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about a year ago i made up a rebel planet called Kantonia. i envisaged that after 10 years of zombie infection during which the empire refused pointly to send help Khantonia declared itself seperate from the empire. it cleaned itself up although it is impossible to fully eradicate Zplagues. among all the superpowerd warp technology and specialist vehcles and units it developed a force called the Helltroopers. These elitists primary role was to storm through the narrow city streets and take out the foe be they zombies nids marines or even members of one of the zombie worshipping cults. points: 15 per trooper 18 for a sargent WS BS S T W I A LD S Trooper 4 4 3 3 1 4 2 8 4+ Sarge 5 5 3 3 1 4 3 9 4+ wargear: bolters or bolt pistols and close combat weapons special rules: relentless deepstrike suppressing fire-a unit that takes a 1 or more wounds must pass a leadership test or it may not move or shoot next turn shock assault-the Helltroopers may always assault even if they fired heavy or rapidfire weapons options: upgrade 1 trooper to carry either a heavy bolter for 15 pts or a heavy stubber for 8 pts up to 2 troopers may upgrade their weapons to either a flamer for 5pts a plasma gun for 12pts or a melta gun for 15pts the sarge may choose either a bolter or a bolt pistol and close combat weapon he may upgrade his bolt pistol for a plasma pistol for 6pts and his close combat weapon to a power weapon for 12pts any number of troopers may replace their bolters with shotguns shotguns may buy the following special shells: shock lock-strength 4 enemy model knocked back d3" must pass I test or fallover and spend next movement phase getting up 5pts boom-uses small round blast all figures underneath take a strength 2 hit 5pts acid-adds plus 1 on the roll to wound AP 5 5pts incindary-strength5 AP - does 2 wounds 10 pts
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