Switch Theme:

Paingiver Questions  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakar





Marzipan City

On the card it says "...place any number of fury points on or remove any number of fury points from it" Now, is this fury that's being put on it coming from no where or is it coming from my Warlock?

Additionally, only one Beast Manipulation special action can be placed on a beast a turn. Does this mean that if I spread my Paingivers out so that they are within range of multiple War Beasts I can use a Beast Manipulation for each member of the unit? These are *(star) actions, so I'm unsure.

Any help is appreciated

Radda
Dark Angels 4,500 points
Skorne 195
Farrow 40
 
   
Made in us
[MOD]
Madrak Ironhide







Place or remove means exactly that. Fury is placed or removed from the beast.

They don't come or go anywhere.

As for the second question, yes. And what's even more gross is that I think they
can each perform a separate Beast Manipulation action.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Dakar





Marzipan City

malfred wrote:Place or remove means exactly that. Fury is placed or removed from the beast.

They don't come or go anywhere.

As for the second question, yes. And what's even more gross is that I think they
can each perform a separate Beast Manipulation action.


Thank you for the clarifications

So then, a unit of 5 Paingivers can have each member of the unit use a Beast Manipulation? I think I just developed a new love for this unit.

Radda
Dark Angels 4,500 points
Skorne 195
Farrow 40
 
   
Made in us
[MOD]
Madrak Ironhide







Yup. It's like the choir, only more versatile.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Dakar





Marzipan City

malfred wrote:Yup. It's like the choir, only more versatile.


Much thanks These are now going to be in nearly every one of my lists.

Radda
Dark Angels 4,500 points
Skorne 195
Farrow 40
 
   
Made in us
Mutilatin' Mad Dok




Philadelphia, PA

If you play skorne, they probably should be. Pain givers are incredibly versatile. Don't be afraid to frenzy your own warbeast as long as your can go up against an opponents warbeast.

Also its always beneficial to heal / buff your models. I'm sure you'll come across the Cyclops missile at some time.

This message was edited 1 time. Last update was at 2011/03/22 18:14:13


Tournment Record
2013: Khador (40-9-0)
============
DQ:70+S++++G+M+B+I+Pw40k95-D++A+++/aWD100R+++T(M)DM+

 
   
Made in us
Dakar





Marzipan City

njpc wrote:If you play skorne, they probably should be. Pain givers are incredibly versatile. Don't be afraid to frenzy your own warbeast as long as your can go up against an opponents warbeast.

Also its always beneficial to heal / buff your models. I'm sure you'll come across the Cyclops missile at some time.


I'm not worried about frenzying these beasties Crash 'em into the enemy line and let 'em go nuts!

I am planning on maxing out to two squads of Pain Givers.

Radda
Dark Angels 4,500 points
Skorne 195
Farrow 40
 
   
Made in us
[MOD]
Madrak Ironhide







Frenzy isn't as good as it used to be. However, if your fury
output is going to put you at risk I say you might as well go for
broke.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Wicked Warp Spider





South Carolina

Schnitzel wrote:
I am planning on maxing out to two squads of Pain Givers.


2 may be overkill. 1 max unit usually is enough from my experience.

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
Made in us
[MOD]
Madrak Ironhide







With choir you can go 1 max for 3 points or 2 min squads for 4. I assume it's the same
with paingivers.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Dakar





Marzipan City

Here's another question on these guys: Does the command range matter? Or can they use their abilities despite it?

And thinking about it, two maxed squads is a bit over kill, especially considering that a beast can only be hit by a beast manipulation once.

Radda
Dark Angels 4,500 points
Skorne 195
Farrow 40
 
   
Made in us
[MOD]
Madrak Ironhide







CMD range will limit how far away they can operate from each other.

I'd check the card to see if it affects Beast Manipulation, or if there's a stated range.

For Choir the RNG of the chant is 3" , iirc.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Wicked Warp Spider





South Carolina

Beat handlers min is 4 guys (2pts), max is 6 guys (3 pts).

Their abilities are *actions with a 3 inch range. So yes Command Range matters...they are a unit after all.

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
Made in us
[MOD]
Madrak Ironhide







Right, but CMD range doesn't affect the actual distance of the Beast Manipulation of itself.

It DOES affect how far away from the unit leader the Pain Giver can get.

So CMD affects Beast Manipulation in an indirect way.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Wicked Warp Spider





South Carolina

Ya sorry that wasn't clear in my post.

They can be spread out effectively especially at lower points games.

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
Made in us
Zealot




Fresno,ca

I am a MENOTH and Mercs player, who just got into Skorne. A buddy of mine said they are like a mix between Khador and Menoth... SOOOO TRUE! I'm loving the paingiver's!

And for the purposes of fluff, the fury comes from the beast handler whipping the beast into greater fury while under the extra control of a beast trainer with a whip to keep them in line. But in game terms, it is free fury! That is a way to push all your beasts beyond their warlocks normal capacity, then clean of excess fury with the beast handlers before the turn ends (i.e. any amount in excess of what your Warlock can reave next turn) and you have to make a threshold check next turn.

