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Made in us
Kabalite Conscript




Hey all,
This is my first serious army list for Warhammer 40k. I think it should be a pretty solid contender. It's built with an all-comers attitude in mind. My biggest question lies in my HQ decision: farseer or autarch? As of now, I'm leaning toward the farseer, but I also included the autarch with the upgrades I would take below. Any suggestions, comments, or improvements would be very welcome. Without further ado...

Farseer
- doom
- singing spear
83 points
(with Dire Avengers)
OR
Autarch
- banshee mask
- power weapon
- avenger shuriken catapult
85 points (bringing total to 2000 points)
(also with Dire Avengers)

8 striking scorpions
- (1 is exarch)
- scorpion’s claw
- shadowstrike
- stalker
180 points

8 striking scorpions
- (1 is exarch)
- scorpion’s claw
- shadowstrike
- stalker
180 points

5 fire dragons
80pts
wave serpent
- twin linked shuriken cannon
- spirit stones
110pts

9 dire avengers
- (1 is exarch)
- two shuriken catapults
- bladestorm
140pts
wave serpent
- twin linked eldar missile launchers
- spirit stones
130pts

9 dire avengers
- (1 is exarch)
- two shuriken catapults
- bladestorm
140pts
wave serpent
- twin linked eldar missile launcher
- spirit stones
130pts

9 dire avengers
- (1 is exarch)
- two shuriken catapults
- bladestorm
140pts
wave serpent
- twin linked eldar missile launcher
- spirit stones
130pts

5 fire dragons
80pts
wave serpent
- twin linked shuriken cannon
- spirit stones
110pts

3 War Walkers
- 2 scatter lasers each
135 points

Fire Prism
115pts

Fire Prism
115pts

Total: 1998pts
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

It's a very solid looking army, I'm struggling to see many serious flaws in it at least.

Striking Scorpions are typically rated as uncompetitive, but it's your army and all-comers and it's pretty much the only uncompetitive choice in there. Personally, I like them. They're not that good, but they're cool at the very least.

HOWEVER, YOU HAVE TOO MANY ELITE UNITS. You appear to have 2 squads of fire dragons and 2 squads of scorpions.

I'd recommend dropping a squad of scorpions for either another Farseer (or if you want truly competitive, Eldrad) or for Warp Spiders (potentially replace both Scorpion Units with Warp Spiders if you want 'truly' competitive). However, either way I'd advise having 2 Fire Dragon Units over 2 Scorpion Units.

If you drop a unit of scorpions then you can also afford runes on your farseer. These thing are invaluable and can stop enemy armies from attempting to cast powers altogether. On which note, I'd also suggest the Farseer over the Autarch (you could always go both, but Farseers ARE better); Farseers are pretty much the heart of almost any Eldar army; they're the glue that keeps it together etc, and Eldrad only more so (if more 'cheesy').

As I said though, other than the illegality of your elites, it's a very solid looking army with only minor quibbles which could/should be ignored for the sake of personalisation. Good luck!

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Kabalite Conscript




Thanks for your time Just Dave. I had completely overlooked the number of elite squads I had. After looking at this list for so long, it helps to have fresh eyes to spot errors like that. I decided to drop 1 squad of scorpions and keep the other (I agree with you that fire dragons are too valuable to remove) in exchange for buying Eldrad. He sounds like an awesome character. I also lowered each DA squad by 1 unit to help pay for him, and with the leftover points, I bought runes of witnessing for the other farseer. Here's the new, (hopefully) legal, list:
Farseer
- doom
- runes of witnessing
90 points
(with Dire Avengers)

Eldrad Ulthran
210 points
(with a different Dire Avenger squad)

8 striking scorpions
- (1 is exarch)
- scorpion’s claw
- shadowstrike
- stalker
180 points

5 fire dragons
80pts
wave serpent
- twin linked shuriken cannon
- spirit stones
110pts

8 dire avengers
- (1 is exarch)
- two shuriken catapults
- bladestorm
128pts
wave serpent
- twin linked eldar missile launchers
- spirit stones
130pts

8 dire avengers
- (1 is exarch)
- two shuriken catapults
- bladestorm
128pts
wave serpent
- twin linked eldar missile launcher
- spirit stones
130pts

