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Made in us
Been Around the Block






Today I had a friendly game with a HE player. Both of us are learning, we have a good knowledgeable group at our local GW so it wasn't like we were guessing through the game all issues were addressed and answered. Before the game He asked if we could push our game from 1000pts to 1150pts that way he could fit is lvl 4 mage into his list. I don't have any problem with this we are both testing units, finding out what works and what doesn't. He randomly roles a lore and randomly roles spells which gets him Death and Purple Sun. We both have never seen or used this spell as it is still one of our first games. To make a long story short I lost 2/3 or my army to one spell......

At lower point games how do Lizardmen deal with high level magic users? Slann really don't become viable until around 1500pts. I had a lvl 2 Skink Priest but against Death Spells he was quick work for the HE mage who was then free to wreck shop. It seems like there is a big gap between lets say 750pts and 1500pts where a skink priest just will not cut it. Then again this might just be me or kiting him out right, or not using him properly.

So I guess I need to know what I should be doing caster wise in lower point games, what gear, what tactics, what units I should be running and not running with.

As always all advice is welcome! Thanks!
   
Made in us
Wicked Warp Spider





South Carolina

I beg to differ that skink priests can't cut it at 1500+ points. Theres a guy at my store that runs a lord on a cannosor, with 2 skink priests, and he does just fine.

My initial reaction to your game was why on earth did he bring a lvl 4 to a 1150 point game? (I know why you let him, but a lvl 4 at that low of points is just is wrong).

Also what did you add with your 150 points? And were you using enough terrain? A few more details could be helpful.


"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
Made in us
Been Around the Block






I had 2 blocks of 25 Sauras Warriors marching up the middle by turn 2 one got hit with the purple sun and it drifted over the other block killing 43 of 50 Sauras Warriors, I had a unit of 2 Salamanders running up the right flank that did pretty well but fell at the end due to taking a ton of fire after the bulk of my force was wiped. I also had a solo Salamander up the left flank that did well again, until after the almost 600pts of core were wiped off the center of the board. I had a unit of 5 Chameleon Skinks that made a run at his bolt thrower also on the left but came up short due to the lack of close terrain and were cut down by some Sword Masters before they got to do anything. Skink priest whom a I ran at lvl 2 with the Plaque of Tepok and Cloak of Feathers, who I hid on his turn one then I flew up to cast but was dispelled and in turn killed next turn. I figure now that should run him with a unit of Skinks for some survivability

Now I'm sure this is all my ignorance more than anything, This was like my second game of WHFB, the first being the Isle of Blood demo game. The fault most likely falls on my build and tactics, I'm just not sure what the most affective way to run a skink priest at this level.

This message was edited 1 time. Last update was at 2011/03/28 01:55:03


 
   
Made in us
Automated Rubric Marine of Tzeentch






Run your Skink Priest as a Level 2 with either a "Get out of Nuke spell free" card (Dispell Scroll) or the Diadem of Power; extra stored Dispell Dice is never a bad thing.

Remember that Chameleons can Scout, march and shoot, and have Meq BS. So, they can Scout near a Warmachine, march up to it, and plink it to death with poisoned blowdarts at even long range.
   
Made in us
Paingiver





Tzeentchling9 wrote:Run your Skink Priest as a Level 2 with either a "Get out of Nuke spell free" card (Dispell Scroll) or the Diadem of Power; extra stored Dispell Dice is never a bad thing.


Since you are new to the game let me give you this often overlooked hint. If he doesn't get double 6s on his casting roll and you do to dispel it is dispelled with Irresistable Force. So if your opponent is packing one of these game changing spells save 6 dice and wait for it.

Also you can take a Slann at 1150 I would recommend the Becalming Cognition or Focus of Mystery and let his S3 HE suck on some Dweller's Below.

Blood Statue of Spite might be a good item to try as well. It's a long shot but against HE it gets better with mages with their T3 and W2, against Teclis it would be nice too T2 W3 I don't see a range requirement so a first round use might help a lot here.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
 
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