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![[Post New]](/s/i/i.gif) 2011/03/24 23:17:45
Subject: Tyranids against the new Grey Knights
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Huge Hierodule
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For my initial contribution, I'll list my current all-comers friendly games list, and dwell upon what I'll do with it against GK.
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Swarmlord, 3 Tyrant Guard with Lash Whips
3 Zoanthropes
3 Hive Guard
5 Warriors with Rending Claws & Deathspitters
20 Hormagaunts with Toxin Sacs
10 Genestealers
T-fex with Acid Spray, Cluster Spines, Shreddershards and Regen
T-fex with Rupture Cannon, Cluster Spines and Shreddershards
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Now, I know there's a lot suboptimal about this list, but as I say it's for friendly games and also because I like the units. So, to breakdown:
Swarmlord, 3 Tyrant Guard with Lash Whips: These will be largely tasked with providing buffs, occasionally chipping away at Terminators, and charging Purifiers and anything that needs ID'ing - Paladins and Dreadknights.
3 Zoanthropes: These will prioritise Land Raiders and Purifiers as their targets. Yes, they're blunted by GK abilities, but they've gotta do something and these are high-yield targets that need shooting down by something. Could be my anti-Dreadknight of last resort.
3 Hive Guard: These will firstly go after any Stormravens, followed by Dreads, and then making Paladins roll saves against ID.
5 Warriors with Rending Claws & Deathspitters: Perhaps my most suboptimal unit, and one I'm considering replacing. Mainly going to add firepower to dealing with PS GK, might try charging if Swarmlord can set them up well enough.
20 Hormagaunts with Toxin Sacs: Charging at anything that isn't a Purifier or armoured. With a FC buff, could mutually wipe out Halberdiers.
10 Genestealers: Buff with FC and they could teach I6 Halberdiers a lesson in speed. Not sure if going to infiltrate or outflank; probably the latter, could jump on them teleporting buggers or a DS'ing firebase.
T-fex with Acid Spray, Cluster Spines, Shreddershards and Regen: Getting underestimated before doing something horrific by forcing a unit to make a lot of saves. (As usual.) Rending Template could help, but not a lot. Probably my best anti-Inq Retinue unit, if it gets in range. Dopey MC with close range attacks makes it unlikely to do well here; could finish off immobilised vehicles whilst their passengers deal with other stuff. Hopefully the novelty value of it will see it functioning as a Rending bullet sponge.
T-fex with Rupture Cannon, Cluster Spines and Shreddershards: Land Raiders, Psyrifles, then Stormravens.
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![[Post New]](/s/i/i.gif) 2011/03/25 00:28:41
Subject: Tyranids against the new Grey Knights
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Huge Hierodule
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Kroot Loops wrote:Jackal wrote:Kroot, check the nid FAQ mate.
Lash goes 1st, so any others stack on afterwards.
Thanks for the heads up. Did that FAQ do anything aside from screw the nids 
A bunch of clarifications, most of which sort out typos, one of which enables Mawlocs to actually use their ability without breaking RAW, and a few of which screw anybody who wanted to stack Hive Commander, or use AOE abilities on embarked units, or have a Tyranid Prime join a Warrior Spod unit.
So, aside from upgrading Mawlocs from 'useless' to merely 'poor', no, not really.
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![[Post New]](/s/i/i.gif) 2011/03/25 11:50:45
Subject: Tyranids against the new Grey Knights
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Huge Hierodule
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Dave_Nz wrote:lindsay40k wrote:For my initial contribution, I'll list my current all-comers friendly games list, and dwell upon what I'll do with it against GK.
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(army)
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Im sorry for double post, but i cant multi quote for gak xD
for starters, this is 1750? i think :S, was too lazy to calculate, but you are only running 47 models, IMHO this isn't enough for a tyranid take all comers lists, they are better with just swarm , in 1750 say 2-3 tervigons , zoanthrope droppod squad, tyrant, some guards, ( both ) and then either genestealers, or carnifexs'.
This provides a good allround list because you cant get screwed over my mech and infintry. the SL is a fine unit, although kinda slow xD but if you abuse terrain like i do it can work. although the zoeys....... no pod? no go bro :( and iv said above how i feel about t-fexs'.
Thanks, Dave_Nz.
Like I say, I'm running a fluff list based foremost on units I like, of which the T-fex is my favourite. I know he's a clumsy, overpriced brute, but I enjoy trying to get my money's worth out of him :3
That said, a Tervigon is on my list of stuff to make. It'll take some time to make a Termafarm list, though, and at any rate I'm keen to get a bunch more games out my T-fexes before massively rewriting my list. As it happens, I have a painted Spod ready for use; Spodding synergies pretty well with Swarmlord, so sure I'll go for it. So, perhaps I'll aim towards this new list:
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Swarmlord, 3 Tyrant Guard with Lash Whips
2 Zoanthropes with Mycetic Spore and Barbed Strangler
3 Hive Guard
Tervigon with Adrenal Glands and Toxin Sacs
11 Termagants
20 Hormagaunts with Toxin Sacs
10 Genestealers
T-fex with Acid Spray, Cluster Spines, Shreddershards
T-fex with Rupture Cannon, Cluster Spines and Shreddershards
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Went for a BS instead of +3 Termagants, as it only has to kill one Marine to pay for itself and it'll probably pin at least one unit in every third game.
I know that Tervigons yield economies of scale when you can really mass-produce a swarm and take the odd one running out of eggs, but until I get three new MC's and a load of horde painted this is the best I can aim for
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![[Post New]](/s/i/i.gif) 2011/03/25 16:12:37
Subject: Tyranids against the new Grey Knights
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Huge Hierodule
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Y'know, I like that list a lot. Floaty brain-type units and MC spam really fit in my army's Behemoth-eating-Exodite-world background. And it's all stuff I've promised to add to my collection...
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![[Post New]](/s/i/i.gif) 2011/03/26 01:51:32
Subject: Re:Tyranids against the new Grey Knights
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Huge Hierodule
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Carnage43 wrote:
8 Ymgarls - High hopes for these guys, if combined with FnP they can stand against purifiers in HtH reasonably well, as well as most other GK units.
2x10 Genestealers, toxinsacs - Work horse of my army typcially. What ever they touch will have to die...now. Try to keep away from purifiers if possible unless then have FnP and team up with the hive tyrant to OA/Toxin annihilation..
FNP against Force Weapons? That ignore armour? Hate to bear bad news, here...
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