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![[Post New]](/s/i/i.gif) 2011/03/30 19:06:00
Subject: 2K Grey Knights Alamo GT
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Fresh-Faced New User
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Okay guys, I need an optimal, all comers army that will tear up in the mid-May GT. I played my first game with the new codex and had a lot of fun. So I'm thinking about expanding upon that list and seeing what can be done.
<HQ>
GKGrand Master - 215
MC Force Sword
Digital Weapons
Psycotroke grenades
3x ServoSkulls
<Elite>
Vindicare Assassin - 145
<Troops>
GKTS x5 - 230pts
Brotherhood Banner, Justicar Master Crafted Daemon Hammer, Force Halberd x2, Force Sword
GKSS x 10 - 300pts
Psycannon x2, Justicar Master Crafted Daemon Hammer, Psybolts, Rhino, Dozer blade
GKSS x 6 - 215pts
Psycannon x1, Justicar Master Crafted Daemon Hammer, Razorback, TL-Las, Dozer Blade
GKSS x 6 - 215pts
Psycannon x1, Justicar Master Crafted Daemon Hammer, Razorback, TL-Las, Dozer Blade
<Fast Attack>
Storm Raven - 205pts
Multimelta, TLAC
<Heavy Support>
Dreadknight - 205pts
Teleporta
PsyfleDread - 135
2x Str8 TL Autocannons
PsyfleDread - 135
2x Str8 TL Autocannons
Total - 2,000pts
KPs - 13
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![[Post New]](/s/i/i.gif) 2011/03/31 12:41:56
Subject: 2K Grey Knights Alamo GT
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Fresh-Faced New User
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So I had a couple Ideas last night to make the list a little more elite by adding in some purifiers. That'll give me two units who can be more assaulty then the normal troops GKSS, I'll have an extra attack with them, and be fearless, plus have the bonus of having Cleansing Flame. What do you guys think of this list also?
<HQ>
GKGrand Master - 195
MC Force Sword
Psycotroke grenades
<Elite>
Vindicare Assassin - 145
GKPS x 6 - 225pts
Psycannon x2, Halberd x3, Justicar Master Crafted Daemon Hammer, Rhino, Dozerblades
GKPS x 6 - 225pts
Psycannon x2, Halberd x3, Justicar Master Crafted Daemon Hammer, Rhino, Dozerblades
<Troops>
GKTS x5 - 230pts
Brotherhood Banner, Justicar Master Crafted Daemon Hammer, Force Halberd x2, Force Sword
GKSS x 10 - 300pts
Psycannon x2, Justicar Master Crafted Daemon Hammer, Psybolts, Rhino, Dozer blade
<Fast Attack>
Storm Raven - 205pts
Multimelta, TLAC
<Heavy Support>
Dreadknight - 205pts
Teleporta
PsyfleDread - 135
2x Str8 TL Autocannons
PsyfleDread - 135
2x Str8 TL Autocannons
Total - 2,000pts
KPs - 13
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![[Post New]](/s/i/i.gif) 2011/03/31 13:28:23
Subject: 2K Grey Knights Alamo GT
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Wicked Warp Spider
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I think the first list has more 'staying power' in number of models, but on the other hand you will always have the option to make some purifiers scoring during objective missions, and they do give you an answer to big horde units.
I would go for the second list, but I'm not sure how well the storm raven will work - very big target, not too tough. Do you really need dozer blades on every tank?
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2011/03/31 13:56:03
Subject: 2K Grey Knights Alamo GT
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Fresh-Faced New User
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Dozer blades... maybe maybe not... I have a tendency to roll 1s when it comes to any 2+ save
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![[Post New]](/s/i/i.gif) 2011/03/31 13:59:23
Subject: 2K Grey Knights Alamo GT
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Tower of Power
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You don't want hammers on your Justicar because if the psychic test is failed the Justicar will die along with the hammer and master crafted weapon :(
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/03/31 14:04:13
Subject: 2K Grey Knights Alamo GT
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Fresh-Faced New User
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Ooh... that's a really good point. But then how do you make up for the loss of attack and being master crafted?
Is it worth taking the risk to have it on the Justicar?
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![[Post New]](/s/i/i.gif) 2011/03/31 15:10:16
Subject: 2K Grey Knights Alamo GT
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Tower of Power
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Well that's catch 22 isn't it.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/03/31 15:23:22
Subject: 2K Grey Knights Alamo GT
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Arch Magos w/ 4 Meg of RAM
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coolkidroc wrote:Ooh... that's a really good point. But then how do you make up for the loss of attack and being master crafted?