8 dire avengers
- (1 is exarch)
- two shuriken catapults
- bladestorm
128pts
wave serpent
- twin linked eldar missile launcher
- spirit stones
130pts

5 fire dragons
80pts
wave serpent
- twin linked shuriken cannon
- spirit stones
110pts

3 War Walkers
- 2 scatter lasers each
135 points

Fire Prism
115pts

Fire Prism
115pts

Total: 1999pts

Just on a sidenote: I've heard a lot of debate between banshees and scorpions. I was wondering what you all think of the two of them, along with their relative strengths/weaknesses.
Thanks

This message was edited 1 time. Last update was at 2011/03/27 01:21:11


 
   
Made in au
Horrific Howling Banshee





If you take banshees, they NEED a transport. Scorpions can outflank, and have 3+ saves, but banshees are far more vulnerable if they're not in a serpent. Neither unit is particularly cost effective, unfortunately.

Rather than dropping units from each DA squad, drop all the units and exarch from a single squad. That way, you can keep your 9-man, exarch and farseer squads while also having a vanila 5-man that is not intended to leave their serpent, just make it scoring for objective camping while shooting the EML.

Second farseer isn't essential - Eldrad is a beast, and the best use would be to put the doomseer into the scorpion unit, however then they lose infiltrate and hence lose their usefulness in your list.

If you disembark 2 squads of DAs, you can guide both and doom their target with Eldrad alone. That's 60 shots with rerolls to hit and wound when you bladestorm. This is where your list becomes powerful, even TEQs are going to struggle to survive that kind of barrage.

2000 points 28W 2D 1L 
   
Made in us
Kabalite Conscript




I agree that banshees definitely need a transport to survive. If I use them, I would put them in a wave serpent. I also believe that putting the doomseer with the scorpions would be a bad tactical decision; one of the main reasons I have them is for the infiltrate rule so that they can engage quickly. I'm beginning to agree that the doomseer may be somewhat redundant in this list. He just doesn't fit anywhere well.
If I re-boost the avenger squads to 9 or even 10 men, and drop the other to a vanilla five man squad and lose the doomseer, what would you recommend I buy with the leftover points?
Again, the feedback is greatly appreciated.

This message was edited 1 time. Last update was at 2011/03/27 02:20:41


 
   
Made in us
Agile Revenant Titan




Florida

Your War Walkers should be 180 points which is a significant change in points and how your army will be constructed.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in au
Horrific Howling Banshee





Good pickup Sarigar.

Serpents can carry 12 models, so feel free to bolster the two shooty-DA squads to max and throw Eldrad into one of them. You can probably afford to buff the scorpions to max as well. Ideally, squads should be either minimum sized (to get as many special weapons as possible efficiently) or maximum sized (to get as many attacks/bodies) and nothing in between. There are exceptions, such as that fire dragons should always be min sized simply because they can fulfill their purpose fine as a vanilla 5-man.

Perhaps update the list with those changes, and the warwalker correction, and see where we stand.

2000 points 28W 2D 1L 
   
Made in us
Kabalite Conscript




Yeah, thanks a lot Sarigar. Reading the codex initially, I didn't realize that I had to pay for each weapon separately on the walkers. I updated their point cost and removed the somewhat redundant doomseer in favor of maxing out 1 squad of avengers and bringing the other two up to nine men squads. Assuming the list is finally legal, what (if there's anything left), should I spend the final 8 points on?
Here's the list:
Eldrad Ulthran
210 points
(with 10 Dire Avengers squad)

8 striking scorpions
- (1 is exarch)
- scorpion’s claw
- shadowstrike
- stalker
180 points

5 fire dragons
80pts
wave serpent
- twin linked shuriken cannon
- spirit stones
110pts

10 dire avengers
- (1 is exarch)
- two shuriken catapults
- bladestorm
152pts
wave serpent
- twin linked eldar missile launchers
- spirit stones
130pts

9 dire avengers
- (1 is exarch)
- two shuriken catapults
- bladestorm
140pts
wave serpent
- twin linked eldar missile launcher
- spirit stones
130pts

