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![[Post New]](/s/i/i.gif) 2011/03/21 02:19:33
Subject: Gretchin for objective holding
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Paingiver
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I am tweaking my lists for a tourney at the end of the month. I had 3 troop choices of units of boyz and I decided to trim back 2 of them to make room for gretchin for holding objectives. My 2 choices are:
A) Gretchinx9 -Runtherdx1 37
B) Gretchinx19 -Runtherdx1 -Grot-Prod 72
so what I am seeking advice in is, should I go with:
#1 Go with list B, and so I have a fairly big unit that can hold the objective longer at a cost of only have 20 shoota boyz in 2 units
#2 Go with list A, and raise 2 of my shoota boyz from 20-23 strong
#3 Drop the gretchin all together so my 2 shoota boyz units are 26 strong each
My current list looks like this:
Ghazghkull 225
Mad Dok Grotsnik 160
Lootasx15 225
Lootasx5 75
Kommandosx7 -2xBurna -Snikrot 185
Ork Boyzx30-Sluggas -Nob -PK 215
Ork Boyzx2X-Shootas -Nob -PK -BP -Big Shootax2
Ork Boyzx2X-Shootas -Nob -PK -BP -Big Shootax2
I know it's not very competitive but I like it, not a fan of the kan wall or mechanized, I find grotsnik is awesome in a 30 strong unit of slugga boyz, and the added fluff of Grotsnik and Thraka together and a rare 3rd named character in an army, especially at this low point level is just awesome. My concern is with no KFF am I better off with more numbers in the shoota boyz so casualities can be taken, of should I trim them down for some gretchin for objectives, such as my initial question.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/03/21 02:33:25
Subject: Gretchin for objective holding
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Decrepit Dakkanaut
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I would not like to see a Ghaz or Grotsnik in a slogging list for two reasons: 1- Ghaz is slow. He's in Mega Armor and has to roll dice to move in the Movement phase. Any unit he goes along with is going to be slowed down. 2- Grotsnik has rage. You have to funnel him and his unit towards the enemy using the other units; otherwise they are going to have to move towards the nearest enemy and smart opponents will make use of this weakness. Unless of course you are using Snikrot's Ambush to deliver them to the enemy (see YMDC forum regarding this strategy and it's legality for a tourney- so ask tourney organizer) in which case then it's somewhat palpable. You need to trim points here and there to make the list more streamline. Drop big shootas as they are going to waste their functionality as you slog across the board. Running is key for a foot list as it needs to close with the enemy as fast as possible. Remove 10 Lootas. I'm not too sure why one unit is 5 and the other 15. With remaining points, invest in more boyz and maybe a Deffkopta or two to slow the enemy down. Another note- removing Ghaz or Grotsnik almost nets you another 30 boyz. Think about how many boyz you can field versus what one model is going to do for your army. EDIT: Derp, advice on Grots almost entirely missing here. I'd say keep the ten man grot sqaud; keep in reserves and use them to come on board late game to snag your objective. The 19 man squad is good enough as a screen to help your army get some kind of cover save from behind.
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This message was edited 4 times. Last update was at 2011/03/21 02:38:38
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![[Post New]](/s/i/i.gif) 2011/03/21 02:36:26
Subject: Gretchin for objective holding
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Mysterious Techpriest
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1 or 3; such a small unit of Grots won't last long.
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DQ:90S++G+M++B++I+Pw40k04+D++++A++/areWD-R+++T(M)DM+
2800pts Dark Angels
2000pts Adeptus Mechanicus
1850pts Imperial Guard
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![[Post New]](/s/i/i.gif) 2011/03/21 02:37:53
Subject: Re:Gretchin for objective holding
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Stabbin' Skarboy
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I prefer 15-19 gretchin myself, though I don't think you need to waste points on a grot prod for a unit that by all rights should never see assault anyway.
Also, Grotsnik works great in footslogging lists, and backed by lootas I have never had an opponent get much advantage out of rage.
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![[Post New]](/s/i/i.gif) 2011/03/21 02:39:30
Subject: Re:Gretchin for objective holding
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Decrepit Dakkanaut
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Culler wrote:I prefer 15-19 gretchin myself, though I don't think you need to waste points on a grot prod for a unit that by all rights should never see assault anyway.
Also, Grotsnik works great in footslogging lists, and backed by lootas I have never had an opponent get much advantage out of rage.
I'm not a fan myself, but he does have his uses in making a 30 man squad get FNP as well as possible cybork upgrades.
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![[Post New]](/s/i/i.gif) 2011/03/21 02:49:32
Subject: Re:Gretchin for objective holding
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Paingiver
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Well thanks for the advice. I'm not looking to change the list outside of the gretchin to boyz decision. Lootas are there to take down anything that would kite Grotsnik, any AV 14 that tries will be backed into a corner and hit with Thraka's PK. I too had 2nd thoughts on Thraka because of slow and purposeful but he can make up for it a bit with his Waaagh which will give me 12 inches in running, plus he allows the Kommandos to make good progression towards their target with his Waaagh. And that 30 man squad is a beast I dropped cybork on them but with cybork I took down 2 assault squads and a termie squad and a half before the end of the game with them before.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/03/21 06:18:13
Subject: Gretchin for objective holding
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Yellin' Yoof
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Just fyi, the smallest legal unit of gretchin is 10 plus a runtherd, for 40 points. 9 grots is illegal.
I often don't need more than 10 to hold an objective, but it depends how aggressive the enemy's army is. If I'm doing all the advancing, they often won't even get fired on. But if the enemy has deepstriking/outflanking elements or if he makes the gretchin a priority they'll go down. If you go with 19 just take a grabba stick. A single grot prod isn't really worth the points.
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This message was edited 1 time. Last update was at 2011/03/21 06:20:26
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