Is it worth taking the risk to have it on the Justicar?
against armies like tyranids where you are rolling 3 dice for the check, it can be risky.
with squads where the judi doesnt get an extra attack, i would leave him bare and put a normal hammer on another model, with squads like your strikers where they are outfitted for ranged and wont be hammerhanding or purifying flaming every turn, its probably worth it to keep it on the judi for the 50% more attacks.
use the saved points for rad grenades on the BC (off the top of my head i dont remember if he can take them, but they are very seriously nice)
Depending on the ruling I'd rather give my terminators the falchions than the halbards since with them + BC +grenades the only problem witha 5 man squad is they dont get many attacks (though this is partly fixed by the banner)
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2011/03/31 15:37:28
Subject: Re:2K Grey Knights Alamo GT
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Fresh-Faced New User
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Ok so it sounds like we like the list with the Purifiers more. The notes so far are really good and are things I've not thought of yet. So here's a little rewrite of the list. I'm thinking I could get rid of the Banner possibly for two GKTs with Falcions. This will give the +4 attacks the banner kind of gave, the GM misses out though. But allows for those extra 15 points to allow the GM to have Psycotroke and Rad Grenades. I also pulled the Daemon Hammer off the Justicar in the Purifier Squads and put on normal models. This opens up some points to put the Servo Skulls into the list.
How do you guys feel about this one now?
<HQ>
GKGrand Master - 225
MC Force Sword
Rad & Psycotroke grenades
ServoSkulls x3
<Elite>
Vindicare Assassin - 145
GKPS x 6 - 220pts
Psycannon x2, Halberd x3, Daemon Hammer, Rhino, Dozerblades
GKPS x 6 - 220pts
Psycannon x2, Halberd x3, Daemon Hammer, Rhino, Dozerblades
<Troops>
GKTS x5 - 210pts
Daemon Hammer, Force Halberd x2, Falcion x2
GKSS x 10 - 300pts
Psycannon x2, Justicar Master Crafted Daemon Hammer, Psybolts, Rhino, Dozer blade
<Fast Attack>
Storm Raven - 205pts
Multimelta, TLAC
<Heavy Support>
Dreadknight - 205pts
Teleporta
PsyfleDread - 135
2x Str8 TL Autocannons
PsyfleDread - 135
2x Str8 TL Autocannons
Total - 2,000pts
KPs - 13
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This message was edited 2 times. Last update was at 2011/04/01 11:55:39
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![[Post New]](/s/i/i.gif) 2011/03/31 15:40:59
Subject: 2K Grey Knights Alamo GT
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Legendary Master of the Chapter
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Looks good. The third list does.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2011/03/31 15:42:22
Subject: 2K Grey Knights Alamo GT
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Tower of Power
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I believe only HQ choices and Xenos Inquisitor can take rad grenades.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/03/31 15:47:05
Subject: 2K Grey Knights Alamo GT
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Fresh-Faced New User
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Techmarines can too... And there seem to be quite a few on the Net insane about using them for the grenades but at 105 base for a 1 wound model with grenades it really is a hard sell for me.
The Grandmaster sure did get expensive all of a sudden
Are we thinking that the Sword is better then the Halberd on the GM.
And is it worth having both Psycotroke and Rad grenades on him?
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![[Post New]](/s/i/i.gif) 2011/03/31 16:27:17
Subject: 2K Grey Knights Alamo GT
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Impassive Inquisitorial Interrogator
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I would just stick with the Rad grenades, honestly, especially if you have any plans to put the GM with a purifier unit. Have the GM cast hammerhand, cleansing flame with the purifiers and still get to go before almost everything else with 9 halberd attacks and 4 nf sword attacks wounding basically anything that's not a MC or a special character on 2+. That's going to reduce a unit to practically nothing making the psychotrokes less useful.
I also dunno if falchions are worth it in that 5 man squad. You're bloating the hell out of that unit, more than doubling the cost of the unit with all of those upgrades. I'd probably stick to just a hammer and a psycannon at most.
And yes, sword on GM for a 3++ in cc is way better with i5 imo.
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This message was edited 1 time. Last update was at 2011/03/31 16:28:23
1850 12/2/4
Playin' GKs since it was an incredibly painful experience. |
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![[Post New]](/s/i/i.gif) 2011/04/01 11:57:12
Subject: 2K Grey Knights Alamo GT
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Fresh-Faced New User
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Actually the Falcions only add 10 points to the GKTs or all of a 5% increase in cost
But I'll be running the lord with the GKTs because well it's the only transport that'll take him and them.
I think I"ll try out the psychotroke today and see what happens. Could be interesting. Automatically Appended Next Post: Just got done playing my first game at 2k. Was lots of fun. Played against my buddies Vulkan list which is quite a pain.
We played Dawn of War Kill Points and I went first. I ended up winning the game 8-12 KPs.
The DK is a very awesome guy, ended up taking out a Librarian, a Squad of Marines, his Land Raider and a IronClad Dread.
Psychotroke didn't seem to do much, but it didn't help that he rolled Snake Eyes with his Terminators at LD1.
The Stormraven did ok, was basically a 200pt ride that got the Terminators on the board and 24"s in before it went down to a Lascannon.
Vindicare was good, shame I spent a turn moving, and then immobolized the LR the next turn and died to his DSIronClad with a melta to the face.
I was also very impressed with the Psyfle Dreads. They have the range I'm not used to and the firepower to pop lighter tanks. They ended up taking out a Pred and Vindicator in the second turn but then were harrassed by scouts in a Storm and the IronClad.
Does anyone have any suggestions on how to keep your back rank safe from DS and fast units?
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This message was edited 1 time. Last update was at 2011/04/01 19:58:16
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