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Made in us
Hollerin' Herda with Squighound Pack





Randle, WA

what is a good strategy overall when facing the tau when it comes to playing orks against them? i've fought them a few times and havent found a good balance yet as to what to take to defeat them yet.

Why walk when you can WAAAAAGH!!!!!

Starting my Ork army over

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Tau have long ranged artillery, bubble wrapping Kroot, and a few other surprises that often take the form of Crisis Suits, Devilfish hoppin' Fire Warriors for lake game objective grabbing, and markerlights.

Here are a few things to think about:

Aside from the Railguns, Tau are limited in their firing range, usually under 30". Their bread and butter long range support lies in the Heavy Support slot.

They can either field Hammerheads with Railguns (or perhaps Ion Cannons), or Twin-linked Railguns on top of Broadsides. Both options have their strengths and weaknesses, but the bottom line is that Tau like to place these units in the backfield and wrap around them some disposable Kroot fodder.

As an ork, you have to get to that sweet inner coating. It means driving as many boyz as you can towards them and eventually overwhelm their ability to fire. Here are a few tactics:

Green Tide- 180 bodies is painfully hard for Tau to conquer as their number of shots does not equal what a DE or IG list can spam versus infantry. Hell, alot of armies could get crushed under this assault. Just bring some KFF Big Meks and Lootas.

Ambush- Taking Snikrot led Burna Boyz is never a bad idea. The concept is that he can come on from any table edge and punish an opponent for hugging the backfield, which Tau usually do. Shrink the field by adding him in with some burna boyz and force him to move closer towards you, as Snikrot has a potential 18" threat range on the Waaagh!.

Battlewagon Spam- Take enough of these with Deffrollas and push the whole lot towards the opponent. That Str 10 weaponry is punishing, but getting your orks there is the bigger mission. Customary KFF Big Mek needed.

This message was edited 1 time. Last update was at 2011/03/29 03:53:38


   
Made in us
Hollerin' Herda with Squighound Pack





Randle, WA

Thank you for the sound advice. i will definitely have to try one of those tactics next time i go into battle.

Why walk when you can WAAAAAGH!!!!!

Starting my Ork army over

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Only thing is, Snikrot is an upgrade character for kommandos, not an IC, however, up to 2 kommandos may take burnas and it is generally suggested you do so.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in gb
Monstrous Master Moulder





Essex,, England

Greentide is pretty effective, put as many bodies out onto the pitch in as loose formation as you can get them (nasty templates!) and basically wash over them. Tau don't have a huge amount to combat such (super) hordes.


 
   
 
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