Switch Theme:

Attempt at Take All Comers "Pure GK"  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dominar






GK Grand Master, rad grenades, psychotroke grenades, MW Nemesis Sword - 210
Libby, MW Halberd, Might, Quicksilver, Shrouding, Summoning, 2x servo skulls - 190

GK Terminatorsx10, 2x Psycannon, 2x Daemonhammer, Swords on everybody else (because Libby should be able to make I10) - 450
GK Terminators x5, Psycannon, Daemonhammer, Halberds on everybody else - 225

Psyfleman - 135
Psyfleman - 135
Dreadknight, Teleporter, Daemonhammer - 215

Interceptor Squadx10, 2x psycannons, Daemonhammer (on Justicar) - 290
Interceptor Squadx5, Psycannon, Daemonhammer (on Justicar) - 150

2k on the nose.

17 Terminator models, 15 PA models, 2 AV12, 1 MC, for an uncomfortably low model count of 35.

Surprising amount of heavy firepower -- equivalent of 10 BS4 MLs versus armor (T/L Psyflemen), Always 12 psycannon shots from Termies, 6-12 psycannon shots from the Interceptors.

If you get first turn, give either DK or Interceptor squad stealth depending on if there's an AV14 vehicle on the table if you roll a 1 for Grand Strategy, if you roll a 3 give it to the DK, and the two Interceptor squads, then combat squad the 10 man squad for a total of 4 things assaulting anything they can T1.

If you don't get first turn, give the Termies scout so that on your T1 you're already Deployment + 12 inches up the table and able to shoot.

The only way the army survives is with decent terrain coverage, so if you get stuck on a table that resembles a dinner plate with a mound of peas in the corner, it's no longer a take all comers list, it's a 'shoot me to death' list. Get the Termies into cover with shrouding for 3++ versus shooting and just hang out until you can make assaults of opportunity. GM and Libby can both suck the first few plasma shots, so just prioritize anything with lascannons/lances early and hope for the best. Dreads can take cover behind Termies and keep shooting.

Thoughts? C&C?
   
Made in us
Dakka Veteran





It seems a cryin' shame not to have at least one Physic shooting attack on the librarian, especially with things like Warp Rift available. I'd consider dropping something somewhere to spare the 5 points.
   
Made in au
Irradiated Baal Scavanger




Australia

Seems like a good list model count is a little low.

Brother-Sergeant Pace of the Blood Angels Chapter  
   
 
Forum Index » 40K Army Lists
Go to: