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![[Post New]](/s/i/i.gif) 2011/03/17 01:10:59
Subject: Mortality and Mutability
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Been Around the Block
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The main four powers of Chaos are Anger, Ecstacy, Mutatability, Mortality. (as stated in First Heretic) Nurgle represents Mortality and Tzeentch, Mutability. But when I see Nurgle, I think of mutablility also and when I view Tzeentch I see more of mysticism and scheming. It seems like for Tzeentch GW just randomly threw in mutation. Nurgle IMO seems like he should be the God of mutations looking at at his followers.
What do you think?
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Maybe Chaos Daemons are so angry all the time because despite their near infinite intelligence they can't seem to forge anything more complex than a sword, an axe, or a staff |
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![[Post New]](/s/i/i.gif) 2011/03/17 01:21:26
Subject: Re:Mortality and Mutability
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Stormin' Stompa
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Nurgle's change is the stages of decay and once changed stay that way, while Tzeentche's mutations have no pattern or structure to it. It can be confusing because decay is really just a change in matter, so the line between decay and mutation is pretty thin.
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Ask yourself: have you rated a gallery image today? |
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![[Post New]](/s/i/i.gif) 2011/03/17 06:09:19
Subject: Re:Mortality and Mutability
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Hardened Veteran Guardsman
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Mr Nobody wrote:Nurgle's change is the stages of decay and once changed stay that way, while Tzeentche's mutations have no pattern or structure to it. It can be confusing because decay is really just a change in matter, so the line between decay and mutation is pretty thin.
you my friend, summed this up very well.
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![[Post New]](/s/i/i.gif) 2011/03/17 12:37:29
Subject: Mortality and Mutability
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Renegade Inquisitor de Marche
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Tzeentch is the god of Hope...
Nurgle is Despair...
Khorne is Anger and Hatred...
Slannesh is Excess...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
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"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2011/03/17 15:07:37
Subject: Re:Mortality and Mutability
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Willing Inquisitorial Excruciator
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Nurgle keeps you from dieing, but your body slowly withers away. You "mutate" but it is more like little bits of you rot and die off very slowly.
Tzeench is more like an obsessive personality. You want thing to be different, so you are constantly changing things around you, planning, gaining power/magic. In return you are unable to hold onto anything permanent, like the shape of your body.
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40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2011/03/17 15:19:32
Subject: Re:Mortality and Mutability
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Stormin' Stompa
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svendrex wrote:Nurgle keeps you from dieing, but your body slowly withers away. You "mutate" but it is more like little bits of you rot and die off very slowly.
Tzeench is more like an obsessive personality. You want thing to be different, so you are constantly changing things around you, planning, gaining power/magic. In return you are unable to hold onto anything permanent, like the shape of your body.
The only constant in the universe is change.
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Ask yourself: have you rated a gallery image today? |
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![[Post New]](/s/i/i.gif) 2011/03/17 15:40:55
Subject: Re:Mortality and Mutability
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Fixture of Dakka
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Mr Nobody wrote:
The only constant in the universe is change.
And entropy.
Coincidentally, Nurgle and Tzeentch are enemies.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/03/17 16:54:45
Subject: Re:Mortality and Mutability
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Stormin' Stompa
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I laways found that Tzeentch and Nurgle were alot more complicated and powerful than Khorne and Slaanesh. The rivalry between the two is also very interesting.
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Ask yourself: have you rated a gallery image today? |
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![[Post New]](/s/i/i.gif) 2011/03/20 23:05:49
Subject: Mortality and Mutability
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Tough Tyrant Guard
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Nurgle and tzeentch enemies? Where is this from? I thought, going back a few codexes, was that khorne and tzeeentch were the antagonistic pair, with nurgle more opposed to slaanesh?
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![[Post New]](/s/i/i.gif) 2011/03/20 23:14:54
Subject: Mortality and Mutability
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Big Fat Gospel of Menoth
The other side of the internet
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slaanesh revels in pleasures, khorne revels in inflicting pain and death. Slaanesh doesn't like that because that ends the excess.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2011/03/21 01:56:06
Subject: Mortality and Mutability
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Stormin' Stompa
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Reanimator wrote:Nurgle and tzeentch enemies? Where is this from? I thought, going back a few codexes, was that khorne and tzeeentch were the antagonistic pair, with nurgle more opposed to slaanesh?
Nurgle incourage's apathy, while Tzeentch encourage's desperation and coniving. The emotions of Nurgle and Tzeentch are in opposition to each other.
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Ask yourself: have you rated a gallery image today? |
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![[Post New]](/s/i/i.gif) 2011/03/21 02:23:13
Subject: Re:Mortality and Mutability
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Deranged Necron Destroyer
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I've always thought it would always make more sense for Khorne and Tzeentch to be enemies as Khorne is directly opposed to sorcery and their fighting styles are oposites (CC to ranged). Slaneesh opposed to Nurgle also would make sense as Slaneesh is about reveling in life and going to extremes while Nurgle is about wallowing in despair and doing nothing out of fear of death. The current oppositions make no sense to me.
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Kilkrazy wrote:There's nothing like a good splutter of rage first thing in the morning to get you all revved up for the day.
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![[Post New]](/s/i/i.gif) 2011/03/21 02:24:06
Subject: Mortality and Mutability
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Consigned to the Grim Darkness
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I wouldn't say Tzeentch encourages despair. Despair is often said to lead to nurgle. Despair very representative of the Catholic concept of Tristitia, which is one of the original interpretations of the sin of Sloth, which today is closer to the definition of Apathy or Acedia.
Using this line of reasoning, Khorne would represent wrath or ira, and Slaanesh would be lust (luxuria), greed (avarice), and gluttony (gula). Tzeentch is a bit more complex... but envy (invidia, and the concept of schadenfreude) and pride (vanagloria, IE vainglory).
And to note, the counters to these are also evident in those who can resist their pulls. The counter virtue of wrath is patience, and a patient person can overcome their bloodlust and thus overcome Khorne's temptation. The counter virtues to Acedia and Tristitia are Diligence, as one who does their duty, persevering and refusing to give in to despair and thus to Nurgle's false familial pull. The counter virtues to lust, greed, and gluttony are chastity, charity, and temperance, things which are anathema to Slaanesh. This really only falls apart with Tzeentch, as the counter virtues to pride and envy are humility and kindness... but arguably these can also apply, as kindness between two people of opposing views would prevent them from feuding, and civil war is something Tzeentch desires.
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This message was edited 1 time. Last update was at 2011/03/21 02:29:52
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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