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![[Post New]](/s/i/i.gif) 2011/03/23 17:29:05
Subject: 2000 Heavy, Heavy Guard
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Uhlan
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***Edit*** (This list has been redone. Look lower down for its newest incarnation. Thanks  )
Hey all, this is my first post here on Dakka. Glad to be here.
Anyhow, so I run a heavy infantry regiment of guard, meaning virtually all grenadiers. I love those 4+ saves, especially considering all the plasma overheats I get. The strategy is pretty much to use my mobility to only engage chunks of enemy at a time, and use the Psykers to target inevitable 10man Termie assault squads and other cheese units. The two melta-vets squads are riding in the Vendettas. Comments and critiques please! (This list is meant to be both very competitive, as well as fun).
Also, the only change I'm really thinking of right now is dropping the Hellhound for two more Chimeras to put the Melta vets in. Any thoughts about that? Honestly I love the Hellhound to death though...
HQ:
Company Command Squad
-2 Plasma Guns, Meltagun, Officer of the Fleet, Power Weapon, Plasma Pistol
140
Chimera- Multi-Laser, Heavy Flamer
55
Elites:
Psyker Battle Squad
7 Psykers
90
Chimera- Multi-Laser, Heavy Flamer
55
Troops:
Veteran Squad
-3 Plasma Guns, Power Weapon, Grenadiers
-155 pts
Chimera- Multi-Laser, Heavy Flamer
55
Veteran Squad
-3 Plasma Guns, Power Weapon, Grenadiers
-155 pts
Chimera- Multi-Laser, Heavy Flamer
55
Veteran Squad
-3 Meltaguns, Power Weapon, Grenadiers
-140 pts
(rides in Vendetta)
Veteran Squad
-3 Meltaguns, Power Weapon, Grenadiers
-140 pts
(rides in Vendetta)
Fast Attack:
Vendetta
-130 pts
Vendetta
-130 pts
Hellhound
-130 pts
Heavy Support:
Leman Russ Vanquisher
Knight Commander Pask, Hull Lascannon
-215 pts
Leman Russ Demolisher
-165
Leman Russ Executioner
-190 pts
Thanks all!
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This message was edited 1 time. Last update was at 2011/03/23 20:37:34
4th Aleutian Heavy Mechanized 2500
Tournament Record: 3-1-1, 1 Best General Championship.
***Boycotting Games Workshop until they Cease and Desist their douchebaggery***.
Khador: 65 pts eButcher & Zerkova |
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![[Post New]](/s/i/i.gif) 2011/03/23 17:48:55
Subject: 2000 Heavy, Heavy Guard
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Arch Magos w/ 4 Meg of RAM
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On one hand, if you love the hellhound keep it in. BUT, if you want a more maneuverable list overall, then swap it out for those 2 more chimeras. Also, not a big fan of an executioner. it could be awesome sometimes,but... meh.
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![[Post New]](/s/i/i.gif) 2011/03/23 18:10:31
Subject: Re:2000 Heavy, Heavy Guard
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Lord of the Fleet
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I've always looked at the Paskquisher and said...meh. Its too much of a point sink for a single shot that still misses 1/3 of the time, and further only has a 1/3 of destroying a vehicles. The executioner is a great tank, with or without sponsons, as is the demolisher and the standard Russ. I think PWs on the vet squads are a waste for a primarily shooty unit surrounded by a tin can. If you're going for a fluffy 'heavy infantry' feel, then keep the grenadiers, but they are a significant waste of points. You have 120 pts of grenadier doctrines, and 50 pts (60 if you include the CCS plasma pistol which is also 'meh'), amounting to 180 pts that can be spent on another plasma or melta vet squad with a chimera. And your CCS should have as many melta gunners as humanly possible. Drive them up first and melta everything, because they can't score and run cheaper than a vet squad with no superfluous upgrades.
Guard is all about taking more of everything, so upgrade only the essentials.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2011/03/23 18:51:17
Subject: 2000 Heavy, Heavy Guard
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Devastating Dark Reaper
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Maybe swap out the paskquisher for a manticore, I have found that the d3 large blasts take out more tanks In one game than my vanished ever did.
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Peatreed wrote:To 'The only jp' - that was the most dumbest post in the history of dumb! |
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![[Post New]](/s/i/i.gif) 2011/03/23 19:57:22
Subject: 2000 Heavy, Heavy Guard
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Uhlan
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Thanks for the advice so far guys, keep it coming!
1. Executioner is a must have. That baby has never not made its points back, and with the expected prevalence of GKs (and still Termy assault squads) I'm keeping it.
