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Made in us
Mindless Spore Mine




St. Louis, MO

Most of us are familiar with (or have at least heard ot) the practice some players may use by deploying their unit sideways, and taking advantage of the rule where “vehicle rotation costs no movement.” Rotating the vehicle to face forward at the start of their turn, this gives them a small, yet significant, head start past the deployment zone. Holding this concept in mind, we get to my point...

Now that we have two official GW models based on large oval bases (Trygons and Nemesis Dreadknight), can these monstrous creatures free rotate in much the same fashion? Is this ability/inability limited to the movement phase? or could it rotate during the shooting phase?

Why or why not?

edited: for indifference.

This message was edited 1 time. Last update was at 2011/03/16 17:49:51


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Made in gb
Decrepit Dakkanaut




Dubious practice? Try "valid for the pas 13 YEARS tactic that the design studio are 100% aware of"

yes, you can do various tricks as infantry can rotate as they like in the shooting phase.
   
Made in us
Mindless Spore Mine




St. Louis, MO

Fixed the original post, as I really don't care personally, but got the impression it was looked down on.

So you say it's fine at all times (any time during movement, any time during shooting)?

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Set a man on fire and he'll be warm for the rest of his life.
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Made in gb
Decrepit Dakkanaut




Yes, same as ever. Infantry are alllowed to move in any direction, and allowed to change their base direction as often as they like.
   
Made in us
Longtime Dakkanaut





US

"Fine at all times" is definitely debatable. If someone pivots in the shooting phase and magically gain that extra range for assault or shooting you can expect you not have a happy person smiling back at you. The reasn most people don't care about the vehicle thing is because it's one time at the start of the game

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Made in us
Mindless Spore Mine




St. Louis, MO

BlueDagger wrote:"Fine at all times" is definitely debatable. If someone pivots in the shooting phase and magically gain that extra range for assault or shooting you can expect you not have a happy person smiling back at you. The reasn most people don't care about the vehicle thing is because it's one time at the start of the game


This is kind of the heart of the question...

What if, for example, a trygon goes to run in the shooting phase (remembering that trygons are fleet). Controlling player rolls a 1 inch run, but decides to rotate trygon so that the long edge is now closer to the target, and possibly now within assault range where he otherwise would have come up short. Would this be within the rules?

This message was edited 1 time. Last update was at 2011/03/16 18:00:03


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Made in us
Longtime Dakkanaut





US

This is not withing the rules since during the run he would be further then allowed.

During the shooting phase you can rotate models to have LoS if they are shooting, but during a run that extra distance would count as part of the movement.

What is questionable though is if you are allowed to rotate the model in the assault phase before measuring for the assault, but I don't have my book on me atm.

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Made in gb
Decrepit Dakkanaut




This IS within the rules, as the rules for measuring dont include this rotation-movement.
   
Made in us
Sinewy Scourge





Long Island, New York, USA

BlueDagger wrote:What is questionable though is if you are allowed to rotate the model in the assault phase before measuring for the assault, but I don't have my book on me atm.

To assault, you first pick a unit (or the MC), declare who it is going to assault, and then move into base contact with the enemy unit.
The assault rules say that the assaulting models move following the same rules as in the Movement phase, which gives permission to turn any number of times.
But all this was written before the oval bases appeared.
Wouldn't this be the same as assaulting with bikes and cavalry?
Don't they turn to face the enemy prior to assaulting?
Do you turn them around a center point like a vehicle or around a front (or rear) edge of their base?
You should do the same for the MC's oval base.

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Made in us
Furious Fire Dragon





Haven't Bikes had rectangular bases forever? How did people handle it when moving bikes?

Homer

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Made in gb
Decrepit Dakkanaut




They have done, it's just the amount of distance gained, and the fact they are in formation, normally means the amount of distance "gained" is minimal.

Trygon scale bases can give significant apparent increases. This isnt a new argument, as soon as the Trygon appeared it was brought up.
   
Made in us
Lord Commander in a Plush Chair






back to the beginning: Shooting Rules themselves dictate whether you can use "oval base rotation" to gain a range advantage.

You may freely rotate your model to face any enemy, and may only fire at units in LOS(determined by the models eyes); so in the case of the DK(which appears to be based with the oval Lengthwise across it's shoulders), trying to add a range advantage with bring your target out of LOS.

Other Oval-based models with Ranged weapons i cannot comment on, excepting Valks/Vendettas, who cannot even pivot in the shooting phase anyways.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Kommissar Kel wrote: You may freely rotate your model to face any enemy, and may only fire at units in LOS(determined by the models eyes); so in the case of the DK(which appears to be based with the oval Lengthwise across it's shoulders), trying to add a range advantage with bring your target out of LOS.
And how long do you think it will be before someone glues the DK to the base with it lenghtwise fron to back?
They'll just say there's nothing in the rules saying how the model has to be glued to the base!

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Lord Commander in a Plush Chair






Oh, this is true, I just do not know how easy it will be to mount in that manner. If any player does this it is fully within the rules, and the range advantage is legally granted.

Of course said range advantage is still only 1/2"(just measured my Valk base)

This message was edited 1 time. Last update was at 2011/03/16 18:45:09


This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

And I've already had my Vindicator be out of range by 1/4"!

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Lead-Footed Trukkboy Driver




Los Angeles

Swiveling of the bases doesnt let you move farther.

I play it like this.

If my side is at the 12th inch and I decide to turn, the front of my vehicles should be at the 12th.

If you allow people to take that 1/2 inch freely, then they can move unlimited by just pivoting.

Turning and pivoting was not intended to turn all of our vehicles and MCs in to snakes, slithering across the field.

TLDR: Don't cheat.

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Made in us
Lord Commander in a Plush Chair






You are showing a misunderstanding of how to Swivel/where you swivel.

You swivel from the center point of the model/base. This means that if you make a 90* swivel to the Right, and then a Second 90* swivel to the Left, You are in exactly the same space as you started.

A leman Russ(with Sponsons) Is 4 1/8" wide x 4 6/8" long; you only gain 5/16" when Pivoting 90*.

Same Russ without Sponsons is 3 1/8" Wide x 4 6/8" long; so you would gain 13/16" when pivoting 90*.


This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in gb
Swift Swooping Hawk






Blood Lord Soldado wrote:Swiveling of the bases doesnt let you move farther.

I play it like this.

If my side is at the 12th inch and I decide to turn, the front of my vehicles should be at the 12th.

If you allow people to take that 1/2 inch freely, then they can move unlimited by just pivoting.

Turning and pivoting was not intended to turn all of our vehicles and MCs in to snakes, slithering across the field.

TLDR: Don't cheat.


You could not "move unlimited" As pivoting is done around a central point.
Pivoting could gain you an inch for example, but pivoting back would then cause you to loose that inch.

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Made in gb
Fully-charged Electropriest





Blood Lord Soldado wrote:Swiveling of the bases doesnt let you move farther.

I play it like this.

If my side is at the 12th inch and I decide to turn, the front of my vehicles should be at the 12th.

If you allow people to take that 1/2 inch freely, then they can move unlimited by just pivoting.

Turning and pivoting was not intended to turn all of our vehicles and MCs in to snakes, slithering across the field.

TLDR: Don't cheat.


It does and you're wrong. Sorry.

The idea of a Land Raider moving like this is amusing though: http://www.youtube.com/watch?v=TMxK24wGyH8



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