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![[Post New]](/s/i/i.gif) 2011/03/30 03:34:00
Subject: Necromunda Gang First Attempt
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Stubborn Eternal Guard
Houston, Tx
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House: Goliath
Name: Crusher's Hounds
Territories:
-Slag
-Tunnels
-Friendly Doc
-Settlement
-Guild Contractor
Crusher - Leader
Equipment: Knife, Great Axe, Boltgun
Brick - Heavy
Equipment: Knife, Heavy Stubber
Spike - Heavy
Equipment: Knife, Heavy Stubber
Crom - Ganger
Equipment: Knife, Boltgun
Riko - Ganger
Equipment: Knife, Boltgun
Ajax - Ganger
Equipment: Knife, Boltgun
Hercule - Ganger
Equipment: Knife, Boltgun
Fang - Ganger
Equipment: Knife, Flamer
This is my first necromunda gang and I plan to play a game against Enforcers and Van Scaar gangs
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![[Post New]](/s/i/i.gif) 2011/03/30 12:46:08
Subject: Necromunda Gang First Attempt
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Regular Dakkanaut
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I think you need more gang members. Try putting some Juves in there. Also, Boltguns are comparatively expensive.
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purplefood wrote:It's an army of a hellish dystopian state where they are forced to fight some of the most terrifying creatures mankind has ever seen, in the name of a god-emperor that might not even be alive, under commanders that do not care whether they live or die... what do you think? But hey laser guns! |
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![[Post New]](/s/i/i.gif) 2011/03/30 14:22:35
Subject: Necromunda Gang First Attempt
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Been Around the Block
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Your gang is going to be weaponless in a protracted fight. Boltguns have an ammo roll of 6+. If your highly focused on having S4 weapons, go Shotgun's with Manstoppers instead. Much more versatile. I'd cut down on the expensive equipment at the start though and go for a couple of Juves.
You can get the 2 Heavies but only equip 1 with a heavy weapon and save up for another weapon later for the other heavy. That will give you some creds to work with.
Also stay at 9 total gang members or below at the start to maximise your income.
Lastly, a Flamer is a special weapon and cannot be used by normal gangers unless they have the Specialist skill. I'd recommend giving the Flamer to the 2nd Heavy instead.
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gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim |
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![[Post New]](/s/i/i.gif) 2011/04/01 02:04:55
Subject: Necromunda Gang First Attempt
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Crafty Bray Shaman
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Boltguns are not good at all, only give it to a good shooter or it's not worth it. It isn't like 40k, because we got dumb meat head goliaths shooting them and not ultramarines.
Get some juves and gangers, BUT DO NOT JUST HAND A JUVE A STUB GUN AND SAY HE"S GOOD TO GO.
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![[Post New]](/s/i/i.gif) 2011/04/01 22:21:19
Subject: Necromunda Gang First Attempt
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Stubborn Eternal Guard
Houston, Tx
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Okay here is my revised list.
Crusher: Leader
-Autogun, Massive Axe, Carapace Armor
Brick: Heavy
- Heavy Stubber, Flak Armor
Spike: Heavy
- Flamer, Flak Armor
Crom: Granger
- Shotgun, Flak Armor
Riko: Ganger
- Autogun, Flak Armor
Ajax: Ganger
- Autogun, Flak Armor
Hercule: Ganger
- Shotgun, Flak Armor
Vermin: Juve
- Autogun, Flak Armor
Byrd: Juve
-Autogun, Flak Armor
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![[Post New]](/s/i/i.gif) 2011/04/04 16:33:28
Subject: Necromunda Gang First Attempt
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Been Around the Block
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You need to read the Rulebook carefully when creating a gang. You can't buy Armor whenever you want, only as a rare trade roll at the trading post after a battle. Also Juves can't use basic weapons until they become gangers at 21xp.
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This message was edited 1 time. Last update was at 2011/04/04 16:33:39
gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim |
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