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Made in us
Land Raider Pilot on Cruise Control




California

Factory

Ignore the Force organization Chart

Each player starts with 500 Points. Each player deploys as normal, then places a building or structure of some sort in their deployment zone. This counts as a Building with capacity of 0, no weapons, and an armor of 14. It is immune to the Lance and Melta rules.

Each turn after the first, this building generates 250 points to be used on reinforcements, which may be spent on any models to come in, up to a maximum of 1500 points. Dead units still count for terms of their point value. If the building is destroyed, it no longer generates points.

Units may Deep Strike, Outflank, or use any other means of appearing on the battlefield, appear on their army's table edge and walk on, or they may appear in base contact with the factory itself.

For larger games, you may use larger point values. Keep the values proportional: a 3000 point game means 500 points per turn.

Points may be saved up and spent on a later turn.

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in us
Infiltrating Hawwa'





Australia

DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 02:18:01


DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in us
Land Raider Pilot on Cruise Control




California

Hrm. That would be kind of mean.

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in us
Infiltrating Hawwa'





Australia

DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 02:17:41


DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in us
Land Raider Pilot on Cruise Control




California

Che-Vito wrote:

Are only Wrecked and Destroyed! results viable against it? If so, then glances are useless (relatively useless, at least.)
Sure, let's go with that.

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in gb
Elite Tyranid Warrior






High Wycombe

Give the building structure points and roll on the apoc chart for explosion. Not sure how many structure points thoughh, 3 I reckon.

I play:
Imperial Fists - 9000 pts
Tyranids - 1500 pts

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in us
Sneaky Sniper Drone




Americatown, NewJersey

I've a suggestion.

Put similar buildings in no mans land; whoever "controls" the building can have their reinforcements come out from there.

perhaps you could make ALL factories capturable; imagine infilitrating with Genestealers, caputring a factory, and pumping out gaunts behind the enemies battle lines!

corpsesarefun wrote:It's funny really, the stronger a human is the more they look like a shaven bear.
 
   
Made in gb
Worthiest of Warlock Engineers






preston

This evil super heavy loving titan legion constructing player loves it.
I think however that dead units should not count to the maximum-this would lead to a real battle.
Maybe a "base factory" for each player that produces double the number of points per turn.
Maybe have special "builder" units that can build more factorys or convert buildings to factorys.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Kelne



Lost

Nice. This is beginning to sound like DOW! lol
I like the builder unit idea, maybe necrons could have tomb spiders, orks have big meks, or just mekboys, the marines have techmarines, guard have techpriests.


   
Made in us
Squishy Oil Squig



La Crosse, Wisconsin

I think builder units is pushing it a little bit, it would make the rules too complicated. Just the structure that pumps out units is good.

But here's another question: Do we have to spend the points immediately, or do they accumulate? I'd assume they would accumulate, but would there be a maximum accumulated number?

What about units that allow reserves to come onto the board more quickly, like an Eldar Autarch? Does that merit special consideration?

Going with structure points sounds like the most viable option, simply because, as stated, a Tau broadside team could immediately pop it, or a nicely positioned Dragon Wagon could rip it to shreds.

What about unique units? If my Avatar dies, can I resummon another one? What about individual units, like one of the Bloods Angels' units?

After a unit arrives out of the factory, can it move? How else can it arrive? Deep Strike? Outflanking? Infiltrate? If its scouts, does it get an extra movement phase when it comes out of the factory?

How will this game be played? Kill points? Objectives? Destroy the Factory?

There are a lot of questions that will come up, but this sounds like an amazing game mode. Don't get discouraged.
   
Made in us
Land Raider Pilot on Cruise Control




California

blackshark121 wrote:I think builder units is pushing it a little bit, it would make the rules too complicated. Just the structure that pumps out units is good.

But here's another question: Do we have to spend the points immediately, or do they accumulate? I'd assume they would accumulate, but would there be a maximum accumulated number? They Accumulate. I said they can be saved and spent later.

What about units that allow reserves to come onto the board more quickly, like an Eldar Autarch? Does that merit special consideration?No special bonuses, sorry.

Going with structure points sounds like the most viable option, simply because, as stated, a Tau broadside team could immediately pop it, or a nicely positioned Dragon Wagon could rip it to shreds. To be completely honest, I don't know how SP work. I'll look them up.

What about unique units? If my Avatar dies, can I resummon another one? What about individual units, like one of the Bloods Angels' units? Nope. One unique unit per battle.

After a unit arrives out of the factory, can it move? How else can it arrive? Deep Strike? Outflanking? Infiltrate? If its scouts, does it get an extra movement phase when it comes out of the factory? "Units may Deep Strike, Outflank, or use any other means of appearing on the battlefield, appear on their army's table edge and walk on, or they may appear in base contact with the factory itself." They can't Infiltrate and don't get Scout moves, those are only at the start of the battle. Everything else is good.

