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Made in us
Hurr! Ogryn Bone 'Ead!




Golden coast games, shelton Connecticut

HQ120
haemunculus
power weapon
haemunculus
power weapon

troop: 280
wyches x6
hydro gauntlet
Raider
flicker field
wyches x6
hydro gauntlet
Raider
flicker field

elite:753
incubi x9
raider
flicker field
incubi x9
raider
flicker field
hexatrix bloodbridesx9
x3 hydro guantlet
raider
flickerfield

Heavy support 345
ravenger
flicker field
ravenger
flicker field
ravenger
flicker field


basicly hq goes in the incubi groups to start them with FnP charge in head first and assult the stuffing out of them
please leave C&C please

2000pts of
3500pts of
Charles Darwin wrote:It is not the strongest of a species that survives, nor the most intelligent. It is the one most adaptable to change, that survives
 
   
Made in ca
Kabalite Conscript





PEI, Canada

I like the CC orientation of the list, few things I would change.

The wych squads seem to be a bit lacking and will probably only do well against non MEQ basic infantry as they have no haywires and no hekatrix. I would bring both wych squads up to 10 with a hekatrix with agoniser in each squad, or even 8-9 a squad if you need to save points, but the agoniser will make them more effective. Also Bloodbrides are not the most cost effective unit unless you are going to put an archon/succubus with them with 3 shardnets. I would drop the brides being that you will have 4 pretty good CC units anyway and could use a little more ranged support.

To make room for those points you could drop one of the units of 9 incubi, and possibly even knock the other one down to 5 and put them in a venom, or even if you dropped both units down to 4 and put them in a venom each with the haemys going with them it would save you a ton of points and 9 incubi is a bit overkill from what I have read anyway, they tend to be fielded in groups of 4-5.

With the points saved you will have an open elite slot and quite a few points extra, you could pop in a 4 blaster trueborn squad in a venom with 2 SCs and maybe even have room for a unit of scourges with 2xSC.

A list that has 3 ravagers is always going in the right direction. Hope any of this info helps, Cheers.

1500 pts and growing
Wood Elves 1500 pts
 
   
Made in us
Lethal Lhamean






Venice, Florida

First off, let me say, you're trying to build a Space Marine list with a Dark Eldar codex - don't do that. Troop options are very strong in 5th edition and, unlike the Space Marines our Troop options are actually really good, don't be afraid to use them.

Neroku wrote:HQ120
haemunculus
power weapon
haemunculus
power weapon

I personally prefer Scissorhands for assault oriented Haemys, but I have no big issues with this

troop: 280
wyches x6
hydro gauntlet
Raider
flicker field
wyches x6
hydro gauntlet
Raider
flicker field

Just as a math moment, I will point out statistically razorflails are superior in every way to hydra gauntlets (except that the gauntlets look cooler) unless you roll very, very well with them.
Also, you have no power weapons in these squads, that means MEQ will kind of mock you. Also, as noted, that's a dangerously low level of Troop selection considering 2/3rds of all games are objective oriented.

elite:753
incubi x9
raider
flicker field
incubi x9
raider
flicker field

Incubi are awesome, but at 1500 I think you could save a lot of points and drop each squad down to 5 or so. I personally think those units will have way too big of a target on their heads.


hexatrix bloodbridesx9
x3 hydro guantlet
raider
flickerfield

Again - power weapon.
Also, price to stat line, it doesn't make a lot of sense to buy Bloodbrides when you still have troop slots open to buy Wyches.

Heavy support 345
ravenger
flicker field
ravenger
flicker field
ravenger
flicker field

Hard to argue with Ravagers.


basicly hq goes in the incubi groups to start them with FnP charge in head first and assult the stuffing out of them
please leave C&C please

In an optimal world you should be aggressive and move flat out with at least your three elite Raiders. So, presuming you keep the Troop Wyches back to hold objectives (and with only two you'd almost be smarter to hold them in reserve to protect them in every objective mission you play) that will leave you 11 lances and, at most, 5 different targets to shoot at to help make sure the Incubi/Bloodbrides will have something to assault. I really think, unless your local meta is light on vehicles, that you're playing a risky gamble on those few lances doing everything you need, and that even presumes you go first.