2. Pask isn't just a 1-shot wonder. He has the Vanquisher cannon which is a 72" melta weapon, but when stationary he's also got a strength 10 lascannon. I think Pask is going to buy his points back in Landraiders in the first 2 turns, for sure.
3. I'll re-work the Meltas into command squads for sure. I'm usually just cautious of having to remove special weapons with the first wound... isn't it usually good to have a buffer or two?
4. How about I pull the power weapons off of the Plasma Grenadiers? I like the flexibility of having some hidden power weapons in case I need to kill the one terminator sitting on an objective, and sometimes I think the melta squad is going to need to get into some CC.
Thanks a bunch guys! I really appreciate it. Great advice so far. Automatically Appended Next Post: Also, why is everyone hating on grenadiers so much? Call me a noob but I see them as a great option... those cans are going to get popped inevitably, and when they do I'll save half of my bolter wounds, CC wounds, etc. Grenadiers are a lot harder to bully around than squishies in flak armor.
Thoughts?
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This message was edited 1 time. Last update was at 2011/03/23 20:01:05
4th Aleutian Heavy Mechanized 2500
Tournament Record: 3-1-1, 1 Best General Championship.
***Boycotting Games Workshop until they Cease and Desist their douchebaggery***.
Khador: 65 pts eButcher & Zerkova |
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![[Post New]](/s/i/i.gif) 2011/03/23 20:04:58
Subject: Re:2000 Heavy, Heavy Guard
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Lord of the Fleet
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The likelihood of you killing one terminator in close combat with your vet squad is very, very unlikely. Assuming they're TH/SS termies, you swing first. Your 4 attacks (also assuming you get lucky with the charge and show up with all ten guardsmen) hit twice, and either fail to wound or are blocked by a 3+ invul. Then your 9 guardsmen hit with 18 attacks, of which 9 hit, and only 3 wound which are blocked by armour. Power weapons belong in power blobs where their numbers and ablative wounds can do serious damage.
The thing with the Pasquisher is though it has a 72" 'melta' gun and S10 lascannon, its not AP1, meaning you only have a 1/3 chance of destroying the tank in question. Not to mention you can always not pen with the lascannon, or the main gun for that matter. My thoughts on that tank is that the points are better spent elsewhere in a guard army.
And keep the Executioner, its a great tank. I've run three in many games and they were amazing.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2011/03/23 20:14:19
Subject: 2000 Heavy, Heavy Guard
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Uhlan
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Ok, so if I had to get rid of the Paskquisher and wanted to have more anti-tank... what would you suggest?
I figure with some slight retooling... I drop the power weapons and Pask and I get:
2 Chimeras (for the Melta Vets), = +mobility
A Manticore (for potentially even more devastating anti-Tank)
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4th Aleutian Heavy Mechanized 2500
Tournament Record: 3-1-1, 1 Best General Championship.
***Boycotting Games Workshop until they Cease and Desist their douchebaggery***.
Khador: 65 pts eButcher & Zerkova |
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![[Post New]](/s/i/i.gif) 2011/03/23 20:19:58
Subject: Re:2000 Heavy, Heavy Guard
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Lord of the Fleet
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Honestly, though I love hellhounds, everything in our codex works better in pairs and is down right fantastic/evil in threes. Switch the hellhound for another vendetta, drop the paskquisher in its entirety, get a manticore, a chimera with 3x metla vets (so now you have three chimeras with vets) and with the remaining 80 points, buy another chimera maybe? Get more melta in the CCS? I dunno, your call.
Three Vendettas put out a ridiculous 9 TL lascannon shots on a vast platform. They have a 75% chance of hitting (better than BS4), and they're lascannons! Thats a lot of the long range anti-tank you'll ever need, and the manticore helps with S10 ordnance.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2011/03/23 20:26:28
Subject: 2000 Heavy, Heavy Guard
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Uhlan
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My Hellhound is lucky, I swear. I'll consider dropping it for another Vendetta, but I really love how I can drop a Hellhound behind 4+ cover and still Inferno Cannon the balls off of everything. With all the heavy flamers I have in my list though, it just may be superfluous. Anyhow, made some changes. Decided against the manticore... my theme is mega-heavy guard. Went with another Demolisher. Everything is in a Chimera now. Check it. p.s. Thanks sooo much for the help!
