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![[Post New]](/s/i/i.gif) 2011/03/15 09:20:23
Subject: 1500 Orks for Tournament
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Paingiver
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Doing my first Tourney at the beginning of next month and looking at taking this:
Warboss -PK -Cybork -Attack Squig 105
Mad Dok Grotsnik 160
Lootasx5 75
Lootasx5 75
Kommandosx9 -Cybork -2xBurna -Snikrot 250
Ork Boyzx29-Sluggas -Nob -PK -Cybork 354
Ork Boyzx20-Shootas -Nob -PK -BP -Big Shootax2 170
Ork Boyzx20-Shootas -Nob -PK -BP -Big Shootax2 170
Deffkopta -TL Rokkit, Buzzsaw 70
Deffkopta -TL Rokkit, Buzzsaw 70
1499
I know Cybork on Boys is hard to justify, 11pts vs 6pts but it's part time saver as it is a tournament. I have fielded the cybork slugga boys with Grotsnik before and it's a beast of a unit with 5+ invul, FnP and being 30+/- strong. Not sure if I put the Warboss in with the Kommandos or in the unit with Grotnisk. I also have a question, since I have cybork on the kommandos does Snikrot get cybork?
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/03/15 09:47:20
Subject: 1500 Orks for Tournament
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Sinewy Scourge
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Warboss should go with the blob.
I like seeing the massive One Finger Salute that is Grotsnik with a Cybork Mob.
Maybe consider getting a Kan mob instead of the buzzsaws or maybe even drop the warboss as well and run the Kans as gun platforms instead of shielding.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2011/03/15 10:19:22
Subject: Re:1500 Orks for Tournament
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Paingiver
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I actually have a box of kans unassembled, I could pick up a 2nd. But the lack of rokkit arms bothers me. Is there a way around this? I thought about attaching the rokkit launcha that comes with this to the side:
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440269a&prodId=prod1920002
How do kans fare without the KFF? I hate to drop the warboss, he is the only relevant answer against AV14 with the Str10 PK attacks, rokkits are just so unreliable needing 6s for a glance. The reason I like the deffkoptas with rokkits and saws is to try and neutralize 1st round the threat of kiting that comes with Grotsnik, though rokkit kans and the lootas could probably fill that role. Thought a land raider could kits Grotsnik and without a PK warboss they are near impossible to even immobilize.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/03/15 10:27:17
Subject: 1500 Orks for Tournament
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Sinewy Scourge
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First of all, Kanz don't need to be covered by a KFF, thats just the most optimal way to use them, as cover for boyz. They can do quite well independant of the rest of the horde, provided you don't expect them to solo a third of the OpFor.
At 1,500 you won't see more then 1 LR, and if you can't destroy it, just ignore it. 90% of the LR's use is to get terminators to combat.
They're actually lame at hunting tanks with the Lascannons, Hurricane Bolters aren't going to plow through your boyz, the Redeemer's Flamestorm cannons on the other hand are the only time where its useful as tank instead of a delivery system for Terminators, even than thats not so good as now the Terminators have nothing to Assault.
Also your Nobz are S9 when they charge so they can hurt LRs. Generally though not being able to damage AV14 is par for Orkz. Unless you take more Boyz squads, but the Cybork blob is probably your best bet for this, or take a battlewagon with a deffrolla and a unit of Burnaboyz... thats nasty.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2011/03/15 10:50:30
Subject: Re:1500 Orks for Tournament
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Paingiver
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Well Killa Kans also have the dread naught close combat weapon so they will have a Str of 10 as well. How does this look:
Warboss -PK -Cybork -Attack Squig 105
Mad Dok Grotsnik 160
Lootasx5 75
Lootasx5 75
Kommandosx9 -Cybork -2xBurna -Snikrot 250
Ork Boyzx30-Sluggas -Nob -PK -Cybork 354
Ork Boyzx20-Shootas -Nob -PK -BP -Big Shootax2 170
Killa Kans x3 Rokkit Launcha 150
Killa Kans x3 Rokkit Launcha 150
1500
or
Big Mek KFF 85
Mad Dok Grotsnik 160
Lootasx5 75
Lootasx5 75
Kommandosx9 -Cybork -2xBurna -Snikrot 250
Ork Boyzx30-Sluggas -Nob -PK -215
Ork Boyzx20-Shootas -Nob -PK -BP -Big Shootax2 170
Ork Boyzx20-Shootas -Nob -PK -BP -Big Shootax2 170
Killa Kans x3 Rokkit Launcha 150
Killa Kans x3 Rokkit Launcha 150
1500
Maybe do 1 unit of kans with Grotzookas so I have at least 2/3 of the correct equipment for WYSIWYG, Or drop a unit of Kans for a Dread that has 2 rokkits, use those on the Kans and bring in the Dread with maybe 2 DCCWs, grot riggers and have some extra points.