I'd suggest spreading out the assault options you have, by making the big units smaller and buying more assault boats so that there are more targets for the enemy to worry about.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Golden coast games, shelton Connecticut

Ok so hydro gauntlets to razorflails
Incubi to smaller groups
beef up the wyches and drop the bloodbrides what do I put in the elite sections?

2000pts of
3500pts of
Charles Darwin wrote:It is not the strongest of a species that survives, nor the most intelligent. It is the one most adaptable to change, that survives
 
   
Made in us
Lethal Lhamean






Venice, Florida

Honestly...at 1500 I may not even have anything in the elites slot, much less try to fill it.

I'd suggest replacing the Bloodbrides with Wyches - same role, cheaper, and can claim objectives.

If you insist on an elite option...I dunno, I'd probably recommend Trueborn with either blasters or lances because I think what your list really needs is more anti-tank to assure all your assault awesomeness has something to pounce on.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Golden coast games, shelton Connecticut

What about fast attack?

Can my units fire out of the transports?


Thanks for the info so far I am getting a Great Image of what to do

2000pts of
3500pts of
Charles Darwin wrote:It is not the strongest of a species that survives, nor the most intelligent. It is the one most adaptable to change, that survives
 
   
Made in ca
Kabalite Conscript





PEI, Canada

You could drop in a unit of 5 scourges with 2 splinter cannons. 3 shardcarbines and 2 SC is a lot of firepower for roughly 130 pts. Plus they are jump infantry and now have a 4+ armor save making them pretty damn good now. I'm just waiting for the new plastics sets of them to come out O.o.

1500 pts and growing
Wood Elves 1500 pts
 
   
Made in us
Regular Dakkanaut





You could also drop in a unit of 5 Scourges with 2 Haywire Blasters. They are a shaken vehicle of whatever kind you want each turn. Remember Haywire Blasters bypass the targets armor value. So if you hit you have a 5 out of 6 chance to glance a vehicle regardless of the armor. I drop them in and point them at Land raiders and watch my opponent cry as my cheap Scourges stunlock his Land Raider.

Also these Scourges can use their poisoned weapons on infantry if need be.

Pre-Heresy Thousand Sons

The Black Ocean Sci Fi Wargaming Podcast 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Golden coast games, shelton Connecticut

That's cool what are scourges under? Fast? I don't have the codex infront of me And I ann basing my buylist on this army list so the faster I build it the better!


Also what do people use as venom transports?

This message was edited 1 time. Last update was at 2011/03/26 02:22:38


2000pts of
3500pts of
Charles Darwin wrote:It is not the strongest of a species that survives, nor the most intelligent. It is the one most adaptable to change, that survives
 
   
Made in ca
Kabalite Conscript





PEI, Canada

I think most people use the eldar vyper with many variations O.o. I would just wait for june or so...word on the street is they are releasing a venom with the next wave. They better.

1500 pts and growing
Wood Elves 1500 pts
 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Golden coast games, shelton Connecticut

Ok cool I'll just wait then thanks for the info

What do scourge fall under?

2000pts of
3500pts of
Charles Darwin wrote:It is not the strongest of a species that survives, nor the most intelligent. It is the one most adaptable to change, that survives
 
   
Made in ca
Kabalite Conscript





PEI, Canada

fast attack

1500 pts and growing
Wood Elves 1500 pts
 
   
Made in us
Fixture of Dakka





Los Angeles

Neroku wrote:Also what do people use as venom transports?
SM landspeeders.

And it seems pretty standard to have Hekatrixes with Agonizers.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
 
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