9 dire avengers
- (1 is exarch)
- two shuriken catapults
- bladestorm
140pts
wave serpent
- twin linked eldar missile launcher
- spirit stones
130pts

5 fire dragons
80pts
wave serpent
- twin linked shuriken cannon
- spirit stones
110pts

3 War Walkers
- 2 scatter lasers each
180 points

Fire Prism
115pts

Fire Prism
115pts

Total: 1992pts
   
Made in au
Horrific Howling Banshee





You have 50 points spent on spirit stones across the list, its a good place to get points if you need them. If you drop the stones from the 3 DA squad serpents (keeping them on the dragon wagons) then you can max out your scorpion squad and have 6 points left.

Another place you could put them is on the prisms with holo fields. Holo fields are amazing at dropping damage rolls, far better than spirit stones, though I won't go through the math here.

2000 points 28W 2D 1L 
   
Made in us
Kabalite Conscript




Thanks for the suggestions. I'll keep them in mind.
   
Made in us
Agile Revenant Titan




Florida

It's a fairly reasonable list. From personal experience, I think you will be very disappointed with the Striking Scorpions. Maybe I've played them poorly, but they rarely, if ever, made any significant contribution in any game I used them.

For the Scorpions cost, I'd look towards either a Storm Guardian squaqd w/ two Flamers in a cheapish Serpent (under 200 points total) or look to get a few Guardian Jetbike squads (3 with a Cannon is 76 points, for example).

However, try out your Scorpions for a few games to see how they fare for you.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in au
Horrific Howling Banshee





Scorpions are the most defensive of the eldar CC troops. They work very well against non-dedicated CC like tac marines and big guard blobs, because they will almost always win combat. However, they are the worst option against something like TH/SS terminators. Every eldar unit has its place, and scorpions are great at tarpitting big units with no power weapons.

2000 points 28W 2D 1L 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Yeah, to be fair, I'd say the scorpions are the only sub-par choice in the list, but they still have their uses and the OP is clearly - and understandably - fond of them it seems.

OP, I think the list looks good man. Dropping the DA spirit stones is an option, but not mandatory either way. I wouldn't recommend holofields on the Prisms though; with their 60" range, chances are they shouldn't be taking too much damage.

I can't think of much you could do with the remaining 8 pts; you may be able to get a biting blade (to go WITH the fist) on the Scorpion exarch, but I can't recall the points cost. Looks good though, good luck.

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in au
Horrific Howling Banshee





Biting blade is only 5 points, and can be equipped at the same time, but its a 2H weapon so as far as I know you need to pick which one you will use in CC.

2000 points 28W 2D 1L 
   
Made in us
Stoic Grail Knight






Yendor

Yea, if you've only got 5 points, you might as well buy the blade.

Personally, I prefer banshees in a serpent to scorpions in a mech list because they can engage targets that bladestorming dire avengers have trouble with, like feel no pain marines, and terminator armor. Banshee's masks also give them an additional edge, they strike first. With genestealers, dark eldar, furious charge jump angels, and i6 halbreds on gks, i5 just isn't as fast as it used to be. Against all these threats you're better off with banshees as your cc unit. Not sure where you'd pick up the points for them though.

Ofc as has been said while eldar cc is a lot of fun in casual games, its not super competitive. I still reccomend them for fun games though, I love my girls- and its fun to watch marine players twitch when you tell them that they ALL have power weapons

Another interesting place to shave points is by replacing an avenger squad with 10 storm guardians with 2 flamers and a destructor warock. They perform the same anti infantry role as avengers- so you'll still have redundancy, except they are cheaper and absolutly punish squads bunched up in cover trying to hide from a bladestorm . They also don't need guide to shoot at full capacity.

Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Kabalite Conscript




Thanks for all the suggestions. Because of all the negative feedback regarding the scorpions, I've rethought my list. Many of you have already stated that I have a ton of anti-horde ability already (walkers with scatter lasers, baldestorming dire avengers with eldrad, EML templates), so I agree that the scorpions then don't really fit a niche.
I too love banshees, so I tweaked the list subtly and came up with this.
Do you think my army would be more competitive if I dropped the entire scorpion squad and downgraded 1 squad of 9 dire avengers down to a vanilla 5 man squad in a serpent with shuriken cannons. This would free up 280 points on top of the 8 points I already have leftover. The 5 DA squad would be used then for capturing objectives. I would then insert a team of 8 banshees with an exarch, executioner, and acrobatic inside a serpent with spirit stones and an eldar missile launcher as my CC unit. It would cost 285 points, leaving me now with three points leftover.
Lastly, I have two questions regarding the last couple of posts. Personally, I've never used guardian jetbikes or storm guardians before. If I used the storm guardians, would I mount them in a wave serpent (I'm pretty sure I would, but I'm still new to this) and just how effective are jetbikes? I've heard a lot about them, but like I said, I've never used them before.
Thanks for all the interest in my list. Your insights are proving invaluable in tweaking it.
   
Made in us
Stoic Grail Knight






Yendor

I use banshees, storm guardians, and jetbikes in my casual 2000 point all comers list, so I'll go through my opinions on the latter two units now.

First and foremost, strictly speaking the most "competitive" eldar troop choice is 5x Dire Avengers in a Wave Serpent with an EML or cannon (possibly bright lance if you are low on dragons) Then you spam them like they are going out of style. This is kind of boring, and bladestorming Dire Avenger Squads and tri flamer storm guardians are very effective troops.

after 5x Dire Avengers (or DAVU) Guardian Jetbikes are actually the second most competitive troop choice in our codex. Then general rule of thumb is never take more jetbikes unless you can buy another cannon, and almost always take the warlock.
For Mech and mech hybrid lists the most common build is
3 Guardian Bikes w/ Cannon + Warlock w/ singing spear and embolden (129 points)

You take the warlock to deal with leadership issues, and to prevent falling 3d6 back and off the board after any amount of fire hits them. The Jetbike also makes an excellent platform for a singing spear, and since gjb's are rubbish in cc- you really don't miss that extra attack. So the squad is cheap, and it doesn't require a wave serpent, has excellent movement, and 3+ armor and possibly a 3+ cover from turbo boost. These guys outperform a squad of pathfinders so hard, once you try em you'll never use foot troops in a mech list again.

Storm Guardians are the lesser known competitors with Bladestorming Dire Avengers. Like their competition they absolutely require a wave serpent to get into position. The comparison is essentially as follows
- shorter range
- worse armor
+ better close combat (extra attack > Avenger statline + armor, and the warlock can punch out Killa Kanz and Sentinels with ease, and make dread's think twice)
+ flamers ignore cover and bypass bs3
+ cheaper
+ damages maxes out with doom so you don't need to worry about guide as much
+ fire power is only cut if flamers or the warlock dies, you can lose ALL of the other guardians, and the squad still delivers a powerful ranged punch. Whereas if you lose 4 of 10 avengers... you're fire power is severely cut.
I play both a squad of bladestorming avengers, and storm guardians, and the games where the avenger's outperform the stormies are few and far between. 2 flamers and a heavy flamer (destructor), with good positioning can often times get just as many hits as a blade storm, and coupled with doom support will tear things apart. They are also better then Dire Avengers at late game objective charges. The superior number of attacks really helps the Storm Guardian's trying to push squads off of objectives. Just remember that their primary purpose is to deliver flamer pain.


This message was edited 1 time. Last update was at 2011/03/27 20:50:20


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Kabalite Conscript




So do you usually carry a warlock and a farseer with your storm guardians? One for doom and the other for destruction? Just from your desription, you really have me starting to warm up towards the storm guardians.
   
Made in us
Charging Dragon Prince




Chicago, IL, U.S.A.

Looks like I got here a bit late. Just Dave's advice is wise and powerful, and it looks like everything that needed to be said has been said already. Just to reiterate some thoughts of my own on some points already made:

Spirit stones are for the wave serpents who must get to the right place at the right time. While it is nice for all of them to do this, it is far more important for the Dragons than the Avengers. They are dumpable especially in lists with lots of Serpents.