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This message was edited 3 times. Last update was at 2011/03/15 11:12:04
Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/03/15 11:14:40
Subject: 1500 Orks for Tournament
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Sinewy Scourge
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Split the Kanz into 3 units of 2. Allows flexibility.
Take one unit with Grotzookas and watch horde infantry fade.
Keep the rest with Rokkits, or KMBs if, if you expect to face lots of 2+ saves, its a bit costly to wholeheartedly recommend but if you have prior knowledge of whats going to be at the even you can make the decision.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2011/03/15 11:26:47
Subject: Re:1500 Orks for Tournament
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Paingiver
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Good advice. Ok so this is the final choice here:
Big Mek KFF 85
Mad Dok Grotsnik 160
Lootasx5 75
Lootasx5 75
Kommandosx10 -Cybork -2xBurna -Snikrot 265
Ork Boyzx30-Sluggas -Nob -PK 215
Ork Boyzx20-Shootas -Nob -PK -BP -Big Shootax2 170
Ork Boyzx20-Shootas -Nob -PK -BP -Big Shootax2 170
Killa Kans x3-Rokkit Launcha 150
Killa Kans x3-Grotzooka 135
1500
-or-
Warboss -PK -Cybork, Attack Squig 115
Mad Dok Grotsnik 160
Lootasx5 75
Lootasx5 75
Kommandosx8 -Cybork -2xBurna -Snikrot 235
Ork Boyzx30-Sluggas -Nob -PK 215
Ork Boyzx20-Shootas -Nob -PK -BP -Big Shootax2 170
Ork Boyzx20-Shootas -Nob -PK -BP -Big Shootax2 170
Killa Kans x3-Rokkit Launcha 150
Killa Kans x3-Grotzooka 135
1500
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This message was edited 1 time. Last update was at 2011/03/15 11:27:19
Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/03/15 12:53:33
Subject: 1500 Orks for Tournament
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Sinewy Scourge
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The first is probably the best.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2011/03/15 15:45:20
Subject: 1500 Orks for Tournament
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Tower of Power
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The first list of the last two is the best but Mad Dok just isn't worth it. You're making the Boyz more expensive and still killable with only a 5+ invulnerable hardly anything to write home about plus it will only really be used in shooting as the Kanz will give 4+ cover save to the Boyz behind them.
I'd drop Mad Dok get rid of the Shitdos grap more Lootas and Boyz.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/03/15 17:36:49
Subject: Re:1500 Orks for Tournament
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Paingiver
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First list it is, also in that list cybork is only on the kommandos not the boyz.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/03/23 16:21:51
Subject: Re:1500 Orks for Tournament
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Paingiver
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I know I have been kicking around this lists for a while tweaking here and there getting ready for the tournament. Kans are out it's WYSIWYG and I just don't have them. So back to my original idea I am thinking one of these 2:
Ghazghkull 225
Mad Dok Grotsnik 160
Lootasx15 225
Lootasx5 75
Kommandosx7 -2xBurna -Snikrot 185
Ork Boyzx30-Sluggas -Nob -PK 215
Ork Boyzx21-Shootas -Nob -PK -BP -Big Shootax2 176
Ork Boyzx21-Shootas -Nob -PK -BP -Big Shootax2 176
Gretchinx17 -Runtherdx1 61
1498
I like this list Ghazzy and Grotsnik together has it's fluff. What I don't like about it is that Ghaz is going to bring slow and purposeful to that big mob of sluggas with Grotsnik which is going to slow them to their target.
Old Zogwort 145
Mad Dok Grotsnik 160
Lootasx15 225
Lootasx5 75
Kommandosx7 -2xBurna -Snikrot 185
Ork Boyzx30-Sluggas -Nob -PK -'Ard Boyz 335
Ork Boyzx23-Shootas -Nob -PK -BP -Big Shootax2 188
Ork Boyzx22-Shootas -Nob -PK -BP -Big Shootax2 182
1495
This seems funner, sluggas were upgraded against popular opinion but do get more durable to benefit from weirdboy powers like warpath as well as stick around to give him more of a chance for psychic test with furious mobs. 'Ere we go being able to deepstrike into combat is awesome, an extra Waaagh! would be great as well as his ability to turn a key character into a squig, the extra attacks and poison attacks are nice too.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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