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![[Post New]](/s/i/i.gif) 2011/03/16 23:44:54
Subject: Doomfists
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Jervis Johnson
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Anyone who already have their own copy of C: GK?
As someone on Warseer pointed out, Doomfists are DCCWs but DCCWs only double the strength of walkers. Since the Dreadknight isn't a walker, what is the effect of Nemesis Doomfists (in addition to being force weapons)?
a) No effect at all since he can't use them because he isn't a walker. Dreadknight remains strength 6 with baseline attacks and ignores armour saves because he is a monstrous creature.
b) +1 attack for having two of them but no strength bonus because he isn't a walker.
c) +1 attack for having two of them and strength 10 simply because either you think this is RAI or because he can use them simply on the basis that he 'has' them.
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This message was edited 2 times. Last update was at 2011/03/16 23:46:13
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![[Post New]](/s/i/i.gif) 2011/03/16 23:52:01
Subject: Doomfists
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Fully-charged Electropriest
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a). All the rules for DCCWs apply to 'walkers' and so the doomfist has no effect on the Dreadknight.
I suspect the RAI is intended to be c) however and I'd be happy to play with and against that; I suspect it'll be FAQed shortly anyway.
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This message was edited 1 time. Last update was at 2011/03/16 23:53:36
“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
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![[Post New]](/s/i/i.gif) 2011/03/16 23:58:54
Subject: Doomfists
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Swift Swooping Hawk
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Corrode wrote:a). All the rules for DCCWs apply to 'walkers' and so the doomfist has no effect on the Dreadknight.
I suspect the RAI is intended to be c) however and I'd be happy to play with and against that; I suspect it'll be FAQed shortly anyway.
This.
Try argueing option A against anyone and you'll get some really dirty looks however.
RAI though, i presume it's perfectly acceptable to simply go with C for the majority of people.
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
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![[Post New]](/s/i/i.gif) 2011/03/17 23:54:38
Subject: Re:Doomfists
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Sneaky Lictor
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So with all that how does it interact with the nemesis greatsword (which grants re-rolls to hit wound and armour pen) a GW employee argued that this meant the dreadknight was at str 10 due to the doomfist and rerolling because of the greatsword (as the description of it says nothing about having to use it just having it - was the crux of his argument).
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![[Post New]](/s/i/i.gif) 2011/03/18 00:15:50
Subject: Doomfists
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Blackclad Wayfarer
From England. Living in Shanghai
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The special weapon rules section covers that...you must choose which to use and therefore only gain the benefit from the special rules you are using at the time.
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Looking for games in Shanghai? Send a PM |
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![[Post New]](/s/i/i.gif) 2011/03/18 01:01:29
Subject: Re:Doomfists
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Fresh-Faced New User
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I would go with 2
The reasoning is that first; rules as written precludes the Dreadknight from benefiting from the double strength of the walker. (p.41).
Second is rules as intended, the Dreadknight has the option to upgrade to a hammer, which is nearly useless if it is already strength ten because of the fists. In addition the fists provide bonuses other than being a Dreadnaught Close Combat weapon. Such as being a force weapon, generating an extra attack, daemon bane and all of the other rules given to nemesis weapons.
Anyone who attempts to argue this has no RAW leg to stand on and anyone who attempts to argue RAI is only seeking a benefit.
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This message was edited 1 time. Last update was at 2011/03/18 01:06:08
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