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![[Post New]](/s/i/i.gif) 2011/04/01 13:35:33
Subject: 750 IG army
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Roaring Reaver Rider
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I am trying to (finally) get my IG army up and running. Been planning on building one for a long time. I am rather new to playing with them though. I have a 750 point start and I was wondering if anyone would have any advice.
Company Command
Bolter, power sword, flamer, meltagun, vox, medi-pack
Infantry Platoon
Command
Plasma pistol, plasma gun, vox, missile launcher
Infantry Squad
Bolt pistol, flamer, vox
Infantry Squad
Sniper, vox, autocannon
Special weapons squad
3x sniper
Veteran squad
power Fist, bolt pistol, 2x melta, heavy flamer, demolitions, vox
Leman Russ Punisher
Heavy Bolter Sponsons, dozer blade, heavy stubber
About the Punisher: It is there just because I like it. A habit I have with each army I build. There is one unit included only for that reason no matter how useless (or useful) it might be. But all advice is very welcome.
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I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!
Hollowman wrote:
Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.
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![[Post New]](/s/i/i.gif) 2011/04/01 14:06:01
Subject: 750 IG army
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Wicked Warp Spider
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OK dude, I think you should read some of the material available online about which infantry weapons are good for IG, and which are bad. Sniper rifles are worse than hitler and stalin combined.
Try to take all the same weapon in any command squad. Think very carefully about taking any upgrade that is not a ranged weapon (for example, power weapons make very little difference in command squads, 5 guardsmen are so easy to wipe out without the upgrade coming into use)
Think of the infantry squads in a platoon as being a single unit, because you will very often want to combine them. Give them all the same weapons configuration. If you are taking 3 or more squads, give them a commissar.
Voxes can be taken as 1 per combined squad. I would also take 1 in a company command squad, in platoon commands a special weapon is probably more useful.
My advice is to never take any bolt pistols or bolters as upgrades. Everything in the codex comes in increments of 5 points, so taking little 2 pt upgrades messes that up, you are preventing yourself taking 5-pt special weapons (ie real weapons like flamers) to make your shooting very very marginally better.
Some squads (veterans, command squads) can be loaded with special weapons. As I stated above, it is vital to give them the maximum number of the same weapon (ie 3x meltagun on veterans, or 4xflamers on a PCS). This makes them a very scary unit, and a very high priority for your opponent, so you should not give them any other upgrades, and you should consider giving them a chimera to get them to the fight quickly and safely. Chimeras' fire points make them ideal for using special weapons.
Special weapons squads are not often seen, because you can have platoon commands fill the same role.
Punisher, well it is your choice mate. Could you at least lose the heavy stubber and dozer blade?
Basically, all really good IG lists have very few upgrades besides weapons. Commissars and voxes are good in infantry-heavy lists, and usually focus around combined squads of 30-40 men.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2011/04/01 14:26:39
Subject: Re:750 IG army
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Roaring Reaver Rider
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My original plan was a full veteran army with every squad tailored for a single purpose (3x melta for example) deployed on the field inside a chimera or a valkyrie. Wonder how that would work?
The snipers I put in pretty much just because I have a few of them them.
Well basically the punisher could drop every upgrade I have on it. I just find the thing fun to pley with all that stuff.
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I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!
Hollowman wrote:
Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.
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![[Post New]](/s/i/i.gif) 2011/04/01 14:38:59
Subject: 750 IG army
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Tail Gunner
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If my math is right, that list comes to 751 points, which i suppose is ok. This list looks to be built for flavour and friendly games rather than a highly competitive ones
I started IG only recently, but I think that your squads should be more focused. I see I got ninja'd but here goes anyway. This is assuming you want to stay close to your original list.
CCS: I'd suggest dropping the bolter here, largely because it replaces the pistol, which would give an additional attack. Since all other weapons are anti-infantry, I'd swap meltagun for flamer. (-7 points)
PCS: Again, in small point games I think that you could do without a plasma pistol. If it Gets hot!, you lose his order and make the vox useless as well. Here I'd go with a bolter to support ML and PG.
Plasma gun, vox, Missile launcher, commander has bolter (-8)
Infantry squad: I suppose this squad is going to assault? you might want to take a power weapon here to inflict wounds on marines and such.
Bolt pistol, power weapon, vox, flamer (+10)
Infantry squad: This is ok if you like snipers. I go with grenade launcer with autocannon for verstatility (S6 can at least glance any transport you want to shoot an autocannon against.)
Special weapons squad: compared to ratlings, this Squad doesn't put out much firepower, but it's scoring and not really so dangerous as to attract too much attention. Just remember to stay in cover.
Veteran squad: I'd not go for heavy flamer here, it's 15 points more tha a flamer to improve ap and S by one. Not really worth it imo. I'm not sure about a power fist here, you already have 10 melta bombs to kill vehicles with in assault, if thats what you intended it for.
2x melta, flamer, demolitions, vox (-30)
Leman Russ Punisher: You said you like it, and I'm not going to argue about it being bad. Your configuration puts out 32 shots at 24" range, which isn't to be looked down on too hard. Since you either cut firepower by moving or waste dozer blade by standing still, I'd take off dozer and use points saved from vets to include a Scout sentinel with heavy flamer.
Scout sentinel, Heavy flamer (40)
Punisher, Heavy bolter sponsons, heavy stubber (-10)
If you want an All mounted vet list and punisher, I'd go for:
CCS, 3xflamer, medic (95)
Veteran squad, 3x plasma (115)
Veteran squad, 3xmelta (100)
2xChimera(110)
Valkyrie with missile pods or a vendetta (130)
Punisher with Heavy bolter sponsons (200)
You could drop the Punisher for more vets or a cheap platoon. Hope this helps at least a little.
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This message was edited 1 time. Last update was at 2011/04/01 14:39:24
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![[Post New]](/s/i/i.gif) 2011/04/03 10:24:27
Subject: 750 IG army
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Drop Trooper with Demo Charge
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Not going to say much now (on my iPod) but something I have got to say is:
If you are going to take plasma weapons on any squad, take it on the company command squad. That high BS is to good to pass up!
If I were you I'd make your company command squad 4x plasma with no other upgrades apart from (maybe) carpace armour and keep your platoon squad bare apart from 2x meltaguns and a heavy weapon (autocannon, missile launcher or whatever). Drop the special weapons squad and pick up another vet squad. Drop the voxes on the vets and put them in chimeras. Do whatever you want with the punisher, it's your tradition. I myself have three of my dream units in my army, the vendettas. These babies carry around my precious Elysian drop troopers from forgeworld that I use as veterans. I fell in love with them years ago, it is an essential part in any war movie where you need to "GET TO THE CHOPPA!!!", but in this case "GET TO THE VENDETTA!!!" I just love to add my own in game cinematics in my head... Oops, kinda off topic, but you did bring it up when you told us why you had the punisher, speaking of the punisher, If I were you I'd put knight commander pask in that beastly tank, it is very important you hit as many of those 29 shots (or however much it is) as you can!
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This message was edited 1 time. Last update was at 2011/04/03 10:34:25
Feet first into hell and back again
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