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![[Post New]](/s/i/i.gif) 2011/03/26 17:04:32
Subject: Hi there, I know pretty much nothing about this...
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Nasty Nob
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...and yet I decided to try it out. Warmachine seems quite appealing to me, especially that you do not need really big armies but just around 5-15 models. Also, I really like PoM's theme - pyromaniacal fanatics, whats not to like?
But as I said I know nothing about the rules or what is good to use. What I have is the PoM book, Vindictus and a Templar... Could you perhaps help me build it up, and also give a brief summary of the rules?
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![[Post New]](/s/i/i.gif) 2011/03/26 17:29:30
Subject: Hi there, I know pretty much nothing about this...
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Privateer
The paint dungeon, Arizona
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Welcome to the Iron Kingdoms ^_^ If you're curious about the basic rules-
http://privateerpress.com/warmachine/the-game
That will provide a link to download the Quick Start rules which covers the basics of how Warmachine works.
Also- The fellows at Beasts of War website have put together a good video:
http://www.beastsofwar.com/warmachine/play-warmachine-part1/
http://www.beastsofwar.com/warmachine/play-warmachine-part2/
After those- you can poke around the BoW 'Daily Tips' which cover different units and rules usage and can help alot to see them used on a game table rather than trying to visualize it
You should still pick up a copy of Warmachine Prime MkII though- having the book available makes looking up the rules alot easier ^_^
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![[Post New]](/s/i/i.gif) 2011/03/26 17:32:23
Subject: Re:Hi there, I know pretty much nothing about this...
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Scrap Thrall
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I'm not too up on what would make a good PoM force as I've only just started playing myself; however, on this page: http://privateerpress.com/warmachine/the-game there's the quick start rules available. These are the same rules that come in the battle boxes and while they omit some of the rules from the main game (mainly those pertaining to infantry/units), you should be able to get a good idea of how the game plays.
Most people suggest that people start off with the battle boxes but as you already have a jack and a caster I'm not sure what would be best for you. Hopefully somebody else can chime in with some more information.
Edit: Ninja'd
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This message was edited 1 time. Last update was at 2011/03/26 17:32:48
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![[Post New]](/s/i/i.gif) 2011/03/26 17:46:32
Subject: Re:Hi there, I know pretty much nothing about this...
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Fixture of Dakka
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Warmachine is super skirmish so although the smallest games use around 5 models a tournament size game (50 points) will use around 30-50 models.
However, since you are just starting out you'll probably want to try out some small 15 point size games to begin with. You're first purchases should be some more warjacks and a couple of units you like, the battle (starter) box is still a good purchase for you even though you won't be able to use Kreoss and Vindictus in the same army. I would also recommend a Choir of Menoth unit.
Vindictus is fairly new, I don't know much about his playstyle, so I can't give specific advice for him. You say you have a Templar, is it already built as one or is that the warjack you like most from the kit?
As for a list, the following are solid all rounders that will make a good introduction to the game and employ the models you already have.
Vice Scrutator Vindictus (+6)
Templar (8)
Crusader (or Revenger) (6)
Repenter (4)
Choir of Menoth (max - 6 models) (3)
or
High Exemplar Kreoss (+5)
Templar (8)
Crusader (or Revenger) (6)
Repenter (4)
Choir of Menoth (min - 4 models) (2)
Both come to 15 points and can be made from the models you have, a starter box and a unit of the Choir of Menoth.
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This message was edited 1 time. Last update was at 2011/03/26 17:47:08
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![[Post New]](/s/i/i.gif) 2011/03/26 18:06:07
Subject: Hi there, I know pretty much nothing about this...
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Nasty Nob
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Thanks all for that! I have heard of the Choir being sort of a must-have, and the battlegroup does seem like a good start too. And you're saying that it includes starting rules?
@Spiggott - Yes, I have assembled and painted the Templar.
(Though, it was the jack I liked the most, too!)
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![[Post New]](/s/i/i.gif) 2011/03/26 18:21:57
Subject: Hi there, I know pretty much nothing about this...
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Fixture of Dakka
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Saintspirit wrote:Thanks all for that! I have heard of the Choir being sort of a must-have, and the battlegroup does seem like a good start too. And you're saying that it includes starting rules?
@Spiggott - Yes, I have assembled and painted the Templar.
(Though, it was the jack I liked the most, too!)
Yes there are starter rules in the starter box along with a Kreoss (warcaster) and three warjacks.
If you've kept the spare parts from the 'Templar' kit you can magnetize your Crusader to make it into a Vanquisher as well as a Crusader. Depending upon how well glued your Templar is you could do the same with that as well. Having the option to choose your warjack can be very useful.
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![[Post New]](/s/i/i.gif) 2011/03/26 18:52:12
Subject: Hi there, I know pretty much nothing about this...
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Nasty Nob
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No, unfortunately I didn't think of magnetizing it until it was too late... Though, I can of course magnetixe the crusader in the battle group so that it can be a vanquisher.
Humm... Anyone here who uses Vindictus? I heard he should be used along with zealots...
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![[Post New]](/s/i/i.gif) 2011/03/26 19:09:36
Subject: Hi there, I know pretty much nothing about this...
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Fixture of Dakka
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Saintspirit wrote: I heard he should be used along with zealots...
That's pretty much the extent of my knowledge about him too. Zealots and the Monolith Bearer (their UA) are a good cheap tar pit unit with powerful short range grenades. They can make themselves almost immune to damage for one turn. In short Zealots are a good unit. It is possible they may be re-sculpted this year.