HQ:
Company Command Squad
-4 Meltaguns, Officer of the Fleet
120
Chimera- Multi-Laser, Heavy Flamer
55
Elites:
Psyker Battle Squad
7 Psykers
90
Chimera- Multi-Laser, Heavy Flamer
55
Troops:
Veteran Squad
-3 Plasma Guns, Grenadiers
-145 pts
Chimera- Multi-Laser, Heavy Flamer
55
Veteran Squad
-3 Plasma Guns, Grenadiers
-145 pts
Chimera- Multi-Laser, Heavy Flamer
55
Veteran Squad
-3 Meltaguns, Grenadiers
-130 pts
Chimera- Multi-Laser, Heavy Flamer
55
Veteran Squad
-3 Meltaguns, Grenadiers
-130 pts
Chimera- Multi-Laser, Heavy Flamer
55
Fast Attack:
Vendetta
-130 pts
Vendetta
-130 pts
Hellhound
-130 pts
Heavy Support:
Leman Russ Demolisher
Heavy Flamer
-165
Leman Russ Demolisher
Heavy Flamer
-165
Leman Russ Executioner
-190 pts
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4th Aleutian Heavy Mechanized 2500
Tournament Record: 3-1-1, 1 Best General Championship.
***Boycotting Games Workshop until they Cease and Desist their douchebaggery***.
Khador: 65 pts eButcher & Zerkova |
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![[Post New]](/s/i/i.gif) 2011/03/23 20:32:59
Subject: Re:2000 Heavy, Heavy Guard
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Lord of the Fleet
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Well it looks better. Still not a fan of grenadiers doctrine, but I understand what you're going for. Now go and own face with it!
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2011/03/23 20:52:11
Subject: Re:2000 Heavy, Heavy Guard
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Perfect Shot Dark Angels Predator Pilot
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I am running an IG Armored Company, and this is what I like to run. I know there is only 2 troop selections, but the infantry platoon is all in chimeras and are effectively 3 scoring units by themselves. I have also found that LR Exterminators are awesome at killing anything. I have wiped out boyz squads, and even terminators with the amount of dakka they can put out. Also I find the demolishers are able to take care of heavy tanks and FNP units. Lastly, if you are wondering about the one DB in each squadron, I figured that only one tank at a time will usually have to go through difficult terrain. I hope this helps.
Total Roster Cost: 2000
HQ: Company Command Squad (6#, 135 pts)
4 Company Command Squad,+ Plasmagun x2
1 Company Commander
1 Chimera w/hull HF
Elite:
1 Guardsman Marbo, 65 pts
Troops: Veteran Squad (11#, 145 pts)
9 Veteran Squad, + Meltagun x2
1 Veteran Sergeant,
1 Chimera w/hull HF
Troops: Infantry Platoon (28#, 335 pts)
1 Infantry Platoon, 0 pts
4 Platoon Command Squad, + Flamer x2
1 Platoon Commander
1 Chimera w/hull HF
7 Infantry Squad, + Flamer x1
1 Heavy Weapons Team, Autocannon
1 Sergeant
1 Chimera w/hull HF
7 Infantry Squad, + Flamer x1
1 Heavy Weapons Team, Autocannon
1 Sergeant
1 Chimera w/hull HF
Fast Attack:
1 Bane Wolf, 130 pts
Fast Attack:
1 Bane Wolf, 130 pts
Heavy Support: Leman Russ Squadron (2#, 340 pts)
1 Leman Russ Battle Tank, + Lascannon 15 + Dozer Blade = 175
1 Leman Russ Battle Tank, + Lascannon = 165
Heavy Support: Leman Russ Squadron (2#, 370 pts)
1 Leman Russ Demolisher, + Lascannon = 180
1 Leman Russ Demolisher, + Lascannon + Dozer Blade = 190
Heavy Support: Leman Russ Squadron (2#, 350 pts)
1 Leman Russ Exterminator, + Heavy Bolter Sponsons x2 = 170
1 Leman Russ Exterminator, + Heavy Bolter Sponsons x2 + Dozer Blade = 180
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![[Post New]](/s/i/i.gif) 2011/03/23 20:58:50
Subject: 2000 Heavy, Heavy Guard
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Mysterious Techpriest
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I personally like the Grenadiers doctrine; if it's fun to play and suits your taste, you should definitely take it. I took a squad of grenadiers vets for the fun of painting them.
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DQ:90S++G+M++B++I+Pw40k04+D++++A++/areWD-R+++T(M)DM+
2800pts Dark Angels
2000pts Adeptus Mechanicus
1850pts Imperial Guard
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![[Post New]](/s/i/i.gif) 2011/03/23 21:09:23
Subject: 2000 Heavy, Heavy Guard
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Powerful Ushbati
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drop all those grenadiers and take another squad of vets!
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TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2011/03/24 02:59:24
Subject: Re:2000 Heavy, Heavy Guard
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Hardened Veteran Guardsman
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I too once thought of doing a "heavy" infantry regiment idea, glad to see someone actually doing it.
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