi Weapon. However, I keep my Tac Squads anti Horde, There are many better anti tank options in the codex. I can tell you from experience, to much melta is a bad thing, Hordes will eat you up. However with flamers on your tac squads, you can burn about 60% of a boyz mob, then assault them to finish them off.

This is my favorite thing to do at 1500:

Add in Vulkan instead of a Librarian, then put 5 TH/SS Termies into a LRR. That should be about 1500. If your worried about the Land Raider being targeted, you may wall it with your rhinos so it has a save.

Keep in consideration, I do not use drop pods, I run a full mech army so it is very easy to keep my LRR alive. It shouldn't be to big of a problem for you though, that 14 armor all around and always having a 4+ cover save helps.
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

FlingitNow wrote:
Because I don't play stupid opponents that go... gee I'll send the tank at the tactical with the meltaguns and I'll my troops at the tactical with the flamers...


So your tactical squads remain static? THat might be the route of your problem. So your non-stupid opponents don't attempt to engage your tacticals with anything? As they are not equipped to deal with any sort of opponent with your configuration. My config (melta + combi-melta) makes them equipped to deal with the most common and threatening type of opponent (mech)...
Static? Don't engage? Your losing with your logic but nothing new. Let's make it easy, do what Fling says he cares about it more than me.

   
 
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