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Made in gb
Member of the Malleus





Grimsby

Whilst flicking through the new Grey Knights codex in store today, I decided to check the Troops section rather than the fancy toys in HQ and Elites; I was shocked to see a basic Grey Knights squad coming in at just 10 points more than a standard Space Marine Tactical squad.

I'm not normally one to moan *cough* honest! *cough* but it makes me wonder if perhaps we humble Marine players might be allowed a few points knocked off our Marines who aren't all armed with Force Weapons, Storm Bolters and other assorted goodies - or maybe, god forbid, be allowed more than one close combat, special and/or heavy weapon. Even being able to field up to one Dev or Assault squad as a troop choice would be handy given how poor Tactical squads are compared to everyone elses Troop choices (I'm not saying Tacticals are rubbish, just that they wouldn't be at the top of the list of 40k troop choices).

When I look at what else can be taken for c.200pts across the game, and compare it to a standard 10 man Tactical Squad, they just don't seem to stack up - I'm really struggling to to see how their points are justified - or is it just me?

In a world gone mad, who is left to fight for truth, justice and all that gets you smashed for under a fiver....

First played 40k during 2nd edition, missed out 3rd and 4th, and haven't played 40k since 5th edition - but still read and occasionally paint  
   
Made in se
Wicked Warp Spider






Ios

I'm sorry to be this short and blunt, but...

Welcome to Codex Creep.

P.S. Several other armies "have it worse".

I really need to stay away from the 40K forums. 
   
Made in us
Death-Dealing Devastator





Yeah I knew that their new codex would make them op and that every will suffer from the little kids freaking out. Snatching them up and going crazy with them.

But hey now marines will not get bagged on as bad for being a cheap army to use.

we may be few, but even though we are near destruction. we the shadow wolves survive and move on to get our vengence on the tyrinids!  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Neither.

You cannot really compare units in different armies in a vacuum. A Tactical Squad will usually have a few tricks supporting it, while Grey Knights will have a few tricks intended to help the army do something completely different.
   
Made in au
Devestating Grey Knight Dreadknight





I think the point the OP is trying to make is:

Tacticals are 16 points for MEQ stats and a boltgun.

GK are 4 more points for MEQ stats, a complete squad of power weapons, storm bolters, psychic powers including squad wide force weapon attacks, 1+ str, and anti deepstrike. 5 GK will match the firepower of 10 space marines at 24. GK can move backwards and shoot, or fire and assault, can take awesome special / heavy weapons, not to mention uber NFW.

Tacticals get free flamers and missile lawn chairs, which isnt bad, but tacticals are versatile. They can take on almost any type of target. And they cost less
   
Made in us
Lone Wolf Sentinel Pilot






Philadelphia

Jaon wrote:I think the point the OP is trying to make is:

Tacticals are 16 points for MEQ stats and a boltgun.

GK are 4 more points for MEQ stats, a complete squad of power weapons, storm bolters, psychic powers including squad wide force weapon attacks, 1+ str, and anti deepstrike. 5 GK will match the firepower of 10 space marines at 24. GK can move backwards and shoot, or fire and assault, can take awesome special / heavy weapons, not to mention uber NFW.

Tacticals get free flamers and missile lawn chairs, which isnt bad, but tacticals are versatile. They can take on almost any type of target. And they cost less


Tacticals do also get bolt pistols. IDK if grey knights do, but they do allow Tac squads to shoot and then assault, albeit at a lower output.

 
   
Made in us
Raging Ravener





I start every list with 360 points spent on my troops. They have MEQ stats except for that pesky two initiative. Sure their guns are pretty good but if you're in range to rapid fire them you're dead next turn. Nine times out of ten I would rather have them hiding not doing anything or off the table waiting to come in at some obscure table edge.

Of course GK are a bit cheap for what they are. But, like has been said, that's the trend in newer armies.

   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Grey Knights are undercost compared to Tac squads, although that might balance out from their lack of options and anti-tank. It's just something we'll have to see.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

In a straight up comparison, the Tac's are probably a bit expensive relative to the GK's. In a wider metagame sense however, I think they balance rather well. GKSS's CC advantages don't matter a whole lot against many opponents (IG, Orks, DE, Tau, etc) due to primarily being anti-MEQ/MC in nature, and their fewer numbers make them easier to destroy for everyone else.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Fixture of Dakka





Grim.Badger wrote:I was shocked to see a basic Grey Knights squad coming in at just 10 points more than a standard Space Marine Tactical squad.

30 points.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in ca
Bloodthirsty Chaos Knight




Tactical Marines are slightly underwhelming when compared to other MEQ troops (Grey Hunters, BA Assault Squads, Grey Knights), but I guess thats the codex creep for you. At least we all get 3+ saves!






