Hey,
First of all, this is my first Battlereport, so I hope you will enjoy it. Any advice, tips, tricks are welcome!
The pictures aren't great. I noticed at home that my camera got wet.
Also, the next time, I'll try to make one picture of the entire field and to make a clear field, without Cola scattering around.
Enjoy!
1250 points ARMY LIST
CCS: 115
MoO,
LC, Standard
Priest: 60
Eviscator
Priest: 60
Eviscator
Marbo AKA Jack: 65
PCS: 65
3x melta, vox
IS: 120
Meltabombs, power weapon, meltagun, commissar with power weapon
IS: 80
meltabombs, power weapon, meltagun, vox
IS: 75
meltabombs, power weapon, meltagun
HWS: 75
AC x 3
HWS: 75
AC x 3
PCS: 65
3 x melta, vox
IS: 120
Meltabombs, power weapon, meltagun, commissar with power weapon
IS: 80
meltabombs, power weapon, meltagun, vox
IS: 75
meltabombs, power weapon, meltagun
Rough Riders: 60
meltabombs
Rough Riders: 60
meltabombs
TAU ARMY LIST 1250
Shas’
el: 130
Cyclic Ionblaster, Plasma rifle, Shieldgenerator, hardwired …(?), hardwired markerlight (?), 2 gun drones.
Gun drone: 96
Pulse carabine
XV8: 186
Plasma rifle, missile pod, multitracker.
Gundrone: 96
Pulse carabine
Firewarriors: 160
Pulse rifle, marker light, drone controller, 2 gun drones, pulse carabine
Firewarriors: 160
Pulse rifle, marker light, drone controller, 2 gun drones, pulse carabine
Gun drone: 48
Pulse carabine
Hammerhead: 165
Railgun, targetlock, Multi tracker, 2 burstcannons, 2 seeker missiles
Hammerhead: 165
Railgun, targetlock, Multi tracker, smart missile, 2 seeker missiles
Piranha: 105
Target array, disruption pod, Flechet discharger, 2 seeker missiles
Deployment and mission
We played victory points and both deployed up to 12’’ from our side. I got the first turn. I placed the
CCS in cover and my
HWS in the corners. The blob squads were in the middle. The Rough Riders were behind them and behind the Rough Riders was the
PCS.
My opponent deployed his Drones in front of his Firewarriors to serve as cover and his Hammerheads in the corners. The Piranha was left out of cover.
This was my second game against Tau. The first time I lost since the Tau kept out of my firing range. Besides that, my first opponent had no models at all, so I didn’t know what was what or who was who. Still, I didn’t know exactly what to do. They are bad in close combat so I wanted to bring the fight to them… Everything would run forward.
I got the first turn and the field looked like this.
Sir, Kapit’an Samuel the Short reporting after fighting against hostile Xenos.
I had fought against those Tau before. Back then I was just a sergeant. That time we lost because the Tau managed to kill us in an intensive fire fight. This time, I wanted to remove the shame that has fallen upon our regiment. I decided to engage those Xenos in close combat. I gave my men only one order… CHARGE!
Turn 1
The majority of my army moved and ran forward. The
PCS and
RR kept behind the blob squads. I tried to stick to cover. During shooting, one of my
AC teams killed 3 Firewarriors while the other
AC team failed to penetrate the Hammerhead. My
CCS destroyed the Piranha and the
MoO scattered on 3 Gun drones. The last Gun drone fails his
Ld-check and flees.
The Tau Hammerhead appeared form behind cover and fired at my
CCS, giving the company commander a wound. A large part of my army was still out of range. However blob 2 suffered 8 casualties due firing from the Hammerhead, Firewarriors and some drones.
Almost immediately I was reminded of my own mortality, when I was shot in my arm, just a flesh wound. I forgot my own safety, because I congratulated Sparky for destroying that skimmer as well as several gun drones. The last gun drone fled in fear! This was a good sign for the battle ahead. The enemy opened fire at us, but our casualties were light.
Turn 2
The blobs,
RR’s and
PCS’s moved forward, hugging as many cover as possible. The
CCS and the
HWS fail to hurt the Hammerhead. The other
HWS destroys a Shield drone.
The Tau player moved forward a bit with some of his troops and moved his XV8 away. After that he fired his Hammerhead at
RR 2, killing one Rough Rider and someone in Blob 2. Shield drones cause 8 more casualties. The Commissar ensures the morale. The other blob suffers 5 casualties.
