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Made in gb
Powerful Chaos Warrior




Northampton United Kingdom

After some thought this will be my list for grey knights ive included somethings for the love of the rules/ models and others because they play well etc (this may change when i get my pre-ordered codex this week)

HQ
Castellean Crowe

i really like this guy hes got a good background and i love the model also he makes purifiers troops! hes gonna be my lone wolf who can do as much damage until hes cut down!


HQ Librarian 220
lv3 psyker
shrouding, might of titan, warp riftand sanctuary powers




elites
Vindicare assassin

Sit and snipe anything he can get a good shot at hes just tp cause a backfield disturbance or to pop tanks.
Troops

Purifers x5 132 X2 of these squads
incinerator X2
halberd X1
Falchion X1
hammer X1

Ride in razorbacks jump out flame and bear the brunt until thye can assault or in turn do some damage after the enemy charge.
Halberd is there to take some enemies out before damage can be done
Falchions is there to make the most damage out of the counter attack (or hammer hand rad grenades)
hammer is there to rip out any tanks

Purifers X5 149 X2 of these squads
Psycannon X2
Halberd X2
HammerX1

These guys do the same as the 1st two squads however they sit back a little further gun the enemy down from around 24-18" hopefully either wiping them or demolishing tanks, anything else that survives gets charged or beaten down in CC.
more halberds here to limit damage from an enemy in CC and the more reliance on the psycannons.



strike squad 5 man 155

3 halberd 1 hammer
psybolt ammo
psycannon

these guys sit in reserve with libby until they deep strike in as close as possible they then cause as much havoc as they can using 6+ cover from shrouding or in cover.
they gain might of titan and hammer hand to get str 6 in 6 taking on enemy termies on 2+ and tanks with 2d6 pen also the hammer would be pretty nasty. i libby also has warp rift removing enemy models from play or causing penetrating hits on mech. also i gave him sanctuary for using up points which means if im taking alot of shooting but have a a dangerous assault nearby he makes them a very difficult target to kill.




Razorback 85 X4 one for each Purifier squad
TL assault cannon
psybolt ammo
(3 have hunter killer missiles)

effectively TL psycannon razorbacks very unsubtle seen one of these wipe my daemon prince in one turn very nasty.
hunter killers are since Im lacking 24"+ range they are 1st turn shoot and hope weapons ive been pretty lucky before.

Heavy support

total 1500

thanks for readings and i hope you can offer some constructive criticism.

This message was edited 1 time. Last update was at 2011/03/30 22:22:31


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Right the Purgation squad would be cheaper and better if it was just purifiers. Up one of your Purifiers Incinerator squads to 10 man and take 4 psycannons.

Dump the incinerators on the Purifier squads Cleansing flame does the same job, doesn't involve losing power weapons and doesn't mean you can kill your opponent out of assault range. Also frees up 2 more storm bolters.

I'd go with all psycannons as your special weapons if you're not taking them don't bother with a special weapon.

Perhaps giving 1 squad falchions (5 attacks on the charge each) would make it your dedicated horde control (though still have one with a DH) would help.

Otherwise looks pretty solid and what many people are doing with GKs at the moment.

The other option would be to take Psyfleman dreads as you HS slots instead of the Purgation squad and the Vindicare 4 S8 twinlinked shots each for 135 points is just awesomesauce. Particularly as it is fire power that can't be suppressed.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Powerful Chaos Warrior




Northampton United Kingdom

FlingitNow wrote:Right the Purgation squad would be cheaper and better if it was just purifiers. Up one of your Purifiers Incinerator squads to 10 man and take 4 psycannons.

(these guys aren't going to move and i understand if their troops it makes them complete scoring i might take this idea up just i wanted a little variation from the "purifiers everywhere!"

Dump the incinerators on the Purifier squads Cleansing flame does the same job, doesn't involve losing power weapons and doesn't mean you can kill your opponent out of assault range. Also frees up 2 more storm bolters.