 
   
Made in us
Dakka Veteran



Eye of Terra.

Mahtamori wrote:I'm sorry to be this short and blunt, but...

Welcome to Codex Creep.

P.S. Several other armies "have it worse".



Hallelujah brother!
   
Made in gb
Monstrous Master Moulder





Essex,, England

PraetorDave wrote:
Jaon wrote:I think the point the OP is trying to make is:

Tacticals are 16 points for MEQ stats and a boltgun.

GK are 4 more points for MEQ stats, a complete squad of power weapons, storm bolters, psychic powers including squad wide force weapon attacks, 1+ str, and anti deepstrike. 5 GK will match the firepower of 10 space marines at 24. GK can move backwards and shoot, or fire and assault, can take awesome special / heavy weapons, not to mention uber NFW.

Tacticals get free flamers and missile lawn chairs, which isnt bad, but tacticals are versatile. They can take on almost any type of target. And they cost less


Tacticals do also get bolt pistols. IDK if grey knights do, but they do allow Tac squads to shoot and then assault, albeit at a lower output.


I have something sad to tell you. Storm bolters are Assault 2.


 
   
Made in us
Jovial Plaguebearer of Nurgle





SF Bay Area, California

Hypno toad is awesome.

Oh and yeah, its classic codex creep. I'd have to say in this case its actually not that bad...not like having 5 weapons in a dev squad that can shoot 2 targets.

   
Made in us
Fixture of Dakka





Codex Creep is not defined as "look at everything else in the army list and compare it to what the army can do as a whole" like you guys seem to think.

Grey Knight Strike teams are 20 points in a Grey Knights army. They'd be more in a C:SM army.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Member of the Malleus





Grimsby

DarknessEternal wrote:
Grim.Badger wrote:I was shocked to see a basic Grey Knights squad coming in at just 10 points more than a standard Space Marine Tactical squad.

30 points.


I don't want to sound like a ****, but Grey Knights are 100pts and Tacticals are 90pts.

My point is basically that, as basic un-upgraded units, they aren't even close to comparable - Grey Knights shoot better and are much better in close combat thanks to their force weapons (which are power weapons remember) - effectively it's like saying a power weapon and storm bolter upgrade for a MEQ only costs 4pts! and that's ignoring the GKs special rules.

I know about Codex Creep, I also play Necrons!

In a world gone mad, who is left to fight for truth, justice and all that gets you smashed for under a fiver....

First played 40k during 2nd edition, missed out 3rd and 4th, and haven't played 40k since 5th edition - but still read and occasionally paint  
   
Made in se
Ferocious Black Templar Castellan






Sweden

Grim.Badger wrote:
DarknessEternal wrote:
Grim.Badger wrote:I was shocked to see a basic Grey Knights squad coming in at just 10 points more than a standard Space Marine Tactical squad.

30 points.


I don't want to sound like a ****, but Grey Knights are 100pts and Tacticals are 90pts.

My point is basically that, as basic un-upgraded units, they aren't even close to comparable - Grey Knights shoot better and are much better in close combat thanks to their force weapons (which are power weapons remember) - effectively it's like saying a power weapon and storm bolter upgrade for a MEQ only costs 4pts! and that's ignoring the GKs special rules.

I know about Codex Creep, I also play Necrons!


Apples to Oranges, for 90 points you can get 15 boyz of any vareity. There's so many of them, surely that must be OP?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Been Around the Block




Grim.Badger wrote:
DarknessEternal wrote:
Grim.Badger wrote:I was shocked to see a basic Grey Knights squad coming in at just 10 points more than a standard Space Marine Tactical squad.

30 points.


I don't want to sound like a ****, but Grey Knights are 100pts and Tacticals are 90pts.

My point is basically that, as basic un-upgraded units, they aren't even close to comparable - Grey Knights shoot better and are much better in close combat thanks to their force weapons (which are power weapons remember) - effectively it's like saying a power weapon and storm bolter upgrade for a MEQ only costs 4pts! and that's ignoring the GKs special rules.

I know about Codex Creep, I also play Necrons!


I agree with you 100% up to the point of where the Tactical marines have a hell of alot more versatility and options ...
but yes outside of that in a general bland min purchase ... ya can easily



This message was edited 1 time. Last update was at 2011/03/24 22:12:32


 
   
Made in us
Fixture of Dakka





Grim.Badger wrote:
I don't want to sound like a ****, but Grey Knights are 100pts and Tacticals are 90pts.

Oh, you meant only 5? That's even a more ludicrous comparison to make.

Sure, 10 points difference there, and they both suck.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
 
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