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My main armry is a BT army but I do not and cannot really see them as an apha strike army like you are looking for.
They do not have drop pod assault so you are rolling your deep strikes on the table possibly one at a time. Even on average rolling you are putting out 1-3 things a turn. That basically allows shooting armies the ability to just obliterate you. They dont have to worry about target priority because well... they have 20 guns and only 2 things to shoot at instead of 6,7,8 things to choose from.
My 2000 point list is not the norm for a LOT of BT players, but I play it well, and I can produce results against other army out there.
Marshall with a Chain Fist and Storm shield - give him Adamanite Mantle - 185 point HQ with a 2+/3+ 3W's and immune to instant death.
5 Terminators - 3 lighting claws, 2 hammers/shields (Furious Charge) (Claws re-roll to hit and to wound...prolly the best assault terms in the game.
This in a Land Raider Crusader with Blessed Hull.
Emperor's Champion (Accept Any Challenge No Matter the Odds)
8 man Crusader Squad - 1 melta gun, 1 powerfist, frags - Rhino
8 man Crusader Squad - 1 melta gun, 1 powerfist, frags - Rhino
Venerable Dread with Twin-linked Lascannon, CCW/Heavy Flamer - Tank Hunters
Predator Destructor with Lascannon sponsons - Power of the Machine Spirit
Predator Destructor with Lascannon sponsons - Power of the Machine Spirit
Land Speeder Typhoon - Multi-Melta - Typhoon Missile Lauchers
Land Speeder Typhoon - Multi-Melta - Typhoon Missile Lauchers
Land Speeder Typhoon - Multi-Melta - Typhoon Missile Lauchers
I def change it around a bit sometimes, to Vindicators, or drop the preds and add more troops but for the most part this is a good amount of shooting, and decent assault threat.
The stable of the army is the Land Raider and its contents.
I guess a side note, this list struggles against big gun line IG, but has done very well against most anything else. Space wolves, Blood Angels, Nids cry at the shooting....
Codex marines havent really been an issue.
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