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The problem is, it's lost all its character.
I know 2nd had a lot of detracting ponts - a lot of them - but in the end it was all worth it for a game that had so much more depth and was many times more involving.
There are two things I will concede to 5th edition:
- It's not as bad as 3rd Ed
- It disallows the worst transgressions allowable in 2nd Ed
But it's kind of like Communism Vs Capitalism (that's theoretical Communism, the reality is totally useless). Sure there are some massive excesses in Capitalism and some massive inequalities are possible, but there is so much more scope for colour and flavour and freedom. Sure, 10 Wolf Guard terminators with assault cannons and cyclone missiles was massively overpowered - but not everyone used them. There's just no point in doing anything other than the state sanctioned minimum (i.e cookie cutter pred-spam lists) in communism or 5th Ed
I guess in the end it comes down to the spirit in which the game is played. If you can find people who build balanced lists and play in the spirit of a friendly game, and are willing to come up with a few house rules to improve a few flaws, 2nd Ed is waaaay more fun and interesting.
If, on the other hand, you play with a bunch of kids and/or @$$holes who WAAC (probably all you'll find at most tournaments) and always take the most lame, boring but competative lists, then 5th Ed will limit the douche-baggery and speed up the process of getting it over with (but then why are you even bothering to play?)
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