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Made in us
Bounding Dark Angels Assault Marine






U.S.

Before you comment on certain elements know that I did not want a farseer and I did want a very fast or samm hain army. After that critique away.

So I'm very new to eldar. I've always liked them asthetically and always wanted a force. I've always like sam hann best and I would like to try and stick to that play style. Fast. Or nonmarine. I in no way think this list is the best list ever or can't be destroyed. What I'm more wanting is an honest crituqie of the list. It's both negative and positive aspects.

Autarch, Fusion gun 80
Autarch, Fusion gun 80

5x fire dragons, Wave Serpent 200
5x fire dragons, Wave Serpent 200

10x Storm Guardians, 2x fusion guns, Warlock, Spear, Embolden, Wave Serpent 245
10x Storm Guardians, 2x fusion guns, Warlock, Spear, Embolden, Wave Serpent 245
10x Storm Guardians, 2x fusion guns, Warlock, Spear, Wave Serpent 240
(I needed 5 points so I dropped embolden on one squad)

2x Vypers, 2x Shuriken Cannons 120
2x Vypers, 2x Shuriken Cannons 120
2x Vypers, 2x Shuriken Cannons 120

3x Warwalkers, 2x Shuriken Cannons 120
Fire Prism 115
Fire Prism 115

**All Wave Serpents are kitted out with TL Shuriken Cannons up top and Shuriken Cannon under neath with spirit stones.**

Over all strategy is to give my opponent first turn and hold everything in reserve wasting 2 of their turns and statistically get 5/6's of my army turn 2 to fight. If they deploy badly or try and give me first turn to be tricksy I have no problem starting on the table with them.

Autarch = I basically use them for the +2 to reserves and also as a BS 6 melta gun unit that may waste some opponent shooting to get him as he has a 4+ ward save. Probably will be dropping him off solo and not really keeping him with units unless mission needs him too. In kill points if he gets 1 thing dead I'm ok with that.

5x fire dragons = are basically suicide bombers. They go and they make sure that land raider or what ever I need dead is dead. They will probably die soon after too.

Storm Guardians with seer buddy = This I think is a pretty unique choice and the one I'm the most iffy on. (I haven't looked a lot around online about eldar maybe its more common than I think.) I've gone over all the Troops in the Eldar and these are the ones I like the best. They can have 2x melta's (only bs 3 I know) and they can have a seer buddy. I like this set up because when their serpent goes down they'll have a reroll ld 8 to not pin and not break. They can then sit in cover and shoot out and go to ground as needed for some survivability. With the spear they also have a 12 in range (same as meltas) str 9 bs 4 shot to help mitigate the bs 3 on the meltas. The spear also helps with pesky dreads and wraithlords and MC's in general.

War Walkers = I'll probably use them to outflank and light the side of a transport up or a hvy wep squad hiding in the back field with these guys. 18 str 6 shots isn't horrible. Combined with the 2+ reserves I think this could come in handy.

Fire Prism = Very versatile Eldar vehicle with good anti infantry and anti vehicle and can bounce shots so there is almost never a need to have them on the same side of the field as long as they can see each other.

Wave Serpents = With these little fellows I took Shuriken Cannons for 3 reasons. One, they're really cheap and pretty good for their points. Two, they have a short range which complements all my units roles that are going to be inside of them. Three, I really like a lot of str 6 shots! Can you tell?
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Looks like an interesting list. I think you will find that Scatter Lasers are worth the cost for the upgraded range and additional shot. This will probably be useful reading:

http://www.dakkadakka.com/dakkaforum/posts/list/340795.page

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Maelstrom's Edge! 
   
Made in us
Stoic Grail Knight






Yendor

Autarchs suffer from diminishing returns. An extra Autarch provides a small boost for ensuring more of your stuff comes on in turn 2, but after turn 2 an extra Autarch provides 0 extra benefit.

I know you don't want a seer, but a 90 point guide seer with Warding would be a huge asset to your list (or a doom seer if you are more worried about MCs). You could stick her in a 5 man dire avenger squad in a wave serpent, and cast guide on those war walkers, for great fun. Also consider that runes of warding helps shut down the nasty psychers which are plentiful in new books. Making GKs, Rune Priests, Mephiston, etc take perils 37% of the time they cast, and blocking the power 50% of the time is too good to pass up for an all comers list.

Storm Guardians are indeed a solid semi competitive unit and a lot of fun. I use them often and they usually outperform my Dire Avengers. That said, I don't like your load up. You already noted that those melta guns are only bs3, and that essentially means you are paying 125 points to get a unit that performs less effectively than an 80 point Fire Dragon squad.