If points are necessary for holofields, make them available however you can. The difference between a useless prism from a glance hit and a useful prism is huge. Combining with a spirit stone gives an even better chance of shrugging stuff off so that even if you don't get to fire, you can still count on your prism as a fire magnet the next turn, and the next, etc. If it is still moving, or firing, it will still be a primary target.

It is also (points allowing) better to have a hull-mounted shuriken cannon on your prisms, so when the big gun invariably gets shot off, it can still pack a sort-of punch. I don't ever encourage hull mount guns for our ships, as they are supposed to be moving anyways and only using one weapon, but the Prism is the good candidate.

Runes of Warding (although in your redone list, Eldrad already has them) are a must for current armies. Runes of Witnessing are a first-drop when shaving points as you usually make your roll anyway and they actually increase your chance for a warp-oops.

Scorpions are not ideal, but can be a good tarpit if you are lucky enough to get them in flanking. They are kind of a luck unit for good positioning finger crossing tactics though, much better suited to playing an army you know wont be very mobile as a whole; I have often found them spending most of the game just trying to get into a fight.

I think Storm Guardians are almost as much of a waste as regular Guardians. Just too easy to kill. Sorry Guardian fans.

Retroactively applied infallability is its own reward. I wish I knew this years ago.

I am Red/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both chaotic and orderly. I value my own principles, and am willing to go to extreme lengths to enforce them, often trampling on the very same principles in the process. At best, I'm heroic and principled; at worst, I'm hypocritical and disorderly.
 
   
Made in us
Kabalite Conscript




Here's a list I came up with editing the one before. Basically, I took scorpions and swapped them for banshees in a serpent by turning one dire avenger squad into a vanilla 5 man squad for objective camping/grabbing. Banshees seem like a better CC choice for my army because of all of their power weapons; I think I need something to overcome armor saves. Like I said before, I think my other units can handle infantry well enough without the scorpions.
Eldrad Ulthran
210 points
(with 10 Dire Avengers squad)

8 howling banshees
- (1 is exarch)
- acrobatic
- executioner
155pts
wave serpent
- twin linked eldar missile launcher
- spirit stones
130 pts

5 fire dragons
80pts
wave serpent
- twin linked shuriken cannon
- spirit stones
110pts

10 dire avengers
- (1 is exarch)
- two shuriken catapults
- bladestorm
152pts
wave serpent
- twin linked eldar missile launchers
- spirit stones
130pts

9 dire avengers
- (1 is exarch)
- two shuriken catapults
- bladestorm
140pts
wave serpent
- twin linked eldar missile launcher
- spirit stones
130pts

5 dire avengers
60pts
wave serpent
- twin linked shuriken cannon
100pts

5 fire dragons
80pts
wave serpent
- twin linked shuriken cannon
- spirit stones
110pts

3 War Walkers
- 2 scatter lasers each
180 points

Fire Prism
115pts

Fire Prism
115pts

Total: 1997pts
This list looks pretty good to me. Unless there's anything seriously flawed or someone comes up with a good suggestion for it, I'm probably going to stick with it. The only other debate I have would be to move Eldrad with the banshees, or keep him with the avengers. I know that banshees need doom to really perform well, but all the firepower Eldrad could offer the avengers is tempting. I decided to leave him with the avengers because of guide, so I'll probably move his serpent and the banshees' serpent close together so he can also doom their targets.
Or do you guys think I should just stop worrying about CC units, scrap the banshees, and use another DA squad with exarch, maxing all my current squads to ten men (or close to it)?

This message was edited 1 time. Last update was at 2011/03/28 21:41:05


 
   
Made in us
Charging Dragon Prince




Chicago, IL, U.S.A.

I like the banshees for a bit of variety, but again, like with the scorpions they are not bad (like guardians/hawks/spears style bad) but they aren't really good either. The power weapon super strike is really great if the attack is timed and executed perfectly against an ideal target (read: anything with a good save and few attacks). It has worked for me before, wiping a whole squads of 15 doomed blood claws with Jain + 6 banshees, or wiping 10 berserkers in a charge from 10 banshees. The problem with this is that after the charge, they just get shot to pieces so easily.

