Today I had a friendly game with a HE player. Both of us are learning, we have a good knowledgeable group at our local
GW so it wasn't like we were guessing through the game all issues were addressed and answered. Before the game He asked if we could push our game from 1000pts to 1150pts that way he could fit is
lvl 4 mage into his list. I don't have any problem with this we are both testing units, finding out what works and what doesn't. He randomly roles a lore and randomly roles spells which gets him Death and Purple Sun. We both have never seen or used this spell as it is still one of our first games. To make a long story short I lost 2/3 or my army to one spell......
At lower point games how do Lizardmen deal with high level magic users? Slann really don't become viable until around 1500pts. I had a
lvl 2 Skink Priest but against Death Spells he was quick work for the HE mage who was then free to wreck shop. It seems like there is a big gap between lets say 750pts and 1500pts where a skink priest just will not cut it. Then again this might just be me or kiting him out right, or not using him properly.
So I guess I need to know what I should be doing caster wise in lower point games, what gear, what tactics, what units I should be running and not running with.
As always all advice is welcome! Thanks!