(only problem is these guys can't assault the turn they come out and although the storm bolters are nice id rather have the free incinerators because they wound on 2+ on T4 also i still get my cleansing flame and although i lose out on some PWs it would make them more flexible because against a horde army in a tournament id kick myself if i took the PW and against SM the falchions make up some of the ground lost.

I'd go with all psycannons as your special weapons if you're not taking them don't bother with a special weapon.

Although psycannons are all well and good if i remember they are AP4 rending and 2 shots on the move half the time they would be just 2+ wounding stormbolters and i like a little variation from the psycannon spam ive noticed alot of people are doing.

Perhaps giving 1 squad falchions (5 attacks on the charge each) would make it your dedicated horde control (though still have one with a DH) would help.

(agreed but i don't want to become a eldar sort of playstyle sincei want to keep flexibility and make sure no squad can be easily picked apart in each area, if this was more points it does need to be that way since any specialist unit will rip through them)

Otherwise looks pretty solid and what many people are doing with GKs at the moment.

(thank you)

The other option would be to take Psyfleman dreads as you HS slots instead of the Purgation squad and the Vindicare 4 S8 twinlinked shots each for 135 points is just awesomesauce.
Particularly as it is fire power that can't be suppressed

(i am gonna shock you and disagree here i don't like the riflemen dreads they are just back bench tanks and isn't really what the GK are about they are a aggressive jack of all trades in my eyes also against AV14 the riflemen can only glance while TL AsC razorbacks if they rend its a auto glance and 2/3 pen plus its cheaper than the riflemen and has troop transport xD)

.



thank you for your input ill consider some options and ive come up with reasons why ive chosen them

 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





only problem is these guys can't assault the turn they come out and although the storm bolters are nice id rather have the free incinerators because they wound on 2+ on T4 also i still get my cleansing flame and although i lose out on some PWs it would make them more flexible because against a horde army in a tournament id kick myself if i took the PW and against SM the falchions make up some of the ground lost.


Remember you can use cleansing flame in any assault phase and you can assault the turn you come out of your rhino in fact you should be assaulting the turn you come out of your rhino. You just have to have moved the rhino there the turn before...

Although psycannons are all well and good if i remember they are AP4 rending and 2 shots on the move half the time they would be just 2+ wounding stormbolters and i like a little variation from the psycannon spam ive noticed alot of people are doing.


They are strength 7 the point in them is AT something the GKs don't do well.


(agreed but i don't want to become a eldar sort of playstyle sincei want to keep flexibility and make sure no squad can be easily picked apart in each area, if this was more points it does need to be that way since any specialist unit will rip through them)


What exactly would rip through the falchion unit? They'd smash pretty much anyhing in CC due to number of attacks and purifying flame (or hammerhand or ID depending on opponent). The only thing you wouldn't wand them attacking is incubi or a high I MC. But no matter what you equipe them with (except all halberds for going against incubi) that would be the case...

(i am gonna shock you and disagree here i don't like the riflemen dreads they are just back bench tanks and isn't really what the GK are about they are a aggressive jack of all trades in my eyes also against AV14 the riflemen can only glance while TL AsC razorbacks if they rend its a auto glance and 2/3 pen plus its cheaper than the riflemen and has troop transport xD)


Again it is about covering the GKs main weakness of AT fire power and their other main weakness of 24" range. This dread does both brilliantly.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Powerful Chaos Warrior




Northampton United Kingdom

FlingitNow wrote:
only problem is these guys can't assault the turn they come out and although the storm bolters are nice id rather have the free incinerators because they wound on 2+ on T4 also i still get my cleansing flame and although i lose out on some PWs it would make them more flexible because against a horde army in a tournament id kick myself if i took the PW and against SM the falchions make up some of the ground lost.


Remember you can use cleansing flame in any assault phase and you can assault the turn you come out of your rhino in fact you should be assaulting the turn you come out of your rhino. You just have to have moved the rhino there the turn before...