In my old game club where I usually played against not-so-good players in the local league (and about 2/3 MEQ too) I could get away with throwing in all sorts of non-spammed weaker unit choices - but as the game has matured and competative-power-listing-internet-template-spammy-codex-of-the-month-mega-efficiency-builds and such have become the standard. (I know why Missile launchers cost so much for Ultramarines, a Space Wolf player explained it to me, because the space wolves had a viking raid and stole all the parts for them, making theirs cheaper.)

In that world, all we really need for mechdar are serpents, avengers, dragons, prisms, and seers. MAYBE a countercharge unit, but even that can be overlooked - usually, if you are charged, your loss but you take a few with you, if you aren't, his loss and you zoom away laughing and spraying him dead.

Anything for variety looks like versatility potential but really is just less points spent on some of the truly still competative (points-for-power) stuff. The big 5.

If you really want to kick some butt in the most spammy predictable but oh-so-powerful way, just recplace the banshees with even more dragons and the walkers with yet another prism, add a second farseer with doom and (points allowing) a second power. Think of 5 man mechanized dragon squads as fire-and-forget missiles. A gauranteed kill on a target, then forget about them, they die. You can get lucky (or have a really bad opponent) and get away with it a couple of times, but you can usually count on it once, then assume they will be hosed. 2 squads means 2 dead targets and 2 dead dragon squads. This can be hampered by redundancy of ideal targets (like 3 land raiders or 3 horribly awesome MCs, etc). Or a lack of truly ideal targets (what if there is no land raider? just a lot of stupid razorbacks to waste dragons on? No termies just a bunch of tactical marines?) 3 dragon squads means 3 dead prime targets. If you fear that there won't be a lot of ideal targets take less dragons. If you assume there will be enough juicy targets, the more fire-and-forget missile your army has, the better. At 2000 points, I would assume there will be at least 3 choice targets.

Something to consider if you like the banshees (or scorps), or plan on having your kamikaze Dragons useful more than once before they are slaughtered, is to consider an avenger squad be dedicated as a tarpit to a nearby unit to where the dragons make their drop-n-melt to prevent the dragons from being charged. Put defend and shimmershield to work at what they are for. Warwalkers can do this too, or a wraithlord, but a unit of avengers in a serpent has that whole "right place-at-right-time" thing going for it.

Speaking of avengers, although it's nice on the model, the extra catapults on the exarch in a full 10 man bladestorm squad is a very minimal improvement. I know the urge is to make your special champion fella special, and they do look cool, but if those points (along with other little nips and tucks which add up) can go somewhere else they are extremely dumpable in the same way as witness runes are. If it were me, I would have dropped those for another avenger for your 9 squad (since there was 3 points left anyways). Meat is good.

Regarding your seer(s):
Best not to run Eldrad in a cc unit. You don't want him in combat. He is tough and harder to kill than most Eldar but that isn't saying much, and his damage output isn't worth putting him at risk considering his most useful qualities are army support powers, not physical beatdown numbers.

Singing spears for me always seem like a good idea for those last 3 points. I don't use seer councils (bike or otherwise) and that is the only way I could see prefering the witchblade. The ability to potentially pop a tank at range is worth 3 points, even at the loss of a 'mighty' witchblade attack - from a guy who really shouldn't be in cc anyway.

Just my thoughts for the moment. I can go dig up the codex (just got back in town and I'm bored) and write up a couple of lists compiling these ideas for you to play around with - but I don't have the numbers in front of me here yet and I have already spraypainted a mural of text up here.

This message was edited 6 times. Last update was at 2011/03/29 01:11:57


Retroactively applied infallability is its own reward. I wish I knew this years ago.

I am Red/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both chaotic and orderly. I value my own principles, and am willing to go to extreme lengths to enforce them, often trampling on the very same principles in the process. At best, I'm heroic and principled; at worst, I'm hypocritical and disorderly.
 
   
Made in us
Kabalite Conscript




That's a really generous offer--I'm going to have to take you up on that. I'm eager to see as many eldar lists as I can for ideas; that's one of the main reasons I joined this forum: for ideas.
Don't feel bad about all the text either--the more in depth the explanation, the more it really makes sense.
Reading what you just said, I agree that banshees are about as kamikaze as fire dragons. They kill the squad they're supposed to, and then they get shot to pieces.
Before you start writing your lists, how about this--probably the most repetitive list I've made yet, but quite possibly the one with the most firepower for its points.
Eldrad Ulthran
210 points
(with 10 Dire Avengers squad)

Farseer
-guide
-singing spear
78 points
(with a different avengers squad)

5 fire dragons (x3)
80pts
wave serpent
- twin linked shuriken cannon
- spirit stones
110pts

10 dire avengers
- (1 is exarch)
- bladestorm
147pts
wave serpent
- twin linked eldar missile launcher
- spirit stones
130pts

9 dire avengers (x2)
- (1 is exarch)
- bladestorm
135pts
wave serpent
- twin linked eldar missile launcher
- spirit stones
130pts

Fire Prism (x3)
115 points

Total: 2000pts

This message was edited 3 times. Last update was at 2011/03/29 01:28:29


 
   
Made in us
Screaming Shining Spear







Hey i might try this list to beat a really op ork army(He thorws every F*cking save on his boys and brings not enough mass

 
   
Made in us
Kabalite Conscript




Alright. Let me know how it does. My friend plays orks, so I'll end up testing it against them too.
   
Made in us
Charging Dragon Prince




Chicago, IL, U.S.A.

Wow. There turn out to actually a lot of variations of almost exact the same mix of units I just started list after list. One has the tarpitting 'defend' avenger squad in a heavily upgraded serpent as well as a 5 man squad of objective grabby avengers. I've tossed in a couple of dragon breath flamers on a bigger dragon squad so it can still slaughter something when there's nothing nasty enough to be an obvious dragon target, a pair of lesser farseers instead of Eldrad, one lesser farseer instead of Eldrad, all kinds of different Serpent variations, some star engines, ALL star engines, etc SO many subtle differences I'm getting hooked... ("accquiring the taste for spam" as it were)

This one was fun. It's so blocky its kind of unique for being so unbelievably symetrical (would it be "tri-metrical"?):

"Redundancy, Redundancy, Redundancy"

HQ:
93 Seer (Guide, ward runes, spear)

TROOPS:
267 Avengers (10): Exarch (Bladestorm), Serpent (TL missile)
267
267

HEAVY:
150 Prism (holofields)
150
150

ELITE:
217 Dragons (5): Exarch (dragon breath), Serpent (TL shurican, spirit stone, star engines)
217
217

1995 points. I didn't want to ruin the perfect 3s, but I guess I could give the exarch in the seer serpent an extra shuricatapult so everyone knows he's with the boss.


A variant on this variant ("Redundancy, Redundancy, Redundancy (...redundancy)") drops the star engines and exarchs from the dragons, and the Prism holofields, and throws in yet ANOTHER (geeez!) serpent with 5 avengers in an EML serpent to camp an objective... soo many options...

This message was edited 2 times. Last update was at 2011/03/29 15:59:00


Retroactively applied infallability is its own reward. I wish I knew this years ago.

I am Red/White
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I'm both chaotic and orderly. I value my own principles, and am willing to go to extreme lengths to enforce them, often trampling on the very same principles in the process. At best, I'm heroic and principled; at worst, I'm hypocritical and disorderly.
 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Wow. I love firedragons now. I am going to go buy like 1 of them.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Kabalite Conscript




After playing my most recent army, I realized that Eldrad was awesome, but possibly too expensive for my army. Instead, I converted him into another farseer (buffing both up) and I upped my two undersized dire avenger squads to max. What do you think about the revision?
Farseer
- doom
- guide
- spirit stones
- runes of warding
- singing spear
138 points
(with a dire avengers squad)

Farseer
- doom
- guide
- spirit stones
- singing spear
123 points
(with a different avengers squad)

5 fire dragons (x3)
80pts
wave serpent
- twin linked shuriken cannon
- spirit stones
110pts

10 dire avengers (x3)
- (1 is exarch)
- bladestorm
147pts
wave serpent
- twin linked eldar missile launcher
- spirit stones (on two with farseers)
130/130/120pts

Fire Prism (x3)
115 points

Total: 1997pts

This message was edited 2 times. Last update was at 2011/03/30 02:02:50


 
   
 
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