I ordered every squad forward, while I told Toland to keep waving the Regimental Standard. That would ensure morale. I told my own squad to keep firing on that large vehicle.
Turn 3
I moved more soldiers forward, having the soldiers sprinting across the field, angry Platoon Commanders encouraging them to do a little bit more. The
CCS manages to destroy a weapon on the Hammerhead. Blob 1 sweeps over a group of Firewarriors.
RR 2 kills 3 fire warriors and hides in a building. Blob 2 destroys 6 Shield drones. The last Shield drone doesn’t flee.
The Tau player fires at Blob 1, reducing it to 10 soldiers. A group of fire warriors fires at Rough Rider squad 1, killing 2. Upon that, the group flees. The Shas’
el fires at the Rough riders, killing one. The hammerhead fails to kill any
RR. Blob 2 suffers heavy casualties from the XV8.
I congratulated my squad when they blew off a railgun from the Hammerhead. One platoon managed to slaughter a group of Firewarriors in close combat. Armed with knives, scythes or chainswords they charged forward! However it was horrible to see them die after the fight. The enemy had expected this, lured my brave soldiers into this trap. They fired at my first platoon killing a lot of themt. Things suddenly became very ugly. My men were trapped in the open, being fired at form all sides! It felt horrible to see these fine lads die. I still hope that the Emperor gives them the rest they deserve. My second platoon assaulted some robots and 6 went down before they even could do anything!
Turn 4
Marba arrives and doesn’t kill herself! Instead she kills 5 Firewarriors, the remaining 3 get their
LD-check. However, she still is killed when the
MoO scatters and kills her. The Rough Riders regroup and then turn around, charging a group of Firewarriors, whipping them all out.
PCS 2 hugs more cover. Blob 1 fires it’s melta’s at the XV8, killing one and then assaulting them, kill one mre. Still locked in close combat. However, the XV8 kills a guardman. Blob 2 hit the poor Gun Drone and move behind cover.
RR 2 assaults the Hammerhead, causing a Vehicle shaken.
The Tau player fires at Blob 1 with the Hammerhead, killing 2. The Firewarriors kill a meltagunners from the platoon command squad. The other Hammerhead kills
RR 2 while the Shas’
el kills
RR 1. The guard kill the XV8 and consolidate.
Then Marba appeared. This girl doesn’t have all her marbles, you know. So she comes and throws her demolition charge. Several fire warriors were blown into the air. It was great to see something like this. The next instant, Marba was gone. A large artillery shell had blown up the place where she had been. I was about to strangle the life out of Sparky, since he had sent out the wrong coordinates. My men expected me to lead them, not to kill them. I ordered my first platoon forward, to attack those jet troopers. Of course those blueberries didn’t know what to do. One unfortunate guardsman stumbled and broke his neck…
Turn 5
Blob 1 and
PCS 1 close in for the kill. The
CCS and the
HWS still fail to wound anything… The survivors from blob 1 destroy the hammerhead while
PCS 1 kills 1 Fire warrior. Blob 2 assaults the Shas’
el and destroy 2 Gun drones.
PCS 2 just tags along…
The Tau player fires with his remaining Fire warriors at blob 1, killing 2, leaving just the commissar alive. Our dear miss-commissar still hold on to her believe and gets her
LD-check.
The Hammerhead kills 4 of my soldiers from
PCS 2, only a meltagunners survives, who gets his
LD-check. In close combat, the Shas’
el is killed by angry Guardsmen. The Guard consolidates and goes after the last vehicle.
I ordered my men to surround the Xenos, while cursing at my own squad for failing to destroy the vehicle. Luckily, Batavira can still produce brave soldiers, my second platoon killed the commander of the enemy in close combat…
The results
After we had killed their commander, the Tau forces started to retreat… I barely had any troops left, so I didn’t go after them. It was more important that I managed to hold this position.
I’m glad we won, but our losses were quite severe. I lost almost all my infantry…
May the Emperor smile on you.
Captain Sammy Short, 197th Bataviran.
The game ended at turn 5. My opponent had 1 Hammerhead left and 3 Fire warriors. I still had my
CCS, two
HWS, my two platoon squads and my two blob squads. So in the end, the Imperial Guard won.
I enjoyed this game pretty much. I was surprised by the amount of
LD-checks I saved without having to kill my own sergeants. The standard and commissars proved to be vital.
Although the firing at the Hammerheads was quite useless, I could have used those Autocannons better to engage different targets.