When I put Storm Guardians in my list I give them 2 flamers and put Destructor on my Warlock. Flamers don't roll to hit, so you bypass the weak ballistic skill entirely, and they are one of the few units (besides wraithlords) which can actually take flamers in the Eldar codex. This turns them into a solid anti infantry platform, which is still able to melee down a low initiative walker if the need arises (ork players get really confused when their killa kan gets eaten by guardians ).

If Blue Dagger posts here, he'll tell you your wave serpents are over upgraded. He hasn't yet, so I'll save him the time ;-).

you are spending an extra 20 points on each of your wave serpents, over 5 wave serpents, thats 100 points! I've found, that during the grand majority of my games, my wave serpents don't move under 6 inches, they are strafing 12 to get a better shot, or blasting ahead 24 inches. I have a single wave serpent with an EML + underslung cannon which I use (because I bought it off ebay and the cannon was glued on the bottom) and the times I actually fire that cannon are quite rare. This is exasperated by the fact that if you are within 24 inches of the enemy you probably wanted to have moved 6+ inches so they require a 6+ to hit you in cc.
Going over to spirit stones. Sure they can help, but they only help 1/6 of the time, and they cost 10 points per model. Some players are adamantly against them, some support them to the death. I personally haven't found them worth it, I'd rather scrap them entirely, and put the 60 points or so I save by doing so to try to afford another wave serpent!

EDIT:

I noticed that you are interested in a Saim-Hann theme, yet lack the flagship units of that build! This is quite a shame as Guardian Jetbikes are actually one of the best troop choices in our codex, in both competitive and semi competitive environments. The ability to take a breathtakingly fast scoring unit, with solid anti tank options (spear + cannon)
Its a shame to leave bikers out of a saim hann list.

This message was edited 5 times. Last update was at 2011/03/17 15:51:21


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Longtime Dakkanaut





US

akaean wrote:If Blue Dagger posts here, he'll tell you your wave serpents are over upgraded. He hasn't yet, so I'll save him the time ;-).


Bwhahaha good to know I'd become predictable ;D

akaean is on point for pretty much everything I would say. Chiming in again to state that this would never be recognized as a Saim-Hann list without Guardian Jetbikers and with this load out it would be more of a Saim-Hann/Ulthwe/Biel-Tan hybrid.

I'd first look at what you want the lsit to do: Be fluffy, Be Gimmicky, or Be Competitive. Right now it's not really fluffy, using dual Autarch to attempt a all reserves gimmick, while using a mild chunk of competitive loadout.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in us
Bounding Dark Angels Assault Marine






U.S.

I'm not going for a complete fluff bunny nor am I going for a complete competative face smasher. I'm honestly going for something imbetween. I don't think its a gimmik army personally. I could deploy this army on the table and still use it to good effect I think. Well anywho, I've tweaked the list and I was looking for a way to add in some Jet bikes and so I did after dropping all the extra Shuriken cannons and Spirit Stones. Here is the tweaked list.

Autarch, Fusion Gun, Jetbike
Autarch, Fusion Gun, Jetbike

2x Vypers, 2x Shuriken Cannons
2x Vypers, 2x Shuriken Cannons

5x Fire Dragons
Wave Serpent, TL Shuriken Cannons
5x Fire Dragons
Wave Serpent, TL Shuriken Cannons

Fire Prism
Fire Prism
3x Warwalkers, Shuriken Cannons

10x Storm Guardians, 2x Fusion Guns, Warlock, Spear, Embolden
Wave Serpent, TL Shuriken Cannons
10x Storm Guardians, 2x Fusion Guns, Warlock, Spear, Embolden
Wave Serpent, TL Shuriken Cannons
3x Jetbikes, Shuriken Cannon
3x Jetbikes, Shuriken Cannon

Today I played against Tyranids and this list did fairly well.

Swarmlord
Tervigon
Tervigon
9x genstealers, B-lord
15x Devilgaunts
Doom pod
Shotgun Carni pod
30x gargoyles
3x Venomthropes


I was mostly just able to mitigate anything he could do through movement and cover and kill off his scary things. Jump on objectives turn 5 and tank shock his troops off his. Standard Eldar really. Do to him only getting 3 turns to do anything to me he immobilized a fire prism, blew a lot of guns off of things and killed 2 jet bikes and make one run Jet Bike unit run off the board and killed a storm guardian squad. It worked pretty well. I have a couple of harder match ups coming in the next week or two I'll continue tweaking my list hopefully getting it where I want it. Which is an all fast or mobile force without a farseer but still competitive enough to put up a fight.
   
Made in us
Longtime Dakkanaut





US

Where you will feel the list really slip up is vs BA assault squad FNP spam, DA Termie spam, or mass marines rhino/droppod. Since you are looking for a middle ground and not worried about competitiveness that is fine though.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
 
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