And Frenzy Sucks! I mean it's not terrible, you do get a single attack, a power attack if the card states it like on the titan gladiator with boosted attack and damge roles... that's nice. But only if it's a one attack beast with a low fury, because if it has two attacks or 3+ fury, you are giving up alot of possible damage when you let your beast Frenzy, especially since alot of beast's will have to forfeit more powerful special attacks! Really if the beast has a good chance of hitting without a boost, you are giving up alot more!

example: The Titan Gladiator-- If frenzied, he's bullheaded, so he has to make a slam power attack with P+S 15... and 3 dice for damage... that is nice.
But it sucks compared to no frenzy. He normally has 3 very effective attacks and four fury to use for extra attacks if he can hit w/o boosting, he can get 7 High P+S attacks, 3 with his left war gauntlet P+S 16+2d6, with the right war gauntlet 3 more P+S 16+2d6 hits, and a P+S 15 hit from the tusks. That's alot more damage that you are giving up just because you frenzied your WB!

This message was edited 2 times. Last update was at 2011/03/31 04:57:19


 
   
Made in us
Dakar





Marzipan City

Here's another question for you guys, I think I know the answer, but I'd love to hear some other inputs here.

Under Beast Manipulation it says "A warbeast can be affected by only one Beast Manipulation special action each turn."

Now that's pretty cut and dry. My question though, is if I had two units of Pain Givers, can they dish out another Beast Manipulation on a beast that's already been hit with Manipulation? As in, the One Manipulation is limited by the number of squads of Pain Givers? Or am I reaching for something that isn't there?

Thanks!

Radda
Dark Angels 4,500 points
Skorne 195
Farrow 40
 
   
Made in us
[MOD]
Madrak Ironhide







Nope. If it were one per squad, the card would say one per squad.

One Beast Manipulation, period.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Dakar





Marzipan City

malfred wrote:Nope. If it were one per squad, the card would say one per squad.

One Beast Manipulation, period.


As I had thought. A bit disappointing, but definitely understandable.

Thanks

Radda
Dark Angels 4,500 points
Skorne 195
Farrow 40
 
   
Made in us
Zealot




Fresno,ca

Yeah, for once, a game was designed with the idea that what it says is what it means, and the only exceptions to the rules are spelled out on the card, It's nice to know that it's not just some interpritation of the rules, but THE RULES! Easy, and concise.
   
Made in us
Painting Within the Lines






Charlotte, NC

One of the reasons I love this game! Another thing to consider, however, is that the beast handlers are not that bad in combat, either. At least, when compared to similar models like the choir and the Shepherd. My pMorghoul Tier list has 2 full squads, and I find their Anatomical precision to be pretty useful. Not really front line troops, like the Arcuarii, but for a 3 pt support unit, pretty good bang for the buck!

For Commission information, PM or contact me at cataclysmstudio78@gmail.com
 
   
Made in fi
Paingiver






Southern Finland

The paingivers are among the best speed bumbs in the game. Reach, anatomical precision and cheap cost mean that they are great in blocking charge paths. Their low MAT though means that they need a bit of help hitting and stuff like kayazys can ignore them completely.

   
Made in us
Painting Within the Lines






Charlotte, NC

True enough. They are perfect for holding up the enemy while the Big Boys get into position FTW.

For Commission information, PM or contact me at cataclysmstudio78@gmail.com
 
   
Made in us
Regular Dakkanaut




Rockford,IL

Pmakeda makes them really shine, 3 points for 6 guys with reach anatomical precision and mat 7 yes please! Damn now I need to get another unit.

I am the whitekong. 
   
Made in us
Painting Within the Lines






Charlotte, NC

I don't run pMakeda, just the eVersion. However, I have been considering getting her, so I will definitely keep that in mind!

For Commission information, PM or contact me at cataclysmstudio78@gmail.com
 
   
Made in ca
Stealthy Space Wolves Scout






Windsor, Ontario

The fact that they're a support unit who can completely justify their point cost as such is great. Added in the occasional but amazing utility of reaching anatomical precision? Just ask anyone who uses living single-wound shield walls how they feel about it (I'm looking at you, flameguard/karax/gun corps/other examples I'm missing). They can also knock off 5-wound UAs fairly easily if you run all 6, and can even handle regular, non-living infantry pretty well on the charge. Who doesn't love having a choir of menoth that can (literally) whip the pants off certain enemy units?

For the record, eMakeda still makes them nasty; 13" charge out from their usual place behind the beasts, and therefore still swinging at effective MAT 7? Sounds grand!

This message was edited 1 time. Last update was at 2011/04/13 18:52:55


 
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

I think they are one of the most mandatory units in the game right now. Heal, buff or control, yes please!

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
 
Forum Index » Privateer Press Miniature Games (Warmachine & Hordes)
Go to: