Well first of all, since this is my first post, a big hello to everyone on the forum!
I've posted this list on another forum but it's always good to get a few varied opinions!
So here's my list, it's a little fluffy to my own craftworld but not too strict. I've been trying out variations but the one below is a general representation. As I've been playing with it, I've got used to it and had increasing success against my usual opponents My only problem is most of my experience is against
SM and to a lesser extent, Tau and in quite a casual way.
I play for fun and think my list reflects that, but now i'm looking towards trying out a tournament, and while I still want it to be fun, I don't want to have to end every game with nothing to clear off the table, as efficient as that might be for the time limits
So basically i'm just wondering if you can tell me the competitive viability of a list built like this, as i know everyone else could be seriously playing/list building to win, and i'd like at least some chance to win!
HQ
Farseer
RoWard, SpStones
Doom, Fortune 145
Flexible to join whichever unit seems like the power boost will most benefit the army. Either joins mech wing with Avengers or stays back with Banshees.
Avatar 155
Standard footslogger support role.
ELITES
Dragons x6 96
Wave serpent
SpStones, ShuriCan 110
Part of the mech wing for tank/
MC hunting.
Banshees x10
Exarch, Executioner 182
Part of the footslogger wing, at first used to protect the rangers from outflankers/deepstrikers and then advance to where they are needed.
TROOPS
Avengers x10
Exarch, Dual ShuriCat, Bladestorm 152
Wave serpent
SpStones, Bright Lance 135
Other part of the mech wing, good against hordes and stuff.
Avengers x10
Exarch,
DS/
SP, Bladestorm, Defend 181
Other part of the footslogger wing, they can protect a seperate unit of rangers if need be and join the banshees. Depending on which unit will be more useful the avengers and banshees can screen each other so they get a cover save from shooting and can't be assaulted until i want them to.
Pathfinders x5 120
Pathfinders x5 120
Deploy close to each other, sometimes in the same bit of terrain. They are good objective holders, especially with the defend avengers there to take an assault or the banshees to scare units away altogether. I split them into two units just to be able to force two pinning checks, not likely to do much but nice when it does happen. Also, the chance that they take losses from shooting doesn't risk them running as the Avatar should be close enough to keep them fearless for a few turns.
FAST ATTACK
Swooping Hawks x6
Exarch, Sunrifle, Skyleap 168
I just started playing with them for fun, but they turned out to work quite well! Deep Strike, then use grenades on vehicles next turn. That uis, unless they get blown off the board as soon as they arrive, Deepstrike can be cruel and if they come in too early they risk being out alone in enemy territory before the rest of the army has had a chance to advance. Also another chance to pin. Still there could probably be a more competitive unit to replace them with.
HEAVY SUPPORT
War Walkers x3
Scatter lasers x6 180
Cheap massed firepower. I also like outflanking for the threat to the enemy if i use it.
So generally a bit of character and interest rather than a standard competitive list. I like a few chances to pin other units, and the random effect of deepstriking and outflanking, which can hurt me as much as the enemy so probably not the most useful units for a tournament
lol.
Let me know what you think