initiative7 wrote:
You also might want to combine the two squads of lootas into one, otherwise if you loose 2 lootas you gotta take a leadership check, and with ork ld... then ur lootas are useless and running, and can't shoot their heavy weapons. Although with two squads you have the option to shoot at two different things. so Since your just playing ur friend I guess it's up to you. If he has nothing that even gets close to them then keep them as two, but if your playing anyoneelse, put them in one squad.
I would leave the lootas the way they are, 5 each.
That way if you lose 2 you make a leadership test. Fail it, and you probably will, and you only lose 3 lootas.
If you combine them to 10 and then lose 3, you have to take the same test. Chances are you will fail it and boom, there goes not three, but seven lootas.
Stick with 2 squads of five.
Automatically Appended Next Post: Oh, and cap out the boyz squads at 30. I play a Kan Wall variant and despite how awesome those meganobz SOUND, i can tell you from experience that a full squad of boyz with a hidden
PK Nob is not only harder to bring down, but will earn back its points and then more 95% of the time.
Do not underestimate the power of a full boyz squad