How will this game be played? Kill points? Objectives? Destroy the Factory? Whatever you like.

There are a lot of questions that will come up, but this sounds like an amazing game mode. Don't get discouraged.


Answers in bold

I'm going to say no to Builder units.

This message was edited 2 times. Last update was at 2011/04/05 08:18:51


Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in gb
Worthiest of Warlock Engineers






preston

I was actualy thinking of the "builders" being something like a specialy converted veihcle
heres some stats

pts 450(?)

BS3* F13 S11 R10

structure points 3**

weapons
none***

special rules

lumbering behmoth

builder
this veihcle can construct factorys from scratch aswellas convert ruined buildings into factorys.
the amount of turns you spend building is equal to the amount of points you want the factory to produce divided by 100
for example a builder is assighned to build a factory capable of producing 250pts a turn.
250 divide by 100 = 2.5 turns. all .5s are rounded up to the next highest number so in this case it would take 3 turns to build.
if converting a ruined building then cut the time in half.
the builder cant move or shoot whilst building.

*use the standard BS of your force e.g. 2 for orks 3 for guard 4 for marines ect

**this is obviously a super heavy veihcle and so should look it-I.E. convert it from a Baneblade

***ive not given it weapons as its primary role is not to fight but to build but feel free to give it whatever weapons you want for the appropiate cost(s) of course.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Land Raider Pilot on Cruise Control




California

No.

No builder units.

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in gb
Worthiest of Warlock Engineers






preston

i just thought itd be an interesting variation you know as in having the capability to build stuff.
mabey even defences using the same method for for working out how long it takes to build but this time using the points cost of the defence.
e.g. a defence costing 250pts would take 3 turns to build.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Willing Inquisitorial Excruciator





England

master of ordinance wrote:i just thought itd be an interesting variation you know as in having the capability to build stuff.
mabey even defences using the same method for for working out how long it takes to build but this time using the points cost of the defence.
e.g. a defence costing 250pts would take 3 turns to build.


3 turns in more than half a normal game isn't it?


Besides, I think the rules for having a building on each side that grants points to be spent as the game goes is a brilliant idea and should be kept as simple as possible to avoid it becoming a hard to play scenario.

Of cause, as the bulding is immune to lance, melta and glances doesn't that wreck some armies chances of destroying it? (eg: DE, missle and melta spam armies, any other armies with out access or lack of S9+ weaponry)
   
Made in se
Ferocious Black Templar Castellan






Sweden

wizard12 wrote:
master of ordinance wrote:i just thought itd be an interesting variation you know as in having the capability to build stuff.
mabey even defences using the same method for for working out how long it takes to build but this time using the points cost of the defence.
e.g. a defence costing 250pts would take 3 turns to build.


3 turns in more than half a normal game isn't it?


Besides, I think the rules for having a building on each side that grants points to be spent as the game goes is a brilliant idea and should be kept as simple as possible to avoid it becoming a hard to play scenario.

Of cause, as the bulding is immune to lance, melta and glances doesn't that wreck some armies chances of destroying it? (eg: DE, missle and melta spam armies, any other armies with out access or lack of S9+ weaponry)


Melta can still glance it to death. DE are gak outta luck though.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Worthiest of Warlock Engineers






preston

I would imagine that the buildings are being constructed rapidly so dont have the addiditional defences against that stuff.
I also think this unit would be more appropiate for special games scenarios E.G. were the builder has to construct X amount of stuff.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Land Raider Pilot on Cruise Control




California

No additional factories, it just gets too complex.

You know you guys can still kill the army that comes out of it all you like. Don't need to kill it.

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in us
Sneaky Striking Scorpion




New Iberia, Louisiana, USA

Your Friend Doctor Robert wrote:No additional factories, it just gets too complex.

You know you guys can still kill the army that comes out of it all you like. Don't need to kill it.


But it makes sense that, if you can spare the firepower, you could destroy the factory and make the battle that much easier.

I think having shaken and stunned results should reduce the effectiveness of the factory so as to make it worthwhile, even if it doesn't blow up.

For example, a shake/stun would reduce output by 50, Weapon Destroyed/Immobilized by 100, and destroyed removes a structure point (remove all structure points to destroy the building). The point decreases would only be for one turn though.

Also, DE could destroy the building with a voidraven Bomber - Str 9 Void lances.

EDIT: I would also set no limit to game turns - play until one wide wins by destroying the factory and the army.

This message was edited 1 time. Last update was at 2011/04/07 06:33:12


DS:80+S+G++M---B--IPw40k10#+D++A/eWD-R+T(D)DM+
Current Race - Eldar
Record with Eldar 1-0-2 (W-L-D)
Last game was a DRAW against DARK ELDAR.
I shake your hand and say "Good Game". How are you a good sport? 
   
 
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