Warboss Imbad Ironskull wrote:Emperors Faithful wrote:@Warboss: Where are the deadly trees on Fenris? BTW, if something can't try and kill you, it isn't really classed as deadly.




umm no that's not how it works, one thing actually trying to kill another does not make it deadly it just shows intent to kill. A 3 year old with a rubber duck could
try to kill someone that dosen't mean that he or she is deadly.
If a person slips and falls off a clif that's high enough it can be deadly, but by your logic because the cliff didn't activly try to kill the person it isn't 'classed' as deadly. A soldier inhales mustard gas and it kills him, but again by your logic the gas didn't activly try to kill him so it isn't deadly. Your statement implies that only something with intelligence (as only things with intelligence can choose to try anything) can be classed as deadly. Yet hurricanes, tornados, earthquakes, fludds, fires, landslides, avalanches, explosions, gases, temperature, starvation, dehydration and many many more things which do not have intelligence (or life for that matter) and do not try to activley kill anyone are all considered deadly.
Nice semantic arguement here. You done?
Anything that can kill wether it tries to do it or not is deadly including trees. So saying that Catachan is deadlier then Fenris because even the trees and other plants can kill you doesen't make it a harder place to live because on Fenris trees and plants can kill you as well and can be just as deadly. The differance comes when the plants of Catachan activley try to kill.
What exactly are Fenrisians doing that makes the trees deadly?
Because you're failing so far.
On Fenris when a child is born it's given an axe, if it dosen't grab the axe then it's killed because it won't be strong enough to survive and will use up resources.
Which is really dumb and superstitious when you think about it, and nothing like the natural way in which Catachan's are weaned out.