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![[Post New]](/s/i/i.gif) 2011/03/26 22:31:56
Subject: Hi there, I know pretty much nothing about this...
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Privateer
The paint dungeon, Arizona
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Malfred will probly have some advice for ya- he's one of them dirty holy fanatic luvin types
Actually- he just posted a Vindictus Vs Caine battle report on his blog the other day:
http://pokeminiatures.blogspot.com/2011/03/battle-lieutenant-allister-caine-vs.html
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![[Post New]](/s/i/i.gif) 2011/03/27 08:33:44
Subject: Hi there, I know pretty much nothing about this...
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Nasty Nob
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I see. Let's see if malfred discovers this thread then, otherwise I guess I might contact him.
Two questions: I understand you may only have one warcaster in the battlegroup, right?
And: What does the text "warjack points +6 mean? Is it that using that warcaster allows you to use 6 more points on warjacks that the original points allowment (such as 36 in a 30 pts match)?
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![[Post New]](/s/i/i.gif) 2011/03/27 09:11:06
Subject: Re:Hi there, I know pretty much nothing about this...
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[MOD]
Madrak Ironhide
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Yes to both questions. Vindictus is kind of weird. He's one of two Menite warcasters with Pathfinder, has two melee weapons (and one that ignores spell defenses) and he has a passive synergy with Zealots, cheap menite irregular troops with firebombs. He can use them defensively (Sac Pawn to prevent Vindictus from being hit by ranged attacks, and he WILL need them for that), and when he kills models he can generate new Zealots. His signature spell is True Path, a buff that grants Pathfinder and additional movement to warrior models (not warjacks) additional movement. Note that the spell doesn't affect himself since the wording states "Models that begin their activation..." The trouble with his signature spell is that it must be re-cast every turn to get the most out of it. Nothing makes people feel the hate more than realizing that your Paladins of the Wall are moving 8" every turn while Impervious thanks to Dartan Vilmon. Even your Covenant of Menoth moves 7", Exemplar Bastions move 6" and run 10", etc. This is in a faction of slow movers that often takes Rhupert Carvolo as an auto-include in order to get its grindy troops into and through rough terrain. So you're committed to spending 3 focus every turn to cast True Path, leaving him with 3 focus. What to do with 3 focus? Well he has Defender's Ward, a spell he's going to cast either on a unit of screening troops (beginning of the game) or on himself (late/end-game). So that commits you to 4 focus points total (3 for true path, 1 to upkeep Def Ward). Assuming you have Wracks and a Hierophant, your actual focus commitment is going to leave you with 2 focus to allocate focus to warjacks, which might lead you to believe that he's supposed to be super troop heavy. But then there's this odd spell called Sacrificial Lamb. You spend one focus, sac one troop (probably a choir member) and ALL your battlegroup warjacks get a focus point. You get more out of the spell the more warjacks you have. So your list is torn in different directions. How much do you put into troops to benefit from True Path? An 8" moving shield wall of Flameguard or 8" running unit of Bastions (either with Defender's Ward cast on them) is truly a good thing. But how much do you put into warjacks to benefit from Sac Lamb? Me, I forgo the Sac Lamb. Our best warjack, the Avatar, generates its own focus and doesn't benefit from Sac Lamb. In addition, relying on both True Path and Sacrificial Lamb is resource intensive and means you're relying on warjacks that are focus efficient, i.e. get a lot out of 1 focus point. I don't think Menoth has a lot of those. THEN you add in the weirdness of Vindictus's feat, and if you haven't realized it yet, realize now that this makes him not only an attrition 'caster, but an attrition 'caster without a true assassination alternative. Penitence damages enemy models for damaging one or more models in his control area. You can't really prevent an assassination run with this feat, as all you're doing is guaranteeing that the enemy will free up their own charge lanes as single wound models charge Vindictus and die, or charge his troops and die. And if you're running a typical Menite Horde, that means you have a lot of single wound models that still die if you kill them. On top of that, you generally end up trading multiple models for a single damage point in return against templates and models with Thresher or other multiple attacks (sprays! bleh). Then think of some of Menite's best elite infantry in the Bastions or Exemplar Errants. If they use their special Sanguine Bonds or Bond of Life, passing the damage negates the feat. It's enough to make you go mad trying to make it all fit together. The feat itself, I theorize, requires some kind of multi-wound models to both absorb damage and punish attackers. You also need a counter attack of some kind for when an enemy charge clears your screen. True Path requires you to have credible threats in your army that can fulfill assassinations on their own and only need Vindictus for Pathfinder or additional movement. Sacrificial Lamb requires you to have models to sacrifice (choir, usually, or maybe a Wrack will work in a pinch) and multiple 'jacks that operate well with a single focus. I'm still working on my Vindictus list. Right now I'm trying it with lots of medium based Exemplar. My current list uses three units, which is probably too many. There's some excellent infantry out there like Errants w/ UA + Errants Seneschal or the (expensive) Idrians w/ Chieftain, but I'm loath to include models that already have Pathfinder in a True Path spell army. I might have to get over that. I'm thinking of working my Vindictus list around Errants and Idrians with a flotilla of Dervishes to Sac Lamb for, but I'm not really sure how well that will work out. Hope that helps.
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This message was edited 1 time. Last update was at 2011/03/27 09:12:09
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![[Post New]](/s/i/i.gif) 2011/03/27 09:39:00
Subject: Hi there, I know pretty much nothing about this...
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Nasty Nob
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I say, that was some advice indeed! Thanks a lot!
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