(very good point ill remember this)

Although psycannons are all well and good if i remember they are AP4 rending and 2 shots on the move half the time they would be just 2+ wounding stormbolters and i like a little variation from the psycannon spam ive noticed alot of people are doing.


They are strength 7 the point in them is AT something the GKs don't do well.

(yeah but at S7 AP 4 unless i roll a 6 these are worse than a incinerator and my RB's do well AT with TL psycannon effectively if these were S8 id take them alot more since they could instant kill space marine ICs without EW. And after all this squad is designed to be in close combat)


(agreed but i don't want to become a eldar sort of playstyle sincei want to keep flexibility and make sure no squad can be easily picked apart in each area, if this was more points it does need to be that way since any specialist unit will rip through them)


What exactly would rip through the falchion unit? They'd smash pretty much anyhing in CC due to number of attacks and purifying flame (or hammerhand or ID depending on opponent). The only thing you wouldn't wand them attacking is incubi or a high I MC. But no matter what you equipe them with (except all halberds for going against incubi) that would be the case...

(Orcs mainly and anything with numbers they need more attacks also SS termies the more saves i can cause the more damage i do the more chance of a failed save)

(i am gonna shock you and disagree here i don't like the riflemen dreads they are just back bench tanks and isn't really what the GK are about they are a aggressive jack of all trades in my eyes also against AV14 the riflemen can only glance while TL AsC razorbacks if they rend its a auto glance and 2/3 pen plus its cheaper than the riflemen and has troop transport xD)


Again it is about covering the GKs main weakness of AT fire power and their other main weakness of 24" range. This dread does both brilliantly.

(they are pretty limited in AT anything above AV12 and they would struggle, id rather take a unit of jokareo if i wanted to break the back of the 24" "weakness" i don't see it as a weakness as such since if the whole army is moving up in vehicles once they are in range they aren't gonna escape a wall plus ill be out of range for 1 maybe 2 turns and i have HK missiles for one of those turns which have 36")




responses above

we might just have to agree to disagree

 
   
Made in us
Impassive Inquisitorial Interrogator





Florida, USA

Have you thought much about armies that don't charge you and would much rather just blow you to bits from range? (I'm thinking Guard) who would be more then happy for you to sit back with a 24" range when theirs is 72".

Any way you cut it, 28 bodies at 1500 points with only 4 razorbacks is going to hurt against shooty armies. Personally I love the Crowe list, but am not sure that it works below 2000 Pts as Purifier units are more expensive and add up quickly. You're running 4 units of 5, make them Strike Squads and you are only 20 points away from 5 more. At lower points, I think regular strike squads do it cheaper and better... but that's just me.

I do love Purifiers best though, as they do well to embody my old knights, fearless and few in number.

You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 
   
Made in gb
Powerful Chaos Warrior




Northampton United Kingdom

Matt1785 wrote:Have you thought much about armies that don't charge you and would much rather just blow you to bits from range? (I'm thinking Guard) who would be more then happy for you to sit back with a 24" range when theirs is 72".

Any way you cut it, 28 bodies at 1500 points with only 4 razorbacks is going to hurt against shooty armies. Personally I love the Crowe list, but am not sure that it works below 2000 Pts as Purifier units are more expensive and add up quickly. You're running 4 units of 5, make them Strike Squads and you are only 20 points away from 5 more. At lower points, I think regular strike squads do it cheaper and better... but that's just me.

I do love Purifiers best though, as they do well to embody my old knights, fearless and few in number.


agreed however guard do have problems if any of my transports get there because if i can get into combat i can just sweep from unit to unit however this is based mostly on luck xD

strike squads are nice if i rejiggle the list around i might try to get 2 5 man squads in RB Heavy bolters with psybolt for anti-horde or soft targets meaning i could effectively get a good number of models

but atm im on a budget and this list is just the foundationof what im planning for higher points ill work on them when i get my codex

 
   
 
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